/, HEALTH DESIGN O DEBORAH SHACKLETON: This afternoon, we're here with Jonathan Aiken, who is the Director for the Health Design Lab at Emily Carr University of Art + Design. My name is Deborah Shackleton and I’m one of the editors for the University’s research journal Current. So this afternoon we are going to have an opportunity to hear Jonathan’s ideas and themes for the HD Lab at Emily Carr. Can you describe for us the history and the mandate of the Health Design Lab? JONATHAN AITKEN: Health design has been a big part of Emily Carr for many years. The GF Strong Rehabilitation Centre, BC Children’s Hospital, Vancouver Coastal Health — all have been partners and part of the design community for some time. Rob Inkster, the previous director of research at Emily Carr, started an initiative in collaboration with Ron Burnett, the University president, around building a framework or identity developing projects under the health design banner. Essentially what we’re doing is collecting projects and bringing them into one space so that we can talk about them as a group. My mandate is to provide students and faculty with really interesting complex social problems so that they can practice design research methodologies that are participa- tory and human centred in nature, to really get at the core of things that need to be changed in health design. Because Emily Carr is new in developing a research culture, what is the role of Health Design in relationship to the overall University mandate? | think the role of the health design lab is to show how design can be involved in socially important problems and to give faculty and students a practical outlet that could potentially make a difference. | think it also shows the health community how important design can be in changing behaviors, in changing attitudes, in changing systems, in changing the way they effectively work within the health care system. More and more as we are pulling partners in, they have become positively overwhelmed by the role that design can play. This is new to them and | think we’re making great strides in showing how an art and design school can be relevant to the health care community. What are some of the topics or issues that you as the director encounter on an ongoing basis and what are your long term plans for working with clients? In terms of topics, | look for partners who have potential for being ongoing long-term partners. So a new partner for Emily Carr this year is interview with JONATHAN AITKEN (Director of Health Design Lab at Emily Carr) Providence Health Care. They were interested in the idea of partnering with an art and design school but unclear as to how we might proceed with them. Quickly an industrial design project came open: designing an ambulatory cart that might fit as part of their proposed building in a new flexible-space, architectural solution. So that was an easy fit, but | also thought it would be interesting to consider how communication design might play a role in this evolving narrative as well. lt was a matter of showing the partner how design might factor in helping them build a story, a narrative, and how that might change for different constitu- encies from the internal health care profession to the external public community. | was able to take the one project and spin it into two. Once a partner has been with Emily Carr for more than a year or two, then it’s a more collaborative space. So then | work with the partner to look at problems that are meaningful to them — this can’t be a theo- retical problem but something that they’re actually encountering and they need to solve. What | look for in terms of selecting that problem is something that has some complexity to it, so that our students and fac ulty really have something difficult to encounter, and that forces them to use participatory human centred design methodology. In the long term I’m looking for partners who can commit to being part of an ongoing relationship so that | can get out of the space where projects last from between a few weeks to a few months to projects that might span several years. Before the cameras were on we were talking a bit about the percep- tion of health design that people have that you are designing health as opposed to being a designer or design team that can actually offer something to the sector. What kind of strategies are you looking at to change that perception? What I’m trying to do is say, yes, health is the content and the vehicle, but really it’s about design and it’s about a way of applying creativity to really complicated problems. Healthcare happens to have a wealth of complicated problems so it’s a great vehicle for teaching students about how to tackle a really complicated, difficult problem and how to apply co-creation research methodologies to resolving that problem. The strategy for changing people is building success stories and successful outcomes. Helping students to realize their designs toward some kind of successful outcome for the partner, and building that into a story, makes students and faculty see the value of the process. SOCIABILITY + =