Figure. 1 Analyzing content Lae yexs~ on the subject of graphic design Saws. point to the fact that this model of TT writing stems from the fact that “graphic design history is modeled on the earliest approaches to art history” (Wilkins, 2001). Conseq- uently many of the historic sur- veys that currently exist on graphic design resemble art _ history books in both form and analysis. Arguably this limits the scope of analysis in design as it tends to follow a linear path marked by stages of design’s own history thereby isolating it from the = social and political context. As Stephen J. Eskilson says in Graphic Design: A New History: “It is my belief that graphic design history has too often been presented through a parade of styles and individual achievements devoid of social con- (Ekilson, 2007). The challenge for this project was to take the same information provided in other design books text” and remodel it in way that established a new path through the subject’s history and provided a context that looks outside of design itself. Analyzing Content// As aspiring designers, it was initially difficult to look at images from all of design’s greats and see beyond the compositions, colours and typographic choices. However, reading through the text generated collectively by our classes revealed the social and political landscapes in which the pieces were produced. This also facilitated a more relational view of the images (Fig. 1). It became apparent that the images marked not just distinct points in design history but moreover that they represented a kind of visual social history. With this new found perspective, the images began to reveal both the good and bad side of design as well as the good and bad side of human history. This was to become the catalyst for an extensive ideation process. Figure 2. Analyzing form and prototyping In this project there was not the scope for an exhaustive anthology of either human cul- ture or design. Constraints and boundaries within the ideation process were important in deci- ding content and images while presenting them in a way that adequately revealed their relati- onship. Relating Content to Users: An Engagement// tial research into precedents Emotional Ini- 4 and content analysis promoted a more critical view of design. This was to be the area of focus while relating content to users. In the search for universal para- digms on which to peg design history, an effort was made to look for concepts which would afford a critical lens. Although there was not enough time to conduct extensive primary research or user surveys, a large portion of the ideation process was focused on identifying the possible preconceptions of non-specialists. One of the key issues discussed was the fact that design is perceived by the general public as a primarily commercial and/or artistic practice. Therefore, a secondary goal became to challenge this per- ception by showing the variety of roles and social functions design has played. The framework chosen to explore the history of graphic design was something personal but universal: human emotion. In order to show the “design in humanity” and the “humanity in design” it seemed pertinent to show both its good and bad sides (Gerber, 2007). As an example, propaganda can be employed as a weapon for a despotic regime or to promote cultural values for the com- mon good. This concept developed into grouping images into two typically polar opposites of human emotion: pleasure and pain. BRANDING + IDENTITY 13