o ANTHROPOLOGY & SYSTEMS 40 AS A CLASS, WE REFLECTED THE AGE RANGE WE WERE TARGETING, AND WE CONSISTED OF BOTH VOTERS AND NON-VOTERS. IN ESSENCE, WE WERE DESIGNING FOR OURSELVES. Wd An important part of the process was a meeting with representatives from Elections BC for a project briefing. We hoped the meeting would help us to identify a clear direction for starting our process. In the meeting, Elections BC expressed three main issues that they needed to address with the campaign: registration (getting voters to register before going to the polls), the flexibility of voting (explaining the conve- nience and ease of voting), and eligibility (informing recent immigrants and youth of their right to vote.) After our meeting with Elections BC, we started collectively brainstorm- ing the three issues that were mentioned in the meeting. We discussed the type of approach we felt would be most effective at reaching those who fell within the age range of 18-25. We did not want to build on the attitude “you don’t vote and you should,” which we felt would be too negative. We felt the attitude of “you want to vote? Let us show you how” would be more effective with the youth demographic. We initially considered the use of humor in order to break from the serious nature of materials that had been effective with older generations. Through researching other youth campaigns, we discovered that our age group of 18-25 does not respond well to the use of guilt to motivate action. The best way to reach youth is though humor. CO-CREATION In his article, Design and Democracy, Gui Bonsiepe speaks to they way design should “interpret the need of social groups.” [1] In the last few years, there has been a movement within the design community to connect the designer with the user though co-creation. We created a co-creation kit to gain insight into youth attitudes towards the voting process. The user created a collage of the obstacles in his everyday life that might impede him from taking part in the voting process. The co-creation session yielded valuable insight into the attitudes toward and the importance of voting within the everyday life of youth. We live in a fast paced world heavily reliant on technology; 18-25 year olds do almost everything online. Through the co-creation kit, we learned that convenience plays a huge role in whether or not youth voters make it out to the polls. Consequently, we narrowed the project scope to focus only on location and ease of voting. ITERATIONS During our meeting with Elections BC, they brought to our attention an interesting piece of information: in BC, when voting in a provincial elec tion, voters are able to cast their vote at any polling station in BC. This was a jumping off point for our development of the idea of focusing on the convenience of location. Numerous iterations were created around the concept of “location”. One iteration was a bus poster mapping out the 99 bus route in correlation with the locations of polling stations (shown by green dots). Ideally, on election day someone riding the bus would be able to check the polling station closest to the stop they need to get off at. Another iteration focused on placing an image of a voting booth in public spaces around Vancouver with the tag line “it’s that easy”. The strategy was to place the booths in busy public spaces to communicate the idea that polling stations are closer than you think. BRANDING After viewing all the iterations, we came together as a class and decided that our scope was too limited; the idea of “location” did not successful- ly address all of the issues put forth by Elections BC. The main question we wanted to address was “why vote?” We collectively went back to brainstorming. We first had to figure out the questions we needed to ask to get the answers we wanted. We identified common attitudes about voting held by non-voters. The attitudes are as follows: * Voting doesn’t affect me; | have no effect * Voting takes too much time; I’m busy ¢ [don’t know enough about the political parties « | don’t know if | am eligible; how would | register? To be successful in motivating youth to vote, we needed to address these four attitudes. One student came up with the slogan “VoteBC” (with BC considered an abbreviation of “because” as well as British Columbia). We used the slogan “VoteBC” and narrowed down the four attitudes into 2-3 word subsections (see Figure 1): * Vote Because — It’s Important * Vote Because — It’s Easy + Vote Because — You Know Stuff « Vote Because —- You Can NOTE Y VOTE\Y — YOU CAN VOTE,Y VOTE{Y ay, FIGURE 1. Kieran Wallace and Megan White's VoteBC branding strategy aims to motivate youth voters by addressing common attitudes and deterrents.