iCare:   Providing  Patient  Advocates  with  an     Integrated  Supportive  Mobile  System       By       Sogol  Assadbeigi               BA,  Art  and  Design     University  of  Alberta,  2003       A  THESIS  ESSAY  SUBMITTED  IN  PARTIAL,  FULFILLMENT   OF  THE  REQUIREMENT  FOR  THE  DEGREE  OF       MASTERS  OF  APPLIED  ART     in   DESIGN       EMILY  CARR  UNIVERSITY  OF  ART  AND  DESIGN   2012       ©  Sogol  Assadbeigi,  2012     Abstract     The  implementation  of  restorative  design  solutions  in  mobile  healthcare  is  an  emerging   field  in  design  practice.  There  is,  however,  a  significant  knowledge  deficit  in  family/   patient-­‐centric  designs  and  systems.  This  paper  describes  the  importance  of  implementing   restorative  and  stress-­‐reducing  solutions  for  patient  advocates  and  caregivers.  This   research  investigates  the  potential  of  a  mobile  iOS  application  and  the  benefits  it  could  have   for  families  and  friends  caring  for  chronically  ill  patients.  The  application  allows  the  patient   advocate  to  input  and  recover  patient  health  data  and  provides  social  support  via  an   integrated  networking  platform.  The  design  of  the  application  enables  a  holistic  experience   that  draws  attention  to  the  often-­‐neglected  emotional  and  social  needs  of  the  patient   advocate.  Its  purpose  is  to  improve  health-­‐related  outcomes  and  communication  between   patients,  caretakers,  and  care  providers.     Empathic  and  User  Experience  (UX)  design  tools  are  triangulated  with  mHealth  practices  in   the  development  of  the  platform.  Designer  John  Maeda’s  Laws  of  Simplicity,  Nathan   Shedroff’s  Experience  Design  and  Donald  A.  Norman’s  Human  Centered  Design  processes   are  described  in  detail  as  they  identify  some  of  the  fundamentals  of  usability,  aesthetics,   cognition  and  interaction  with  operating  systems.  Conclusions  are  drawn  from  the  analysis   of  six  co-­‐design  attendees,  thirty  semi-­‐structured  interviews  and  three  user-­‐testing  focus   groups.         Keywords     User  Experience  Design  (UXD),  User  Centered  Design  (UCD),  Empathic  Design,  iOS   Application,  Mobile  eHealth,  mHealth,  Patient  Advocates,  Family/Patient  Centric  Healthcare   Systems,  Personal  Health  Records  (PHR),  Experience  Healthcare  Design           i   Table  of  Contents       Abstract ............................................................................................................................................................................i Table of Contents .........................................................................................................................................................ii List of Figures ...............................................................................................................................................................iii Acknowledgements ....................................................................................................................................................iv Dedication .......................................................................................................................................................................v 1.0 1.1 1.2 1.3 1.4 1.5 Framing the Design Opportunity Inspiration ......................................................................................................................................................2 Hypothesis......................................................................................................................................................4 Research Questions ....................................................................................................................................4 Overview .........................................................................................................................................................5 Introduction ..................................................................................................................................................6 2.0 2.1 2.2 2.3 2.4 Summary of Research Supportive Design Paradigm for Patient Advocates ....................................................................10 mHealth ...........................................................................................................................................................13 Emotions & User Experience .................................................................................................................18 Empathic Design ..........................................................................................................................................20 3.0 3.1 3.2 Methodology Ethnography & Interviews .....................................................................................................................23 Understanding Users ................................................................................................................................27 4.0 Analysis...........................................................................................................................................................31 5.0 5.1 5.2 5.3 Design Briefs Tablets & Gestures ......................................................................................................................................34 Clutter Reduction & Simplicity ..............................................................................................................35 Visual Design .................................................................................................................................................37 6.0 Conclusion ................................................................................................................................................... 40 References ....................................................................................................................................................................42 Appendices....................................................................................................................................................................53 Appendix A: Letter of Invitation & Consent..................................................................................... 53 Appendix B: Digital Image and Audio Release Agreement ....................................................... 57   ii   List  of  Figures     Figure 01: Communication Pattern of a Patient Advocate 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‹‰—”‡ͳʹǣ —•Š‘–‹ϐ‹ ƒ–‹‘ — –‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǥǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǥǥǥǥǥǥǤǤǤǤͶͳ       iii   Acknowledgements     My  two-­‐year  journey  researching  support  systems  in  healthcare  has  come  to  an  end.  Now,  I   find  myself  sitting  in  front  of  my  laptop  writing  acknowledgements,  thinking  how  did  I  get   here?  It  would  not  have  been  without  the  kind  and  caring  people  supporting  me  through   this  successful  trek.       First,  I’d  like  to  thank  my  parents,  Haleh  and  Nasser,  who  have  inspired  me  with  their  pure   hearts  to  become  a  better  person  every  day  of  my  life.  Thank  you  for  believing  in  me  and  for   supporting  me  with  unconditional  love.  To  my  sister  and  brother  in-­‐law,  Anahita  and  Robert   thank  you  for  encouraging  me  to  follow  my  passion  and  for  giving  me  the  best  stress-­‐ reliever,  little  Sophia.     Thank  you  to  my  dear  friends  Sanaz  Farkhad,  Atoussa  Mahmoudpour,  Elnaz  Seyednejad  and   Leia  Gardner  for  always  being  there  for  me.       Thank  you  to  Rene  Van  Halm  for  encouraging  me  to  apply  to  the  Masters  of  Applied  Arts-­‐   Design  program  at  the  time  that  I  did.  I  would  not  otherwise  have  met  my  fellow  design   peers,  Karen,  Marten,  Amanda  and  Anita.  We  all  had  “brilliant  ideas”  and  my  experience   surely  would  not  have  been  the  same  without  your  reflection  and  insight  into  this  thesis   project.  To  the  rest  of  my  peers  in  the  MAA  program  thanks  for  your  friendship.       To  Deborah  Shackleton,  for  pumping  my  veins  with  pure  design  passion.    A  special  thanks  to   Dr.  Jim  O’Grady,  Louise  St.  Pierre,  Karolle  Wall,  Marc  Baumgartner,  and  Chris  Hetherington.   Your  expertise  and  academic  input  has  propelled  this  project  to  its  success.       Thank  you  to  Lois  Klassen,  for  helping  me  with  Research  Ethics  Board.         Special  thanks  to  Blake  Mooney  for  believing  in  this  project  and  for  your  professional   insight  and  support.         Thank  you  to  all  the  individuals  who  despite  your  hectic  lives  took  the  time  to  participate  in   my  research.  Thank  you  for  opening  your  hearts  to  me  and  for  enriching  my  project  with   your  experiences.       Last  but  not  least  my  greatest  gratitude  goes  to  my  supervisor,  Jonathan  Aitken  whom  I   share  this  project  with.  Thank  you  for  your  invaluable  guidance  and  unwavering  support.   You  knew  exactly  when  to  challenge  me  and  when  to  just  let  me  be.  I  could  not  have  wished   for  a  more  ideal  supervisor  for  this  experience.         iv     to those who always believe in me     v                                             1.0  Framing  the  Design  Opportunity       1   1.1  Inspiration     As  an  industrial  designer,  I  have  always  been  interested  in  the  correlation  between  design  and   cognitive  science.  To  date,  I  have  dedicated  much  of  my  professional  practice  to  emphasizing  the   interrelation  within  the  clinical  manifestations  of  design  in  healthcare.  My  original  intention  with   this  thesis  was  to  transform  existing  standards  of  aesthetics  in  healthcare  environments  through   ambient  experience  design.  During  my  ethnographic  research,  which  included  semi-­‐structured   interviews  with  caregivers  and  families,  however,  I  realized  that  there  were  other  unmet   psychosocial  needs  within  these  groups.  I  was  empathetic  to  their  situations,  as  I  had  just  overcome   the  fear  and  anxiety  of  taking  care  of  a  loved  one  myself.  When  I  heard  a  woman  I  met  during  the   early  phases  of  my  research  describe  her  experience  as  a  patient  advocate,  I  was  inspired  to  make  a   detour  in  my  practice  and  apply  design  to  support  patient  advocacy.         “My  husband  was  diagnosed  with  a  life  threatening  disease.  Devastated  with   the  news,  I  had  to  be  as  positive  as  I  could  be.  The  doctor  visits  started;  the  treatments   were  very  intense.  A  year  after  the  initial  diagnosis,  the  disease  had  spread  and  the   treatments  were  going  to  be  more  intense  and  more  frequent.  Never  mind  that  I  had  to   watch  the  love  of  my  life,  the  father  of  my  children,  deteriorate  so  fast  and  so  hopelessly   in  front  of  me.  Never  mind  that  I  had  to  deal  with  the  fact  that  he  would  never  walk  our   daughter  down  the  aisle  or  watch  our  children  graduate.  I  had  to  take  care  of  my   children,  make  a  living,  accompany  my  husband  to  treatments,  regularly  take  him  to   the  emergency  room,  remember  to  give  him  his  medication  at  the  right  time,  and  make   adjustments  to  my  own  schedule  to  arrange  future  doctor  visits.  I  didn’t  have  a  moment   to  myself,  even  at  the  end  of  the  day,  because  then  I  had  to  report  to  our  family  and   friends  on  his  health  status.       Approximately  five  months  after  his  death,  I  woke  up  to  see  the  bright  white  hospital   ceiling  and  walls.  The  doctors  were  not  sure  when  exactly,  but  they  estimated  that  two   years  previously,  I  developed  what  had  at  that  point  become  stage  three  breast  cancer;   it  had  already  spread  to  my  skin  and  lymph  nodes.  I  had  to  save  myself  for  my  children.   Losing  one  parent  was  enough  for  them.  As  a  patient  advocate,  I  had  not  had  the   support  I  required  to  care  for  everyone  in  my  family,  including  myself.  Because  of    the   stress,  I  had  forgotten  about  myself.  Hypothetically  speaking,  if  there  were  ten  elements     2   that  contributed  to  my  stress  levels,  if  even  one  or  two  of  those  elements  were  taken   away,  then  perhaps  I  would  have  spent  more  time  on  myself.  Maybe  instead  of   reminding  myself  to  call  his  parents  or  his  doctors,  I  would  have  been  more  mindful  of   myself  and  I  would  have  felt  that  large  lump.”        —  K.  Collins,  personal  communication,  September  13,  2011               I  investigated  the  matter  further  by  conducting  more  interviews  and  found  that  family  members  of   patients  and  patient  advocates  were  in  dire  need  of  a  support  system  to  cope  with  illnesses  and   deaths  of  their  loved  ones.  The  transposed  interview  below  illustrates  some  of  the  common  issues   patient  advocates  face  during  their  care-­‐providing  experience.        “…  I  was  constantly  in  and  out  of  the  hospitals,  accompanying  my  wife  to  treatments.  I   was  mentally  and  emotionally  beat.  I  was  getting  little  sleep,  and  felt  like  I  was   constantly  on  stand-­‐by  mode  in  case  of  an  emergency.  I  had  to  use  several  apps  on  my   phone  and  iPad  to  organize  myself:  iCal  for  appointment  reminders  and  medication   alerts;  the  notepad  app  to  write  the  allergies,  previous  medications  and  general  doctors   notes;  Pixable  to  share  and  document  photos  I  had  taken  of  medicine  bottles,  forms  etc.   I  don’t  know  how,  but  I  somehow  managed  to  make  sense  of  all  of  these  portals.     She  was  going  through  chemotherapy,  which  meant  that  her  body  was  extra  sensitive   to  food.  I  had  to  spend  extensive  time  finding  recipes  that  didn’t  conflict  with  the  chemo.   There  were  several  chat-­‐rooms,  forums  and  online  support  groups  that  I  would  log  in   to,  hoping  I  would  find  someone  in  the  same  shoes  as  me.  They  were  all  desktop   websites  to  say  the  least.  I  was  less  than  interested  in  going  on  these  sites  using  my  iPad   while  I  was  killing  time  in  waiting  rooms,  and  by  the  time  I  would  get  home  to  do  this  I   was  too  exhausted  to  mine  through  forums.”             —E.  Kimmet,  personal  communication,  November  28,  2011     These  stories,  along  with  my  own  experiences,  highlighted  a  number  of  issues  that  patient   advocates  face,  and  persuaded  me  to  consider  a  practical  technical  solution  to  ease  their  emotional   and  social  needs,  rather  than  my  original  concept,  which  sought  to  de-­‐stress  patient  advocates   through  environmental  psychology  design.  While  work  remains  to  be  done  on  these  hospital   environments,  the  proposal  I  make  in  this  thesis  can  help  patient  advocates  with  the  pressing  needs   they  describe  above.       3     1.2  Hypothesis     This  thesis  project  investigates  and  builds  a  theoretically  informed  and  empirically  grounded   design  paradigm  for  building  a  communication  and  care  management  platform  to  support  patient   advocates  of  chronically  ill  patients.         1.3  Research  Questions     Can  an  integrated  communication  platform  help  support  a  patient  advocate  in  providing  patient   care?  Could  it  simultaneously  improve  the  patient  advocate’s  care-­‐providing  experience?  Can   patient  advocate  stress  be  alleviated  in  the  digital  healthcare  ecosystem  through  healthcare   experience  design  and  empathic  design?  How  will  making  an  integrated  social  support  and  patient   health  recording  platform  benefit  the  lives  of  patient  advocates?                                         4   1.4  Overview     This  thesis  project  includes  an  investigation  of  healthcare  design  support  systems.  There  is  a   significant  knowledge  deficit  in  design  studies  on  patient  advocate-­‐centric  healthcare  systems.  An   increasing  number  of  studies  emphasize  the  critical  need  to  implement  stress-­‐reducing  support   solutions  for  patients,  physicians,  patient  advocates  and  families.  Many  recent  studies  in  the   humanities  and  social  sciences  demonstrate  that  patient  advocates,  family  and  friends  play  a   significant  role  in  the  overall  recovery  and  well  being  of  patients.  The  main  caretaker,  i.e.  the   patient  advocate,  needs  to  be  supported  within  the  overall  healthcare  system  in  order  play  their   role  holistically  and  efficiently.  Despite  these  findings,  however,  academic  and  practical  healthcare   design  studies  have  sidelined  the  needs  of  patient  advocates.  Little  attempt  has  made  taken  to   alleviate  stress  associated  with  logistical,  organizational  and  emotional  needs  of  patient  advocates.   This  thesis  project  investigates  these  emotional  and  logistical  needs,  and  provides  a  supportive   design  remedy  for  patient  advocates.       Theoretical  design  practices,  such  as  human-­‐centered  design,  user  experience  design,  and   empathic  design,  are  reviewed  and  summarized  in  this  thesis  project.  This  research  was   undertaken  in  order  to  better  understand  the  factors  that  influence  the  experiences  of  a  patient   advocate.  With  greater  understanding,  this  project  aims  to  address  patient  advocate  needs,  while   contributing  academic  and  practical  emphasis  to  a  patient  advocate-­‐centric  healthcare  design   paradigm.  A  synthesis  of  ethnographic  fieldwork,  semi-­‐structured  interviews,  and  co-­‐creation   activities,  together  with  user-­‐testing,  quantitative,  and  qualitative  methodologies,  are  conducted  to   validate  and  analyze  the  project.       This  thesis  project  integrates  user  experience  design  (UXD)  with  mobile  eHealth  with  the   goal  of  creating  a  solution  that  will  remedy  stress  experienced  by  patient  advocates.  The  design  of   an  iOS  application,  or  app,  using  a  mobile  communication  platform  integrates  an  easy-­‐to-­‐access   patient  health  record  platform  and  encourages  support  networks  among  patient  advocates.  By   providing  these  services  through  various  design  practices,  the  goal  of  alleviating  stress  associated   with  providing  care  to  an  ill  loved  one  may  be  achieved.                 5   1.5  Introduction       Advocacy  is  commonly  understood  as  the  act  of  speaking  on  someone  else’s  behalf.  This  has   become  a  growing  terminology  in  healthcare  used  to  describe  the  support  and  promotion  of  health   provided  by  patient  advocates  and  they  may  be  individuals  or  organizations.   In  this  thesis,  I  refer  to  a  patient  advocate  as  the  main  person  providing  support  to  a  patient  outside   of  the  medical  system.  This  role  is  frequently  filled  by  a  spouse,  an  adult  child,  a  parent,  or  a  sibling.   A  patient  advocate  helps  a  loved  one  to  be  heard  by  medical  practitioners,  ensures  their  needs   (organizational,  emotional  and  physical)  are  met,  and  provides  pre-­‐  and  post-­‐operative  long-­‐term   care.  Figure  1.  depicts  the  communication  role  between  a  patient  advocate  and  the  surrounding   networks.                                         Figure  01.  Communication  pattern  of  a  patient  advocate,  Sogol  Assadbeigi         Some  responsibilities  that  often  arise  for  a  patient  advocate  include  gathering  patient  health   information,  organizing  health  data,  making  appointments  with  medical  practitioners,  and   facilitating  decision-­‐making.  An  advocate  may  also  play  a  major  role  in  negotiating  between  a   patient  and  care  providers.  The  Institute  for  Family-­‐Centered  Health  notes  that  those  with  chronic     6   conditions;  the  individuals  who  are  most  dependent  on  hospital  care  and  the  broader  health  care   system—are  also  those  who  are  most  dependent  on  families.  They  provide  the  major  social  support   system…  [and]  the  major  tie  of  the  patient  to  the  community  (Tanner,  2009).  The  research   conducted  for  this  thesis  project  demonstrates  that  patient  advocates  are  frequently  involved  from   the  diagnosis  and  prognosis,  to  treatments  and  post-­‐care.       My  research  also  found  that  accompanying  patients  to  surgical  and  non-­‐surgical   procedures,  monitoring  patient  treatments,  and  anticipating  health  outcomes  can  be  traumatizing   and  emotionally  draining  for  patient  advocates.  Such  intense  care-­‐providing  experiences  require  a   patient  advocate’s  full  attention  and  vitality.  Patient  advocates  often  find  this  time  to  be  hectic  and   exhausting,  as  they  attempt  to  balance  their  responsibilities  toward  the  patient  with  being  mindful   of  their  own  psychological  and  physiological  health.  As  one  patient  advocate  noted,  “I  can’t  take   care  of  my  family  if  I  am  not  in  a  good  state  of  health  myself”  (anonymous,  personal  communication,   May  8,  2011).  The  patient  advocate  juggles  many  responsibilities  between  those  of  their  own  life   and  those  of  the  patient’s.  They  need  to  feel  unflustered  and  in  control  in  order  to  provide  efficient   support  and  care  for  their  loved  one.  Patient  advocates  need  a  strong  emotional  and  mental  support   system  to  carry  them  through  their  precarious,  stressful,  and  exhausting  experience.  It  is  crucial  to   identify  the  type  of  supports  that  patient  advocates  require,  in  order  to  use  design  as  a  remedy.  My   research  indicates  that  the  most  significant  support  patient  advocates  need  is  a  networking  and   patient  health  record  organizing  system  on  a  single  consolidated  platform.       Stress  associated  with  illness  is  a  documented,  pervasive  problem  for  patient  advocates,   patients,  families,  visitors  and  healthcare  workers  (Ulrich,  2000).  Gabor  Mate,  a  Vancouver  medical   practitioner  and  author  of  When  the  Body  Says  No  states:     “The  experience  of  stress  has  three  components.  The  first  is  the  event,  physical  or   emotional,  that  the  organism  interprets  as  threatening.  This  is  the  stress  stimulus,  also   called  the  stressor.  The  second  element  is  the  processing  system  that  experiences  and   interprets  the  meaning  of  the  stressor.  In  the  case  of  human  beings,  this  processing   system  is  the  nervous  system,  in  particular  the  brain.  The  final  constituent  is  the  stress   response,  which  consists  of  the  various  physiological  and  behavioral  adjustments  made   as  a  reaction  to  perceived  threat”  (Mate,  2004  p.  31)       Alleviating  this  type  of  stress  is  clinically  significant  in  the  healthcare  industry,  as  it  has  negative   health  and  behavioral  outcomes,  especially  for  the  patient.  The  quality  of  care  provided  by  medical     7   personnel  and  patient  advocates  is  also  impacted  by  this  type  of  stress.  Finding  a  remedy  to   alleviate  stress  for  patient  advocates,  therefore,  would  help  with  patient  health  outcomes  and  the   overall  well-­‐being  of  the  patient  advocate.  In  reviewing  research  in  various  disciplines,  however,  it   was  evident  that  alleviating  stress  experienced  by  patient  advocates  has  been  sidelined  in  practical   and  academic  studies.  There  is  a  clear  design  gap  and  an  opportunity  for  designers  to  improve   patient  advocate  experiences.  This  thesis  project  intends  to  close  this  gap,  while  highlighting  its   significance,  using  interaction  and  human-­‐centered  design.       There  is  growing  emphasis  among  healthcare  designers  on  developing  systems  that  support   patients  and  physicians.  There  are,  however,  very  few  designers  or  researchers  focusing  on  design   that  emphasizes  and  addresses  the  needs  of  patient  advocates.  It  is  evident  that  insufficient   supportive  design  for  patient  advocates  is  not  due  to  bad  design,  but  merely  due  to  lack  of   awareness  of  the  problem  among  designers.  As  the  main  caretakers  and  mediators  for  the  patient   and  medical  personnel,  patient  advocates  are  essential  to  a  patient’s  psychological  and  physical   health.  Additionally,  they  are  crucial  advocates  for  quality  and  safety  within  the  healthcare  system   (Nurse,  Woodcock  &  Ormsby,  2003).  Designers  who  are  empathetic  to  patient  advocates’   experiences  and  emotional  needs  will  be  able  to  fill  this  much  needed  design  gap,  thereby   improving  the  healthcare  system  as  a  whole.               8       2.0  Summary  of  Research       9     2.1  Supportive  Design  Paradigm  for  Patient  Advocates       “…Technologies  can  make  life  easier,  can  let  us  touch  people  we  might  not  otherwise.   You  may  have  a  child  with  a  birth  defect  and  be  able  to  get  in  touch  with  other  parents   and  support  groups,  get  medical  information,  the  latest  experimental  drugs.  These   things  can  profoundly  influence  life.”                       —  Steve  Jobs  (2003)       Stress  is  linked  to  both  physiological  and  psychological  complications.  Roger  Ulrich,  a  fellow  at  the   Center  for  Health  Systems  and  Design,  Texas  A  &  M  University,  argues,  “alleviating  patient  stress  is   a  significant  clinical  goal  because  stress  is  both  an  important  negative  health  outcome  in  itself  and   has  a  variety  of  detrimental  psychological,  physical  and  behavioral  effects  that  worsen  other   outcomes”  (2000,  p.  53).  His  argument  can  be  extrapolated  to  patient  advocates.  His  suggested   design  criteria  can  be  implemented  as  guidelines  in  pursuit  of  lowering  the  stress  levels  of  frequent   hospital  visitors.       Ulrich  argues  that  healthcare  design  needs  to  focus  on  patients  and  families.  In  order  to   tackle  this  matter,  he  claims  that  multidisciplinary  theoretical  and  scientific  review  needs  to  be  held   in  behavioral  science.  Ulrich’s  suggested  guidelines  for  manifesting  supportive  healthcare   environments  are:  to  foster  emotional  control;  to  promote  social  support;  and  to  provide  access  to   nature  and  positive  distractions.  Although  these  ideas  are  based  on  the  physical  environment,  the   conceptualization  of  supportive  environments  may  also  be  employed  in  digital  form.     Control  refers  to  an  individual’s  real  or  perceived  ability  to  influence  their  situation  and  to   determine  what  others  do  to  them.  Research  indicates  that  people  who  feel  they  have  control  over   their  situation  tend  to  cope  better  with  stress,  as  opposed  to  people  who  lack  this  feeling  of  control   (Evans  and  Cohen,  1987).  Importantly,  a  provision  of  actual  or  perceived  control  over  stressors   tends  to  alleviate  stress.  Healthcare  design  criteria  that  enhance  feelings  of  control,  therefore,   should  also  alleviate  stress  and  improve  overall  well-­‐being  outcomes  for  patient  advocates  (Ulrich,   2000).  In  his  book,  Flow:  The  Psychology  of  Optimal  Experience  (2008),  Mihaly  Csikszentmihalyi,  a   renowned  psychologist,  demonstrates  ways  to  achieve  optimal  experience  and  joy  using  emotional   control  and  deep  concentration.  He  claims  “a  sense  of  personal  control  over  the  situation  or   activity”  will  play  a  positive  role  in  relaxation  (p.  72).  He  goes  further,  claiming  that  life  is  full  of     10   stressors,  and  that  by  gaining  control  of  our  emotions  and  even  our  situation  we  can  systematically   shield  ourselves  from  this  stress.     Examples  of  goals  that  might  enhance  and  enable  feelings  of  control  for  patient  advocates   include:  providing  opportunities  for  empathy  and  information  gathering  via  other  patient   advocates  on  a  social  networking  platform;  providing  patient  advocates  with  patient  medical   history  data  at  the  right  place  and  at  the  right  time;  equipping  patient  advocates  with  interactive   self-­‐  and  patient-­‐management  tools;  and  creating  supportive  platforms  or  situations  where  patient   advocates  are  able  to  achieve  measurable  decreased  stress  levels  and  to  therefore  provide  better   care.       The  term  social  networks  has  been  used  to  refer  to  the  chain  of  social  relationships  that   surround  individuals  (Glanz,  Rimmer  and  Viswanat,  2008).  The  promotion  of  social  support  via   networking  is  significant  for  an  individual,  since  its  function  depends  on  healthy  social   relationships.  The  term  social  network  refers  to  a  bridge  that  bonds  together  people  and   communities  with  similar  interests.  In  the  case  of  patient  advocates,  this  bridge  is  empathy.   Numerous  empirical  and  theoretical  studies  indicate  that  a  wide  variety  of  individuals  who  receive   strong  social  support  generally  experience  less  stress  and  have  better  health  than  those  who  are   more  socially  isolated  (Glanz,  Rimmer  and  Viswanat,  2008).  Network  members  who  provide  the   most  emotional  and  concrete  social  support  are  spouses  and  family,  with  “several  studies  [finding]   that  social  support  from  nurses,  families  and  significant  others  reduces  patient  stress,  improves   patients’  physiological  outcomes,  and  has  a  positive  influence  on  both  patients  and  family   members”  (Tarkka  et  al.,  2003,  p.  20).  Several  studies  have  also  shown  that  increased  patient-­‐family   or  patient  advocate  interaction  as  social  support  improves  the  overall  recovery  of  patients  (Kahn   and  Antonucci,  1980).  Patient  advocates  themselves  also  need  emotional  support,  in  order  to  cope   with  the  tragedy  and  strain  of  taking  care  of  a  loved  one  (Tarkka  et  al,  2003).  Patient  advocates   often  have  a  social  support  network  of  family,  friends,  and  even  coworkers.       Patient  advocates,  however,  have  limited  access  to  their  social  support  networks  of  peers   when  the  patient  they  are  accompanying  is  hospitalized.  This  makes  it  difficult  for  the  patient   advocate  to  obtain  social  support.  There  is  an  opportunity,  however,  for  patient  advocates  to  use   electronic  networks  during  times  where  the  advocate  is  waiting  for  long  hours  in  waiting  rooms.  As   a  result,  online  social  networks  are  growing  in  a  variety  of  ways  in  the  healthcare  industry.  For   example,  fifty-­‐nine  percent  of  surveyed  Americans  receive  health-­‐related  information  online  (Jane   Sarasohn-­‐Kahn,  2008).  (Fig.  02)       11       Percentage of Adults Referencing...     Television   19% Newspapers/Magazines     Relatives/Friends Co-Workers           Doctors On-Line Health Information   22% 29% 55% 59%   Figure  02:  Sources  used  to  find  or  access  health-­‐  and  wellness-­‐  related  information  in  the  past  twelve  months.   iCrossing.  January  2008.  Re-­‐illustrated  by  Sogol  Assadbeigi         One  reason  for  this  growing  trend  is  the  notion  that,  when  faced  with  a  health  related  situation,   individuals  look  online  for  information  about  a  medication  or  treatment,  descriptions  of  other   people’s  experiences,  and  advice  on  how  to  manage  the  traumatizing  situation  (Jane  Sarasohn-­‐ Kahn,  2008).     One  such  popular  website  is  Patientslikeme.com,  which  provides  consumers  with  a   platform  to  access  health-­‐related  information,  track  and  document  their  own  health  data,  and  learn   from  the  real-­‐world  experiences  of  other  similar  patients.  This  site  is  user  friendly  and  popular   among  patients,  as  it  enables  them  to  compare  their  medical  conditions  using  evidence-­‐based  data.   Other  consumer-­‐generated  websites  include  Medhelp.org,  a  social  networking  and  tracking   platform  specifically  for  chronic  conditions;  and  FacetoFace.org  health,  a  social  network  site  that   utilizes  proprietary  algorithms  to  connect  and  match  people  with  similar  diagnoses.  There  are  also   sites  that  represent  specific  health  communities  such  as  those  for  the  elderly,  Alzheimer’s,  multiple   sclerosis  (Paul  H.  Keckley,  2010).  Jane  Sarasohn-­‐Kahn  (2008)  explains  the  importance  of  these   sites:             12   “Social  media  on  the  Internet  are  empowering,  engaging  and  educating  consumers   and  providers  in  health  care.  This  movement,  known  as  Health  2.0,  can  be  defined  as:   the  use  of  social  software  and  its  ability  to  promote  collaboration  between  patients,   their  caregiver,  medical  professionals,  and  other  stakeholders  in  health”  (authors   emphasis)  (p.2).     These  online  platforms  are  quite  successful  in  providing  emotional,  instrumental,  information  and   appraisal  support  to  patients  and  patient  advocates.  They  are  usually  geared  specifically  for  certain   demographic  groups,  addressing  a  specific  disease  such  as  cancer  or  mental  illness.  Most  of  the   online  social  groups  geared  towards  patient  advocates  are  for  those  providing  care  to  seniors  or   aging  parents.  Social  media  is  indeed  empowering  and  very  beneficial  in  providing  support  to   patients  and  patient  advocates  alike.             2.2  mHealth       Undoubtedly,  technology  has  had  a  massive  influence  on  the  health  industry.  This  influence   continues  to  grow.  Electronic  health  records,  electronic  medical  records  and  personal  health   records  (PHR)  have  received  a  face-­‐lift,  and  are  available  on  many  new  platforms.  mHealth,  also   referred  to  as  m-­‐health  or  mobile  health,  is  a  term  that  is  used  for  healthcare  supported  by  mobile   platforms  such  as  smartphones  and  tablets.  mHealth  falls  under  the  umbrella  of  electronic  health   (eHealth).  Since  the  1970s,  PHRs  have  become  more  popular,  as  the  information  on  these  systems  is   owned  and  controlled  by  patients  and  caregivers.  The  PHRs  available  on  the  market  today  provide   different  benefits,  with  many  including  services  that  provide  health  documentation  in  a  timely   manner;  reduce  communication  barriers  between  the  patient,  caretakers  and  care  providers;   provide  patient  access  to  personal  health  profiles;  and  promote  self  assessment  which  can  lead  to   early  intervention.  The  electronic  PHR  providers,  however,  struggle  to  conform  to  eHealth  market   needs.       Some  fundamentals  that  may  facilitate  the  success  of  an  electronic  health  record  platform   are  user  privacy  controls,  comprehensible  information  architecture,  multi-­‐platform     13   synchronization  abilities,  and  a  mobile  friendly  website  design  and  user  interface.       Google,  one  of  the  most  innovative  companies  worldwide,  discontinued  their  “Google   Health”  services  in  early  2012.  They  claimed  that  it  was  due  to  the  limited  usage  in  the  daily   routines  of  millions  of  people  (Brown,  2011).  Why  was  this  program  used  so  little  in  people’s  daily   routines?  I  believe  that  this  under  use  and  consequent  termination  may  have  been  due  to  Google   missing  some  of  the  fundamentals  mentioned  earlier.       Privacy  is  always  a  major  concern  for  PHRs.  Google  Health  promised  to  put  the  users  in   control  of  their  own  health  records.  Among  their  policies  is  the  promise  never  to  sell  data  or  make   health  information  publicly  accessible  (Google  Health  privacy,  2008).  Despite  Google  Health’s  long   disclosure  statements  and  privacy  promises,  people  may  have  felt  uneasy  about  inputting  their   health  records  on  Google,  the  largest  search  engine  in  the  world.       In  terms  of  the  comprehensiveness  of  the  Google  PHR  information  architecture,  there  were   a  few  major  user  needs  that  were  overlooked.  From  user  stories,  blog  entries  and  focus  groups,   Google  found  that  people  were  looking  for  tools  that  coached  them  through  their  wellness  program.   Google’s  bland  iconography  and  taxonomy  made  it  difficult  for  users  to  navigate  the  platform.  Users   were  asking  for  easier  data-­‐tracking  capabilities  and  more  personalization.  The  official  Google  blog   stated  in  early  2010  that  Google  realized  the  necessity  of  an  “easier  to  use  dashboard”  that  would   meet  these  user  needs.  (Google,  n.p.)       From  a  user  experience  and  information  architecture  point  of  view,  Google  Health’s   improvement  and  refurbishment  attempts,  as  shown  in  figures  03  and  04  were  disappointing  to  say   the  least  .  The  dashboard  is  filled  with  data,  not  information.  For  data  to  be  useful  information,  it   has  to  be  organized  and  well  expressed.  Richard  Saul  Wurman  describes  this  in  his  book,   Information  Anxiety  (1989)  as  follows:  “Data  is  fairly  worthless  to  most  of  us;  it  is  the  product  of   research  or  creation  (such  as  writing),  but  it  is  not  an  adequate  product  for  communicating.  To  have   informational  value,  it  must  be  organized,  transformed,  and  presented  in  a  way  that  gives  it   meaning”  (as  cited  in  Shedroff,  1994,  p.  2-­‐3).     Patients  and  distressed  patient  advocates  like  to  enter  their  data  immediately  as  they  receive  it,   with  minimum  delay.  By  carrying  their  health  records  with  them  to  doctor’s  offices,  hospitals  and   clinics,  they  are  able  to  effectively  exchange  critical  health  information  with  their  healthcare   providers.  Google  Health,  much  like  other  online  PHRs,  was  not  primarily  a  mobile  application  or  a   mobile  website.  This  platform  asked  users  to  fill  in  large  amounts  of  health  data  on  a  desktop-­‐ optimized  website.         The  interface  and  information  architecture  of  a  website  designed  specifically  for  a  mobile   14   device  attracts  users  due  to  its  specific  and  simple  navigation  process.  Yet  while  health  related   mobile  apps  continue  to  grow  exponentially,  as  Jacob  Nielsen’s  2009  study  on  mobile  usability   demonstrates,  users’  success  rates  when  using  mobile  devices  to  access  non-­‐mobile  websites   averaged  only  64%  compared  to  an  80%  success  rate  for  users  accessing  websites  on  a  desktop   computer.  Nielson  (2009)  claims  that  “users  lose  interest  upon  entering  a  website  on  a  mobile   device  that  is  made  for  personal  computers  and  is  therefore  difficult  for  the  user  to  navigate   through.”  In  hindsight,  Google  Health  may  have  been  more  successful  if  it  had  not  chosen  to  provide   its  PHR  services  only  via  a  desktop  web  application.       As  mentioned  earlier  mobility  plays  a  significant  role  in  a  successful  electronic  health   record  system.  The  iPad  offers  a  great  opportunity  for  patients  and  patient  advocates  to  carry  their   health  records  with  them  to  the  medical  facilities.  They  are  able  to  review  them  with  their  medical   practitioners  and  make  additional  recordings.  However,  this  opportunity  can  only  be  available  if  the   device  provides  this  platform  effectively.  Otherwise  it  will  not  be  adopted  by  the  consumers  and  is   short  lived.  This  communication  and  support  system  may  be  available  in  in  two  ways,  a  mobile   website  and  an  app.  A  native  app  is  generally  known  to  have  better  marketability  than  a  mobile   website.  They  generate  revenue  in  several  ways  such  as  the  subscriber  model,  the  in-­‐app  purchase   model,  and  the  in  App  store  purchase  model  to  name  a  few.  For  these  reasons  stakeholders  have   geared  more  towards  creating  apps  which  has  contributed  to  its  growth.  Although  a  mobile  website   has  better  usability  versus  a  website;  an  app  is  yet  a  better  choice  if  navigation,  usability,  and   experience  is  a  priority  (Fig.  5).  Furthermore  an  app  that  is  mainly  used  for  management  purposes,   once  downloaded,  is  not  limited  to  Internet  connectivity.               15       Figure  03:  Percentage  of  Mobile  Internet  Tasks  for  Mobile  Apps  versus  Mobile  Websites         In  2011,  PEW  Research  Center  for  the  People  and  the  Press,  reported  that  17%  of  mobile   phone  users  were  using  their  devices  to  look  up  health  and  medical  information.  Jupiter  Research’s   study  on  health  apps  recently  estimated  that  44  million  health  apps  were  downloaded  in  2011   (Empson,  2012).  This  popularity  is  due  to  the  advent  and  increased  use  of  portable  smart  digital   devices,  such  as  smartphones  and  tablets.  Rip  Empson  (2012)  notes  this  key  connection  between   the  new  devices  and  new  applications,  asserting  that  “smartphones  are  connecting  with  these   diagnostic  apps  and  health-­‐measuring  devices  to  help  you  stay  on  top  of  your  health  and  fitness-­‐like   basics  like  heart  and  health  tracker,  Lark,  Fitbit  and  Jawbone’s  UP—to  name  a  few”  (Empson,  2012,   para.  3).  The  software  apps  that  are  being  downloaded  perform  functions  that  range  from  tracking     16   diagnostics  to  social  networking  with  care  providers.  Philips’  Vital  Signs  Camera,  which  measures   vital  signs  via  an  iPad  camera,  is  a  favorite  app  among  patients  (Philips,  2004).  Mobile  devices  have   also  changed  the  way  physicians  communicate  diagnosis  and  treatment  procedures,  with  many   using  the  iPad  as  a  multimedia  platform  (Empson,  2012).  These  apps  are,  for  the  most  part,   designed  for  physicians,  patients  and  medical  staff.       There  is  currently  one  app,  called  Capzule  PHR,  on  the  online  Apple  store  that  claims  to   provide  for  the  needs  of  patients,  family,  friends  and  caregivers.  The  app  states  that  it  offers  a  PHR   platform  for  families  and  caregivers,  while,  it  does  not  meet  several  clear  criteria  that  my  research   has  identified  as  key  requirements  specific  to  patient  advocates,  (January,  2012).  Health  and   medical  app  developers  and  stakeholders  neglect  to  include  families  and  friends  of  the  patient  in   their  development  and  designing  of  these  integrated  platforms.  When  someone  is  sick,  however,   whether  it  is  a  simple  flu  or  a  chronic  illness,  there  is  almost  always  someone  accompanying  the   patient.  These  advocates  are  evidently  sidelined  in  the  development  and  design  of  such  integrated   platforms.       Empson  raises  a  good  question:  “Should  the  definition  of  ‘mobile  wellness  spill  over  into   how  we  define  ‘mHealth’?  How  should  we  differentiate  between  mHealth  and  “mMedicine”?  The   distinction  between  these  two  categories  is  rooted  in  who  is  the  intended  user  of  the  app.  An  app   that  is  designed,  programmed  and  marketed  specifically  for  a  physician  is,  and  should  be,  different   from  those  designed  for  a  patient  or  a  patient  advocate.  Not  all  software  applications  made  for   medical  personnel  are  appropriate  for  patients  or  their  patient  advocates.  The  same  can  be  said  for   applications  that  are  made  for  patients—they  are  not  ideal  apps  for  their  caregivers  or  families.  In   the  iOS  Human  Interface  Guidelines,  the  authors  and  creators  talk  extensively  about  the  importance   of  user  experience  design  and  user  centered  design:  “A  great  user  interface  follows  human  interface   design  principles  that  are  based  on  the  way  people—users—think  and  work,  not  on  the  capabilities   of  the  device”  (iOS  HIG,  Human  Interface  Principles  Section,  2012,  para.  1).  If  user  experience   designers  are  creating  these  apps  with  their  users  in  mind,  then  these  user  boundaries  should  be   clear.  While  a  patient  advocate  may  find  an  app  designed  for  a  medical  professional  or  patient   useful,  for  those  apps  to  claim  that  they  are  designed  for  patient  advocates,  while  neglecting  the   specific  needs  of  those  patient  advocates,  is  dishonest.     The  question  still  remains:  if  these  apps  aren’t  meeting  patient  advocate  needs,  why  are   they  still  being  used  by  a  wide  variety  of  users?  Is  it  because  their  specific  needs  are  not  fully  met  by   the  apps  available  to  them  on  the  market?  With  no  app  on  the  market  specifically  designed  for   patient  advocates,  other  apps  within  the  mHealth  and  mMediciene  category  are  downloaded—apps     17   that  do  not  target  the  specific  needs  of  patient  advocates.  A  successful  design  will  depend  upon  the   ability  to  look  deeper  into  the  experiences  and  emotions  of  patient  advocates  in  order  to  meet  their   needs.  The  efficient  use  of  experience  design  and  human  centered  design  (HCD)  practices  will  be   discussed  in  further  detail  in  the  next  section.                   2.3  Emotion  and  User  Experience     “…  experiences  should,  ultimately,  change  and  modify  themselves  to  be  more   appropriate  for  users”.                     —Nathan  Shedroff  (2001,  p.  116)                     User  experience  design,  also  known  as  UXD,  is  the  study  of  the  interactions  between  people  and   products,  and  the  way  people  feel  while  using  those  products—in  other  words,  their  experiences.   Donald  Norman,  a  cognitive  science  researcher  and  author  of  The  Design  of  Everyday  Things  (1988),   claims  that  the  way  the  product  is  perceived,  learned  and  used  are  all  aspects  of  user  experience   design.  UXD  draws  from  multidisciplinary  roots,  and  reaches  into  human-­‐centered  design.  It  plays  a   significant  role  in  software  development,  especially  for  haptic  device  interfaces  where  information   architecture  and  hand  gestures  are  key  to  the  experience  of  the  user.  Haptic,  or  touch  screen,   smartphones  and  tablets  have  immersive  and  interactive  interfaces.  Users  of  such  devices  are   generally  intrigued  by  them,  due  to  their  high  stimulation  and  interactivity.       In  his  book,  The  Psychology  of  Everyday  Things  (1988),  Norman  provides  a  connection   between  product  design  and  UXD.  He  triangulates  the  basics  of  experimental  psychology  and   cognitive  science  with  design.  The  usability  of  any  product  is  reliant  on  design  that  is  centered  on   human  physical  and  cognitive  capabilities—in  other  words,  human-­‐centered  design.       Both  human-­‐centered  design  and  user  experience  design  depend  on  the  consideration  of   the  user’s  behavior  and  emotions  during  the  design  process.  Experience  designers  depend  heavily   on  cognitive  models  to  better  understand  the  users  they  design  for.  Three  of  those  models  are     18   discussed  below.  They  examine  experience  from  different  perspectives,  including  product-­‐centered   models,  user-­‐centered  models,  and  interaction-­‐centered  models.  The  latter  two  models  have   become  underlying  processes  in  designing  apps  for  complex  mental  models,  such  as  those  of  patient   advocates.  User-­‐centered  models  help  developers  and  designers  to  better  understand  the  users   they  are  designing  for.  Marc  Hassenzahl,  for  example,  provides  “a  theoretical  model  to  describe   people’s  goals  and  actions  when  interacting  with  products.  It  broadens  traditional  goal-­‐  and  task-­‐ based  thinking  to  include  fun  and  action-­‐oriented  models  of  behavior”  (2003,  p.  39).  Interaction-­‐ centered  models  investigate  ways  a  product  connects  designers  and  users.  Here  it  is  useful  to  define   user  behavior  and  the  role  of  emotion  in  experience.     Designing  a  user  experience  for  a  distressed  and  fatigued  patient  advocate  is  complex.   Experience  design  expert  Nathan  Shedroff  (2001)  talks  about  creating  cognitive  models  in   experiences:  “The  most  important  aspect  of  any  design  is  how  it  is  understood  in  the  minds  of  the   audience.”  No  matter  what  the  user’s  competence  level  and  type  of  understanding,  the  experience   they  walk  away  with  is  always  re-­‐interpreted  by  the  user.  Shedroff  (2001)  suggests  to  designers   that  “whether  or  not  you  focus  on  creating  a  cognitive  model  for  your  experience,  your  participants   will  nonetheless”.       During  traumatizing  times,  when  a  loved  one  is  chronically  ill  or  is  hospitalized,  the  patient   advocate’s  stress,  anxiety  and  fatigue  levels  tend  to  be  high.  To  propose  a  type  of  PHR  platform  that   helps  patient  advocates  organize  health  information  and  gain  social  support  solves  only  part  of  the   problem.  The  experience  of  such  distressed  consumers  in  using  an  application  can  be  a  significant,   pivotal  point  not  only  with  regard  to  their  experience  in  using  the  application,  but  also  in  their   overall  experience  as  a  patient  advocate.       A  UX  designer  also  needs  to  consider  how  the  patient  advocate’s  association  with  the   system  might  change  over  time.  Their  initial  interaction  needs  to  enable  easily  obtained  fluency,  “to   ensure  that  they  will  continue  to  use  the  product  and  not  abandon  it  in  frustration”  (Forlizzi  and   Battarbee,  2004  p.  265).  The  user  should  need  to  invest  little  time  in  figuring  out  the  functions,   controls,  tabs  and  gestures,  and  should  be  able  instead  to  spend  their  time  browsing  through  the   benefits  the  app  provides.  The  browsing  and  navigation  experience  should  be  seamless,  last  longer,   and  support  the  user.  As  John  Maeda  declares  in  his  final  and  most  important  law  of  simplicity,   “simplicity  is  about  subtracting  the  obvious,  and  adding  the  meaningful”  (p.  89).  This  simple   process  of  elimination  enables  the  users  to  walk  away  with  valuable  experiences.         19       2.4  Empathic  Design     “Every  journey  to  a  great  user  experience  starts  when  someone  empathizes  with  a  user  in  a  way  that  is   authentic,  human,  and  compelling.”                   —Tim  Kieschnick  (2011,  HxD  Conference)         In  order  to  create  positive  emotions  in  users,  there  is  a  need  for  designers  to  deeply  understand  the   context  in  which  users  are  situated  (Hassenzahl,  2004).  As  a  result  of  this  awareness,  new  design   approaches  such  as  empathic  design  have  gained  much  support  in  the  design  realm.  Through  a   strategic  empathic  design  approach,  it  is  possible  to  promote  positive  cognitive  experiences  for   patient  advocates.       The  empathic  design  approach  is  not  a  new  concept.  In  fact,  it  has  been  evident  in  design   thinking  and  design  processes  for  years.  Donald  Norman’s  plenary  analysis  of  The  Design  and   Psychology  of  Everyday  Things  (1988)  knits  empathic  design  into  the  core  of  user-­‐centered  design   approach.  This  approach  has  been  adopted  in  several  industries  such  as  business,  marketing,  and   especially  in  healthcare  design.       Through  observing  and  deep  listening,  healthcare  designers  in  all  disciplines  can  grasp  a   deeper  level  of  the  hurting,  the  caring,  and  the  healing  of  those  whose  lives  have  been  changed  due   to  the  illness  of  a  loved  one.  What  is  the  experience  of  someone  taking  care  of  a  cancer  patient?  How   many  hours  do  patient  advocates  spend  in  oncology  units?  What  do  they  do  during  this  time?   Where  or  who  do  they  turn  to  in  order  to  rejuvenate  and  gain  strength?  How  do  they  cope  with  a   loved  one’s  health  deteriorating?  How  about  their  own  lives,  their  full-­‐time  jobs,  their  mental  and   physical  wellbeing,  their  networks?  Through  the  empathic  design  process,  user  stories  are   gathered,  which  yield  product  innovation  and  new  design  opportunities.       Leonard  and  Rayport  (1997)  have  identified  five  underlying  steps  to  facilitate  the  empathic   design  process.  These  steps  provide  designers  with  a  lens  through  which  to  see  the  personal   experiences  and  lives  of  the  consumers  they  are  designing  for.  The  steps  are:  observation,  capturing   data,  reflection  and  analysis,  brainstorming  for  solutions,  and  developing  prototypes  of  possible   solutions  (Leonard  and  Rayport,  1997).         Empathic  design  thinking  is  especially  vital  in  enhancing  social  support  systems  in   20   healthcare.  Health  education  interventions  have  attempted  to  enhance  the  social  support  available   to  participants  by  linking  them  with  professional  helpers.  Professional  helpers,  however,  are  rarely   available  to  provide  social  support  over  long  periods  of  time,  especially  online,  and  are  costly.   Additionally,  professionals  are  not  typically  reciprocal  and  lack  the  empathic  understanding  that   other  patient  advocates  in  similar  situations  may  have.  Hence,  a  supportive  communication   platform  that  brings  similar  patient  advocates  together  could  be  one  remedy  possible  for  this   design  gap.       Healthcare,  and  in  particular  mHealth,  has  sidelined  patient  advocates  as  participants  in  a   patient’s  recovery.  The  reason  underpinning  this  neglect  could  be  that  design,  business,  cognitive   science,  and  other  disciplines  are  spending  their  energy  on  enhancing  patient-­‐centric  healthcare   systems.  Disciplines  that  are  passionate  about  providing  care  have  the  opportunity  to  widen  the   scope  of  what  they  consider  factors  in  patients’  lives  and  wellbeing,  and  could  come  to  realize  that   the  families  who  support  patients  during  these  times  are  a  major  keystone  of  the  system.           21             3.0  Methodology       22   This  thesis  project  has  a  bi-­‐fold  empathic  design  opportunity.  First,  my  own  experience  as  a  patient   advocate  gives  me  insight  into  the  experience  of  those  I  am  designing  for;  second,  as  a  designer  and   a  Certified  Aging  in  Place  Specialist,  I  have  been  able  to  use  therapeutic  communication  skills  to   connect  with  the  patient  advocates  during  interviews  and  focus  groups.     In  order  to  understand  the  precise  needs  of  patient  advocates  and  to  implement  the  best  design   approaches,  research  using  qualitative  and  quantitative  methodologies  was  conducted.  Co-­‐creation   activities,  as  well  as  other  research  tools,  were  designed  to  assess  and  understand  patient   advocates’  social,  emotional  and  behavioral  needs.  Ethnographic  fieldwork,  thirty  semi-­‐structured   interviews  and  two  focus  groups  were  conducted.  After  the  fieldwork,  interviews  and  test  period,   the  diaries  and  tapes  were  analyzed.  Low  fidelity  mock-­‐ups,  along  with  working  prototypes,  were   designed  and  tested  during  three  user-­‐testing  sessions.  Overall,  empathic  design  criteria  were  built   up  through  the  extensive  review  of  the  research  conducted.         3.1  Ethnography  and  Interviews         The  foundation  of  empathic  design  is  observation  (Burns,  2010).  Watching  patient  advocates   provides  a  deeper  understanding  of  their  social,  emotional  and  behavioral  needs.  The  research   methodology  used  for  the  purpose  of  this  thesis  project  examined  health  and  design  in  the  context   of  family-­‐centric  healthcare;  in  particular,  it  examines  how  experience  healthcare  design  can  have  a   positive  effect  on  communication  and  support  patterns.  Various  healthcare  institutions  in   Vancouver,  British  Columbia  were  visited,  and  ethnographic  field  research  was  conducted  over  the   course  of  a  month  at  Bogen  Hospital  in  Bogen,  Germany.  Several  weeks  were  spent  at  these  various   locations.  The  facilities  were  studied  from  a  visitor’s  point  of  view.       Lions  Gate     Lions  Gate  Hospital  was  the  primary  institution  where  ethnographic  research  was  conducted  in   North  Vancouver.  The  hospital  was  built  in  the  1970s  and  has  a  culturally  diverse  environment.   Social  interaction  between  families,  patients  and  medical  personnel  within  the  lobby,  waiting  rooms   and  gathering  spaces  was  observed.  During  the  months  of  April  and  June  of  2011,  the  traffic  flow   and  use  of  social  spaces  was  monitored.  The  observation  was  conducted  by  shadowing  the     23   volunteers,  sitting  in  social  spaces  and  closely  observing  the  naturally  occurring  events.  During  this   time,  it  was  noted  that  the  hospital  visitors,  friends  and  family  of  the  patients  were  spending  several   hours  in  the  social  gathering  spaces,  such  the  cafeteria,  coffee  shop,  waiting  rooms  and  lobby.   Forms  of  entertainment  engaged  in  by  these  visitors  were  particularly  noteworthy.  The  majority  of   the  hospital  visitors  passed  time  reading  a  magazine,  making  phone  calls,  and  working  on  their   tablets  and  smartphones.  Some  visitors  made  notes  on  note  pads  and  others  mined  through  apps   and  websites  on  their  tablets.       Semi-­‐structured  interviews  and  conversations  with  hospital  volunteers  and  staff  were  held   and  later  transcribed  and  analyzed.  During  these  conversations,  I  was  told  that  there  were  a   significant  number  of  patient  advocates  and  families  wandering  the  halls  of  hospitals  aimlessly,   even  though  they  had  very  busy  lives.  Way-­‐finder  volunteers  were  typically  asked  if  there  was  a   computer  that  visitors  could  access,  or  where  the  nearest  internet  café  was.  Within  the  last  few   years,  hospital  volunteers  had  received  more  complaints  regarding  Wi-­‐Fi  connectivity  and  IT   related  issues  from  hospital  visitors.       Bogen,  Germany   After  several  months  of  observing  social  behavior  of  families  accompanying  patients  in  hospitals  in   Vancouver,  unique  circumstances  enabled  me  to  go  to  Bogen,  Germany.  My  sister  had  been   diagnosed  with  a  collapsed  spine,  and  artificial  disk  replacement  surgery  was  recommended.  Bogen   Hospital  had  very  friendly  and  accommodating  nursing  staff.  I  felt  emotionally  and  mentally   supported  by  them.  Despite  this,  I  was  exhausted,  nervous,  and  anxious.  I  had  to  keep  these   dramatically  changing  emotions  under  control,  however,  in  order  to  maintain  focus  and  to  provide   better  care  as  a  patient  advocate  for  my  sister.       My  sister’s  operation  day  came,  and  so  did  an  overwhelming  number  of  phone  calls  and   emails  from  our  extended  family  and  social  networks.  Repeating  information  by  phone  and  email  to   each  of  our  family  members  was  one  of  the  biggest  challenges  for  me.  It  was  not  something  that  I   could  overlook,  however,  as  reporting  the  status  of  my  sister  was  a  significant  reason  why  I  was   accompanying  her.       After  speaking  with  other  patient  advocates  in  the  hospital  in  several  different  wards,  I   concluded  that  this  challenge  was  common  among  all  twenty-­‐three  patient  advocates  that  I  spoke   with.  A  mitigating  solution  suggested  by  some  patient  advocates  was  emailing  or  using  a  social   network  site  such  as  Facebook  or  Twitter.  The  common  consensus  among  patient  advocates,   however,  was  that  these    general  social  networking  sites  are  too  open  to  extended  social  networks     24   and  have  a  certain  negative  connotation  to  them  regarding  privacy.       This  experience  suggested  new  design  opportunities.  How  could  I  provide  heath  status   updates  at  once,  in  order  to  avoid  the  overwhelming  phone  calls  and  emails?  Was  there  a   communication  system  available,  other  than  general  social  networking  sites  such  as  Facebook  and   Twitter?     After  further  investigation  into  the  lives  of  the  patient  advocates  at  the  hospital,  I   interviewed  a  pastor.  I  had  observed  him  go  from  room  to  room,  visiting  the  patients  and  family   members  every  day  for  a  week.  In  a  brief  interview,  he  stated  that  patients  with  social  support   recovered  faster,  because  of  their  sense  of  affiliation  and  belonging.       While  family  members  were  supporting  the  patients,  the  pastor  was  supporting  those   family  members.  Families  were  calmer  after  speaking  with  the  pastor.  They  declared  that  he   provided  emotional  support  and  a  sense  of  control  by  providing  sympathetic  communication  skills.   This  therapeutic  communication  strategy  reduced  family  members’  stress,  which  led  to  fewer   complaints  to  hospital  staff  and  care  providers.  He  also  introduced  families  who  shared  rooms  and   were  in  the  same  ward  together,  creating  temporary  communities.  Patient  advocates  and  families   felt  more  welcomed,  supported  and  satisfied  with  their  experience  at  the  hospital  because  of  this.   On  several  occasions,  I  was  invited  to  roundtable  meetings  held  by  the  pastor  in  the  hospital’s   common  area  specifically  for  the  families  of  patients.  My  observation  of  the  roles  the  pastor  played   in  this  hospital  revealed  further  design  opportunities,  as  it  highlighted  the  importance  of  providing   a  social  networking  platform  for  patient  advocates  in  similar  situations  to  meet  based  on  common   interests  and  concerns.  Such  a  platform  would  enable  the  exchange  of  experiences  and  health   information  among  patient  advocates.       Interviews     Upon  the  completion  of  the  observational  field  studies  at  Bogen  hospital,  I  reached  out  to   families  with  chronically  ill  loved  ones.  Some  of  the  patients  they  were  caring  for  were  hospitalized,   while  others  had  regular  weekly  treatments.  During  various  phone  conversations  and  personal   interviews,  the  patient  advocates’  journeys  and  compelling  stories  were  collected.  The  stories  had   notable  measures  of  emotional  highs  and  lows.  Below  are  some  of  the  responses  gathered  when   patients’  family  members  were  asked:  “what  was  the  biggest  struggle  in  your  care-­‐providing   experience?”         25   “I  have  been  taking  care  of  my  sister  all  of  my  life.  It  has  been  a  difficult  journey.  There   are  days  that  I  juggle  up  to  three  events  at  one  time.  You  can  never  get  used  to  it.”                                (Anonymous,  personal  communication,  September  22,  2011)     “What  are  my  worries?  There  are  a  few,  where  do  I  start?  I  stay  up  some  nights  trying   to  remember  if  I  gave  my  father  the  corresponding  dosage  of  his  prescriptions.  I  have   saved  all  the  pharmacy  prescription  papers  in  a  handy  file  in  case  there  is  an  incident   and  I  need  to  be  reminded  of  the  side  effects.  ”                           (T.  Schmolick,  personal  communication,  September  12,  2011)     “I  have  an  iphone,  and  the  worst  is  when  I  need  to  make  a  quick  emergency  phone  call   to  a  doctor,  I  have  to  go  through  my  entire  contact  list  to  find  his  name.  It’s  not  difficult   to  find  the  name,  but  when  you  are  trembling  and  under  severe  stress,  your  mind  plays   tricks  on  you.”                                    (Anonymous,  personal  communication,  November  8,  2011)     “The  emergency  room  doctors  ask  me  what  drug  allergies  she  has.  To  this  date  I  have  a   hard  time  remembering  all  of  them  as  they  change  all  the  time.  I  always  carry  an   updated  list  and  carry  it  in  my  wallet.”                                    (Anonymous,  personal  communication,  November  8,  2011)     “After  spending  all  day  by  your  partner’s  side  who  is  going  through  chemotherapy,  the   last  thing  you  want  to  do  when  you  get  home  is  make  endless  phone  calls  to  family  and   friends  telling  them  how  it  went.  Not  answering  the  calls  and  text  messages  is  not  an   option  either,  because  that  just  multiplies  the  calls  until  you  answer.”                           (P.  Duck,  personal  communication,  December  5,  2011)                 These  user  stories  were  valuable  for  understanding  the  experiences  and  needs  of  patient  advocates.   Further  qualitative  and  quantitative  assessment,  however,  was  necessary.  Methods  such  as  focus   groups  and  co-­‐creation  activities  were  used  to  holistically  investigate  aspects  of  supportive  design.           26     3.2  Understanding  Users       Focus  Groups:  First  Session   The  user  stories  collected  indicated  a  design  direction  for  the  thesis  project.  To  explore  this   opportunity  further,  two  focus  groups  consisting  of  three  participants  each  were  established.  The   participants  were  patient  advocates  and  medical  personnel  who  were  invited  to  share  their  stories,   experiences  and  to  produce  emotional  maps.  These  maps  were  then  shared  and  discussed  in  detail   within  the  group.       The  patient  advocates  had  comparable,  if  not  identical,  support  needs.  These  needs  included   a  portable  digital  organizer  that  would  help  with  the  process  of  setting  appointments,  medication   reminders,  emergency  contacts,  history  of  episodes,  allergy  records,  and  image  storage  on  a  single   platform.       Notably,  the  requirements  included  a  communication  platform  where  patient  advocates   could  update  the  status  of  the  patients’  well  being,  which  selected  networks  could  access.  This   service  would  enable  the  families  and  other  network  members  to  be  notified  of  a  patient’s  well   being  without  intensive  patient  advocate  contact.  With  this  capability,  patient  advocates  would  be   relieved  of  the  responsibility  of  answering  numerous  phone  calls  and  emails.       Another  finding  from  the  focus  groups  was  the  need  of  patient  advocates  to  connect  with   other  patient  advocates  experiencing  similar  traumatic  events.  Strikingly,  there  were  strong   feelings  of  disappointment  among  patient  advocates  regarding  the  lack  of  online  support  platforms   specifically  for  patient  advocates.  The  participants  claimed  that  existing  support  groups  were  not   dynamic  enough,  and  that  finding  a  mobile-­‐friendly  social  support  group  for  patient  advocates  was   very  difficult.       A  website  named  carebridge.com  was  well  known  and  referred  to  within  the  group.  This   website  connects  people  experiencing  a  significant  health  challenge  to  family  and  friends.  In  pursuit   to  making  each  care  providing  experience  easier  it  offers  personal  and  private  space  to   communicate  and  show  support,  saving  time  and  emotional  energy  when  health  matters  most.  It   enables  users  to  create  a  personalized  website.  Authors  add  health  updates  and  photos  to  share   their  story  while  visitors  leave  messages  of  love,  hope  and  compassion  in  the  guestbook.   (carebridge.org)  The  participants  of  my  focus  group  explained,  however,  there  is  some  time   required  to  make  the  webpage,  personalize  it,  add  contacts,  and  finally  learn  the  navigation.  Patient     27   advocates  would  have  considered  using  the  site’s  services  while  they  were  passing  time  in  waiting   rooms,  but  the  site  is  not  mobile  friendly.  By  the  time  patient  advocates  arrive  home  or  at  their   desktop  computers,  it  is  highly  unlikely  that  they  will  use  the  site,  as  they  are  exhausted.         Focus  Groups:  Second  Session   Upon  the  completion  of  the  first  experience,  focus  group  meeting  information  architecture  tools   were  implemented,  including  static  and  interactive  wireframes,  content  maps,  user  decision  trees   and  informational  taxonomies.  The  tools  were  then  consolidated  into  a  single  interactive  low-­‐ fidelity  mock-­‐up  of  a  tablet-­‐based  app.  In  the  second  focus  group,  meeting  participants  were   presented  with  the  mock-­‐up,  and  were  asked  to  provide  feedback  on  the  proposed  services,  which   aimed  to  meet  the  needs  of  patient  advocates  (fig.  6  and  7).                                             Figure  04:  Wireframe  interface  exploration:  medication,  allergies,  immunization  tool             28                                     Figure  05:  Wireframe  interface  exploration:  emergency  and  medical  contacts           By  the  end  of  the  meeting,  a  hierarchy  of  services  was  identified,  labeled,  integrated  and   prioritized.  The  hierarchy  of  services  and  tools  to  be  provided  by  the  proposed  app  were:  a  patient   status  update  platform  for  chosen  network  members,  a  connection  opportunity  with  other  patient   advocates  dealing  with  similar  experiences,  a  designated  emergency  and  medical  practitioners   contact  information  list,  a  health  information  collection  system  including  a  past  and  current   medication  list  with  side-­‐effects,  an  appointment  and  medication  notification  system,  image   uploading  capabilities,  and  an  allergies  list.  These  functions  and  tools  may  alleviate  the  stress  that   accompanies  a  mentally  exhausting  patient  advocate  experience.                     29       4.0  Analysis       30           4.0  Analysis       This  design  research  first  started  with  ethnographic  fieldwork.  During  this  time,  several   conclusions  were  drawn.  In  the  semi-­‐structured  interviews  held  at  the  chosen  hospitals,  it  was   found  that  healthcare  providers’  and  authorities’  assertions  of  the  importance  of  leaving  patients   alone  to  rest  is  incorrect.  This  misconception  is  borne  from  the  belief  that  visits  from  family  and   friends  cause  stress  to  patients.  Patients  were  actually  much  more  at  ease  knowing  that  their  loved   ones  were  nearby.  Patient  advocates  were  also  more  relaxed  and  reassured  when  they  could  keep   an  eye  on  patients  at  all  times.  It  was  found  that  the  patient  advocates  provide  patients  with   emotional  support  in  an  over-­‐stimulating  environment,  and  lend  a  sense  of  familiarity  in  unfamiliar   surroundings.  The  same  was  concluded  for  patient  advocates.  Empirical  data  also  shows  that  visits   by  family  and  friends  do  not  usually  increase  patients’  stress  levels,  as  measured  by  blood  pressure,   heart  rate  and  intracranial  pressure,  but  may  in  fact  lower  them  (Meredith,  and  Wood,  1996).       After  interviewing  patient  advocates  and  professional  staff,  it  was  found  that  patient   advocates  serve  as  a  helpful  support  structure  facilitating  communication  between  patients  and   clinicians.  Furthermore,  patient  advocates  were  well  informed  about  the  wellbeing  of  patients,   which  enabled  them  to  pass  along  this  knowledge  to  patients’  extended  social  networks.  Patient   advocates  were  often  also  able  to  provide  feedback  to  nurses  and  physicians  more  effectively  than   the  critically  ill  patient.  The  strict  nursing  hours  and  inflexibility  of  the  healthcare  institutions,   however,  created  unnecessary  stress  for  patient  advocates.  During  interviews  with  nurses  and   volunteer  staff,  it  was  found  that  medical  care  providers  were  subconsciously  dependent  on  patient   advocates  for  mediation  and  communication  with  patients.  Consciously,  however,  there  was  an   evident  lack  of  emphasis  on  the  importance  of  patient  advocates’  role  within  the  system  as  a  whole,   which  has  resulted  in  limited  support  for  patient  advocates.       Custom-­‐tailored  organizational  and  networking  tools  designed  specifically  for  distressed   patient  advocates  could  create  a  meaningful  experience  that  would  counter  the  negative   experiences  patient  advocates  might  experience  due  to  their  already  distressing  situation,  or  a  lack   of  support  and  understanding  for  them  and  their  roles  within  the  medical  system  as  a  whole.       31     To  provide  supportive  data  for  the  ethnographic  research,  a  set  of  focus  group  workshops   were  held.  Both  performance  and  qualitative  feedback  data  was  collected.  During  these  workshops,   interaction  with  the  app  was  tested.  The  ease  of  use  and  learning  opportunities  was  noticeably  high   during  the  usability  testing.  Patient  advocates  reported  that  it  was  easy  to  get  to  their  desired   destination  when  they  had  a  task  in  mind.  The  number  of  tabs  and  pages  they  had  to  go  through   was  irrelevant  to  them,  as  long  as  they  knew  where  they  were  and  where  they  were  heading.  The   taxonomy  was  also  tested  in  several  decision  tree  activities.  Users  related  faster  to  icons,  and  used   the  titles  of  functions  as  reassurance.  This  feedback  provided  opportunities  for  the  design  of  the   app  to  improve.  A  feedback  loop  held  upmost  importance,  due  to  the  haptic  nature  of  the  device.   Functions  that  lit  up  and  changed  color  were  regarded  higher  than  those  with  another  popup   prompt.  The  visual  design  was  presented  in  the  form  of  mood-­‐boards  and  color  swatches  Patient   advocates  reacted  positively  toward  nature  scenes  and  organic  forms  of  info-­‐graphics.       The  goal  of  the  user  tests  and  task  flows  was  to  observe  the  way  participants  interacted   with  the  product.  During  this  observation,  however,  distinct  user  experiences  and  emotions  were   noted  as  arising  from  use  interaction  with  the  product.  Patient  advocates  walked  away  with  an  ease   of  mind  that  their  logistical  health  recording  needs  were  consolidated  on  a  single  mobile  platform.   It  was  concluded  that  the  services  this  app  provided  could  measurable  reduce  anxiety  and  stress   experienced  by  flustered  patient  advocates.                     32       5.0  Design  Brief       33       5.1  Tablets  and  Gestures     “Experts  are  rarely  insulted  by  something  that  is  clear  enough  for  beginners.  Everybody   appreciates  clarity.”                          —Steve  Krug  (2000)   Through  the  observation  of  patient  advocates  in  healthcare  facilities,  it  was  noted  that  many  used   iPads  and  were  more  comfortable  with  the  Apple  operating  system  (iOS)  versus  others  on  the   market.    Apple  products  have  become  a  key  player  in  healthcare.  The  iPod  touch  for  example,  has   greatly  benefited  patients  with  down  syndrome,  autism,  stroke  and  other  speech-­‐impairing   conditions  via  its  speech  software.  The  iPad  has  continued  to  provide  these  benefits  amongst  others   on  a  larger  and  more  dynamic  platform.  The  iPhone  has  revolutionized  mobile  phones  with  it’s   effective  human  centered  design.  It  has  allowed  many  who  have  been  reluctant  to  use  iOS  devices  to   reconsider.  The  iPad  has  done  the  same  for  tablets  ever  since  its  launch  and  consumers  have  had  a   sense  of  familiarity  with  the  iOS  therefore,  adapting  to  the  iPad  requires  minimum  efforts.       Focus  group  members  were  very  attracted  to  the  idea  of  a  tablet  because  of  its  size.  The   tablet  is  much  more  convenient  to  carry  around  than  a  laptop.  It  is  also  simple  to  use  while  serving   multiple  purposes,  and  is  excellent  for  both  entertainment  and  business  purposes.  Along  with  the   portability  and  simplicity,  what  appeals  to  even  the  non-­‐tech  crowd  is  the  intuitiveness  of  a  tablet’s   natural  user  touch-­‐interface  and  simplicity  of  iOS.       While  there  is  a  surfeit  of  options  in  the  market,  the  tablet  world  is  predominantly  divided   between  the  Apple  iPad  and  Android  hemispheres.  The  iPad,  however,  is  the  leading  tablet  on  the   market  by  87%  in  2010.  (http://press.trendforce.com,  2012).    Figure  8  shows  that  despite  the   growth  of  non-­‐Apple  products  in  the  market  the  iPad  will  still  be  the  leading  tablet  by  2015.  While   the  iPad  has  the  same  operating  system  as  the  iPhone  and  offers  many  of  the  same  services,  the   iPad  focuses  on  business  and  leisure.  The  iPad’s  large  screen  has  more  information  real  estate,   resulting  in  a  superior  experience  for  watching  and  recording  information.                 34                                 Figure  06:  TrendForce:  2012  Tablet  Sales  to  Hit  100  Million;  iPad  to  Take  Up  60%  Market  Share     Retrieved  from  http://press.trendforce.com/en/node/3218.       The  direct  manipulation  capabilities  of  the  iPad  allow  users  to  directly  interact  with  an   object  in  the  digital  world  through  touch.  Users  relate  to  this  notion  because  it  is  exactly  how  they   would  react  to  an  object  in  the  physical  world.  The  key  to  direct  manipulation  is  the  notion  that  the   result  of  the  interaction  with  an  object  is  so  closely  associated  with  the  user’s  input  that  they   perceive  no  barrier  between  the  virtual  and  the  real.       It  is  a  designer’s  responsibility  to  provide  mental  cues  and  indicators  to  the  users  of  the   product.  Immediate  feedback  in  the  case  of  a  digital  application  is  necessary  to  guide  the  user   through  the  functions.  This  is  especially  significant  in  a  haptic  device,  where  the  sense  of  touch  has   been  minimized  and  the  user  has  been  reduced  to  pressing  a  virtual  button  as  opposed  to  an  actual   one.  When  using  a  touch  screen  device,  it  is  a  necessity  to  look  directly  at  the  screen  to  obtain  visual   confirmation  as  feedback.  In  every  web  application,  a  continual  feedback  loop  assists  with  engaging   the  user.  This  is  very  significant  to  the  tablet  experience.                     35   5.2  Clutter  Reduction  &  Simplicity         One  reason  for  technology’s  advancement  today  is  a  constant  human  need  to  make  life  easier.  Often,   however,  technology  defeats  its  intended  purpose  of  making  life  easier  due  to  its  confusing   software  systems  and  information  architecture.  Norman  (1988)  indicates  that  with     the  creation  of  each  new  technology,  a  new  benefit  is  offered  to  the  user;  with  new  benefits,   technologies  become  more  complex,  which  may  lead  to  a  paradox  in  design.       Due  to  faulty  mental  models,  the  patient  advocate  may  feel  frustrated,  confused  and   incompetent,  concluding  that  they  are  not  technologically  savvy.  The  real  blame  should  rest  on  the   design  of  the  overly-­‐complicated  application.  As  Norman  (1988)  suggests,  “the  principles  of  good   design  can  make  complexity  manageable.”  To  avoid  the  paradox  of  technology,  it  is  important  to   give  voice  to  UXD  and  HCD.  This  is  particularly  significant  in  designing  an  operating  system  that   specifically  targets  distressed  patient  advocates.  By  carefully  deploying  HCD  practices  in  a  software   application,  it  is  viable  to  alleviate  stress  and  anxiety  of  patient  advocates  without  adding  to  it  with   technological  complexities.       One  way  to  alleviate  stress  through  design  is  to  emphasize  simplicity  and  organization  of   functions.  John  Maeda,  in  his  book  The  Laws  of  Simplicity  (2006),  addresses  the  importance  of   simplicity  in  design  using  ten  different  laws.  One  clutter-­‐reducing  law  that  can  be  applied  to  help   enhance  the  experience  of  app  users  is  The  Law  of  Organization.  Maeda  states:  organization  makes  a   system  of  many  appear  fewer  (p.  11).  He  goes  further  to  say  that  the  organization  of  items  has  to  be   grouped  together  in  order  for  them  to  make  sense  as  a  whole  entity.  He  introduces  SLIP,  which   stands  for  “Sort,  Label,  Integrate  and  Prioritize,”  as  a  means  to  organize  a  design  process.  An  app   should  not  consist  of  too  many  controls  and  complex  functions,  or  the  complexity  of  the  design  will   defeat  the  purpose  of  alleviating  patient  advocate  stress.  Edward  Tufte  on  information  design  states   (1990)    “Clutter  and  confusion  is  a  failure  of  design,  not  an  attribute  of  information.”  By  employing   SLIP  and  adding  the  “meaningful”  in  the  design  process,  it  may  result  in  the  elimination  of   unnecessary  interface  layers  within  the  application.  This  provides  users  a  meaningful  and  seamless   experience  with  the  app.     For  a  better  usability  and  user  experience,  the  application  has  also  been  designed  using   Normans’  seven  principles  of  “transforming  difficult  tasks  into  simple  ones”  (p.  188).  One  of  the   principles  that  has  been  taken  into  particular  consideration  for  the  design  of  this  app  is  simplify  the   structure  of  tasks.  Norman  stresses  that  designers  need  to  pay  particular  attention  to  the  user’s     36   limitations  of  long-­‐term  and  short-­‐term  memory:  “tasks  should  be  simple  in  structure,  minimizing   the  amount  of  planning  or  problem  solving  they  require.  Unnecessarily  complex  tasks  can  be   restructured,  usually  by  using  technological  innovations”  (p.  191).  He  goes  on  to  state  that  “the   system  should  provide  technological  assistance  for  any  temporary  memory  requirements”  (p.  192).   This  application  in  particular  should  not  frustrate  the  users  by  requiring  them  to  remember  more   than  five  unrelated  items  at  a  time.  One  key  to  the  success  of  this  application  is  to  provide  mental   aids  that  keep  the  tasks  simple.  Simplifying  the  information  architecture  of  an  app  ensures  that  the   use  of  such  a  potentially  complex  interface  is  understandable  and  enjoyable  by  even  distressed   users.  Another  critical  part  of  the  design  is  the  visual  aesthetics  of  the  app.         5.3  Visual  Design       “Like  all  forms  of  design,  visual  design  is  about  problem  solving,  not  about  personal   preference  or  unsupported  opinion.”                   —Bob  Baxley  (2003,  p.  363)       During  the  focus  groups  and  user  tests,  the  participating  patient  advocates  were  presented  with   various  themed  mood-­‐boards  and  color  swatches.  Among  them  were  business,  nature,  cheerful  and   Zen-­‐inspired  themes.  Participants  responded  positively  towards  the  nature  scenes  and  found  them   calming  and  pleasant  to  look  at.  The  nature  graphics  were  highly  regarded,  even  by  those  who  did   not  spend  much  time  outside  with  the  natural  environment.  Group  members  found  that  these   scenes  were  “reminders  and  inspiration”  to  make  the  time  for  outdoor  activity  (anonymous,   personal).       It  has  been  theorized  that  nature  and  other  positive  distractions  have  therapeutic   components  that  effectively  improve  mood  and  behavior  while  alleviating  human  stress.  When   someone  experiences  stress  and  anxiety,  looking  at  particular  kinds  of  nature  scenes  may  elicit   beneficial  psychological  changes  such  as  lowering  blood  pressure  (Ulrich  et  al.,  1991).  The   deliberate  attempt  to  translate  an  understanding  of  the  inherent  human  ability  to  affiliate  with   natural  systems  and  processes  is  known  as  biophilia  (Wilson,  1984;  Kellert  and  Wilson,  1993).  It   may  be  beneficial  to  incorporate  holistic  design  process  such  as  biophilic  design  into  the  digital     37   environment.  As  was  confirmed  in  the  focus  groups  and  user  tests,  one  way  to  use  nature  is  as  a   metaphoric  visual  language.       However,  the  app  should  not  be  decorated  with  green  graphic  leaves  and  wooden   backgrounds.  Micheal  Mehaffy  and  Nikos  Salingaros  argue  that  fake  wood  patterns,  cultured  stones   and  laminated  floors  are  a  fake  aesthetic  costume  and  do  not  offer  any  biophilic  nourishments   (Salingaros  and  Mehaffy,  2006).  As  a  case  in  point,  the  singer  Bjork  has  collaborated  with  artists,   designers  and  programmers  to  create  an  app  that  is  named  after  her  album  Biophillia.  Her  app  is  an   exploration  platform  where  music  meets  nature  and  technology.  The  app  uses  nature  as  metaphor   to  playfully  navigate  through  the  tracks  and  the  lyrics.  Similar  to  how  Bjork’s  app  uses  biophiliac   techniques  to  enhance  music  experiences,  the  patient  advocate  app  uses  biophiliac  techniques  to   enhance  the  user  experience,  and  navigation  design  process  to  create  a  space  that  stimulates  and   engages  the  patient  advocates  in  ways  that  alleviate  stress  and  allows  them  to  momentarily  escape   their  reality.         The  cheerful  and  colorful  info-­‐graphics  were  also  highly  regarded.  They  proclaimed  that   spending  energy  thinking  about  illness  or  death  requires  a  boost  in  spirit  and  mood.  While  sitting  in   institutional  waiting  rooms  it  helps  to  interact  with  an  app  that  is  uplifting  and  even  humorous     (fig.  07).                                 Figure  07:  Mood-­‐boards  used  to  explore  visual  design  during  focus  group  session  two.         38                                                 Figure08:  Note  feature  allows    patient  advocates  to  capture  conversations  and  file  them.                                           Figure09:  Additional  note  taking  features  include  voice  recording  and  image  capturing.           39                     Figure13:  Additional  note  taking  features  include  voice  recording  and  image  capturing.                       Figure10:  File  View  mode.                                             Figure11:  Push  Notification  function  allows  users  to  send  patient  status  updates  at  once.     40                                     Figure12:  Push  Notification  function     41                                   6.0  Conclusion                                                 42     6.0  Conclusion     This  paper  identifies  a  significant  knowledge  deficit  in  patient  advocate-­‐centric  healthcare  design.   The  research  investigates  several  different  design  processes  that  can  be  used  to  remedy  the   emotional,  mental,  and  logistical  needs  of  patient  advocates.    As  a  result,  human-­‐centered-­‐design,   empathic  design,  and  healthcare  experience  design  is  utilized  to  remedy  the  needs  of  patient   advocates.       First,  the  critical  role  of  patient  advocates  within  the  healthcare  system  has  been  identified.   They  tend  to  be  the  main  communication  backbone  between  the  patients  and  care  providers,  and   patient  and  extended  family.  Their  bedside  companionship  and  mere  presence  reduces  the  patient’s   stress  levels  who  often  feel  vulnerable  in  an  over  stimulated  environment.  This  research  has  found   that  supporting  patient  advocates  is  unquestionably  vital  to  the  overall  healthcare  system  as  they   play  a  significant  role  in  it.  Most  patient  advocates  juggle  many  responsibilities  being  that  of  their   chronically  ill  loved  ones  and  that  of  their  own.  Some  of  these  responsibilities  include   accompanying  procedures  and  treatments,  gathering  patient  health  related  information,  making   appointments,  and  facilitating  decision-­‐making.  As  a  result  of  these  responsibilities,  patient   advocates  are  stressed,  and  mentally  exhausted.  By  reducing  these  strains,  patient  advocates  are   better  able  to  cope  with  their  stress,  and  provide  better  care  and  support  for  themselves  and  for  the   patient  they  are  caring  for.         Second,  the  emotional  and  logistical  needs  of  patient  advocates  were  investigated  through   several  design  research  methodologies.  Ethnographic  field  work  offered  a  closer  insight  into  a   typical  day  of  a  patient  advocate.  By  observing  behaviors  and  social  interactions,  it  was  found  that   patient  advocates  and  frequent  hospital  goers  own  iPads  which  they  carry  with  them  during   hospital  visits.  This  led  to  the  realization  of  the  significant  role  mHealth  plays  in  providing   organizational  and  emotional  support  to  patient  advocates.  To  explore  these  needs,  patient   advocates  were  invited  to  participate  in  focus  groups  and  user  testing  sessions.  As  a  result,   palliative  design  recommendations  were  made.  Strategic  user-­‐experience-­‐design,  human-­‐centered-­‐ design  and  mhealth  have  been  triangulated  to  create  an  iOS  app  for  an  iPad.       The  app  is  specifically  designed  for  patient  advocates.  It  offers  an  integrated  platform  made   of  organizational  and  communication  tools.  The  research  conducted  suggests  that  patient  advocates   are  in  dire  need  to  communicate  with  others  who  are  experiencing  similar  traumatic  events.  The   social  networking  aspect  of  the  platform  enables  users  to  exchange  health  related  information  and     43   sympathy  by  digitally  connecting  with  other  patient  advocates  ‘alike’.       The  research  also  suggests  that  patient  advocates  need  a  consolidated  platform  to  update   the  patient’s  health  status  they  are  caring  for.  This  alleviates  the  stress  of  receiving  and  making   multiple  phone  calls,  sms  messages,  and  emails  to  extended  family  members  and  friends.  The   organizational  tool  acts  as  a  mobile  patient  health  data  system  that  enables  users  to  set   appointment  alerts,  medication  details,  and  health  history.    The  content  of  these  services  tackles   patient  advocates’  logistical  needs  by  creating  an  ease  of  mind  and  psychosocial  support.  The   information  architecture  focuses  on  the  necessity  of  keeping  design  simple  with  an  emphasis  on   ease  of  function  and  usability  heuristics.       As  the  mobile  health  industry  grows  exponentially  with  the  number  of  health  and  medical   related  apps  being 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 Research  &     Design  Journal,  1(3),  61–121.     Unger,  D.  G.,  &  Powell,  D.  R.  (1991).  Families  as  nurturing  systems:  support  across  the  life  span.     Routledge.     Wilson,  C.  (2009).  User  Experience  Re-­‐Mastered:  Your  Guide  to  Getting  the  Right  Design.  Morgan     Kaufmann.     Wolf,  C.  G.,  &  Karat,  J.  (1997).  Capturing  what  is  needed  in  multi-­‐user  system  design:  observations     from  the  design  of  three  healthcare  systems.  Proceedings  of  the  2nd  conference  on       Designing  interactive  systems:  processes,  practices,  methods,  and  techniques  (pp.  405–   415).     Wurman,  R.  S.  (2000).  Information  Anxiety  2  (2nd  ed.).  Que.     Young,  I.  (2008).  Mental  Models:  Aligning  Design  Strategy  with  Human  Behavior.  Rosenfeld  Media.             51       Appendices       52     Appendix   A.  Letter  of  Invitation  and  Consent  Form       Project  Title:   Support  System  for  Patient  Advocates       Dear  medical  professional  and  patient  advocate,     You  are  invited  to  participate  in  a  study  that  involves  research.  The  purpose  of  this  study  is  to   investigate  ways  to  alleviate  unnecessary  stress  experienced  by  patient  advocates  through  design   tools  in  a  hospital  setting.  Interviews  with  professional  hospital  personnel  along  with  co-­‐creation   workshops  aim  to  foster  a  better  understanding  and  appreciation  of  the  needs  of  patient  advocates.   Results  will  inform  the  development  of  a  web,  mobile  app,  and  way-­‐finding  support  system  that   aims  to  support  the  patient  advocate  in  caring  for  their  patient  with  the  hospital  system.               WHAT’S  INVOLVED     The  research  study  will  consist  of  two  parts,  one  personal  interview,  and  a  three  phased  co-­‐creation   design  workshop.     The  interview  session,  conducted  by  Sogol  Assadbeigi,  will  take  no  longer  than  20  minutes  in  a   location  most  convenient  for  you.  You  will  then  be  invited  to  join  a  small  group  of  individuals  for  a   co-­‐creation  workshop  at  Emily  Carr  University  of  Art  and  Design  on  Granville  Island,  Vancouver  BC.   The  researcher,  (Sogol  Assadbeigi),  will  encourage  an  open  discussion  on  how  design  can  facilitate   the  needs  of  patient  advocates  in  a  hospital  setting.  You  will  be  provided  with  appropriate   stationary  and  are  asked  to  take  part  in  the  design  solution.  In  a  second  phase  you  will  be  asked  to   provide  your  comments  on  sketch  models  and  mock-­‐ups  of  the  possible  design  solution.  In  the  final   phase  you  will  asked  to  test  and  comment  on  the  usability  of  the  final  prototype.  Each  co-­‐creation   workshop  will  take  approximately  1.5  hours  of  your  time.           POTENTIAL  BENEFITS  AND  RISKS     Possible  benefits  of  participation  include  a  better  understanding  of  the  issues  revolving  way-­‐finding   and  environmental  psychology  design,  and  potentially  improve  the  role  of  the  patient  advocate     53   which  may  result  in  better  care.  The  research  project  is  aimed  at  benefit  the  healthcare  system   attempting  to  improve  the  experience  of  patient  advocates  in  a  hospital  setting.       There  also  may  be  risks  associated  with  participation  as  participants  may  experience  some  stress  in   answering  questions.  The  researcher  will  check  in  frequently  with  the  participants  to  ensure  that   they  are  prepared  to  continue  with  the  interview  questions  or  probe  activities.  Participants  will  be   advised  of  their  right  to  withdraw,  without  penalty  at  any  point  in  time.         CONFIDENTIALITY     Participants’  contact  information  and  identifiers  (name,  addresses,  occupation)  will  be  handled   confidentially  by  the  researcher  (Sogol  Assadbeigi).  All  information  that  you  provide  will  be   handled  as  confidentially  as  possible  and  grouped  with  responses  from  other  participants.  Given   the  format  of  the  workshops,  we  ask  you  to  respect  your  fellow  participants  by  keeping  all   information  that  identifies  or  could  potentially  identify  a  participant  and/of  his/her  comments   confidential.     Data  collected  during  this  study  will  be  secured  via  password  protection  on  the  primary  computer   used  for  the  research  and  backed  up  on  a  secondary  password-­‐protected  computer  in  a  secondary   location.  All  other  research  will  be  stored  in  a  locked  filing  cabinet  in  a  secured  location.  A  complete   set  of  all  original  research  will  be  retained  by  the  principal  investigators  for  a  period  of  five  (5   years)  from  the  date  of  publication  results  based  on  the  data  as  per  policy  ECUAD  Policy  5.1.1  p.  3   after  which  time  it  will  be  disposed.         VOLUNTARY  PARTICIPATION   Participation  in  this  study  is  voluntary.  If  you  wish,  you  may  decline  to  answer  any  questions  or   participate  in  any  component  of  the  study.  Further,  you  may  decide  to  withdraw  from  this  study  at   any  time  and  you  may  do  so  without  any  penalty  or  loss  of  benefits  to  which  you  are  entitled.         PUBLICATION  OF  RESULTS   Results  of  this  study  may  be  published  in  reports,  professional  and  scholarly  journals,  students   theses,  and/or  presentations  to  conferences  and  colloquia.  In  any  publication,  data  will  be   presented  in  aggregate  forms.  Quotations  from  interviews  will  not  be  attributed  to  you  without   your  permission.  Images  of  you  will  not  be  published  without  your  permission.       Feedback  about  this  study  will  be  available  upon  your  request.  All  participants  will  be  invited  to  the   graduate  exhibition  and  the  thesis  defense.  In  addition,  a  package  of  the  results  will  be  complied   and  digitally  given  to  each  participant  at  their  request.  Each  participant  will  be  made  aware  that   they  will  have  access  to  said  digital  package.  You  may  contact  me  directly  to  obtain  further     54   information  on  the  results  of  the  study.         CONTACT  INFORMATION  AND  ETHICS  CLEARANCE     If  you  have  any  questions  about  this  study  or  require  further  information,  please  contact  the   Principal  Investigator  or  the  Faculty  Supervisor  (where  applicable)  using  the  contact  information   provided  above.  This  study  has  been  reviewed  and  received  ethics  clearance  through  the  Research   Ethics  Board  at  the  Emily  Carr  University  of  Art  and  Design  ECU-­‐REB  File  #2011051203.  If  you  have   any  comments  or  concerns,  please  contact  REB  Assistant,  Lois  Klassen  at  ethics@ecuad.ca             CONSENT  FORM     I  agree  to  participate  in  this  study  described  above.  I  have  made  this  decision  based  on  the   information  I  have  read  in  the  Information-­‐Consent  Letter.  I  have  had  the  opportunity  to  receive   any  additional  details  I  wanted  about  the  study  and  understand  that  I  may  ask  questions  in  the   future.  I  understand  that  I  may  withdraw  this  consent  at  any  time.         Name:      ______________________________________________________________________________________         Signature:  ____________________________________________________Date:  ___________________________           Thank  you  for  your  assistance  in  this  project.  Please  keep  a  copy  of  this  form  for  your  records.             Research  Ethics  Board  Approval  #  2011051203   Sogol  Assadbeigi   Emily  Carr  University  of  Art  +  Design   Contact  Information     sassadbeigi@ecuad.caAppendix       55     B.  Digital  Image  and  Audio  Release  Agreement         Date:  November  1,  2011     Can  an  integrated  communication  platform  help  prepare  and  support  a  patient  advocate  for   a  better  care  providing  experience?     The  purpose  of  this  study  is  to  investigate  ways  to  alleviate  unnecessary  stress  experienced  by   patient  advocates  through  design  tools  in  a  hospital  setting.  Interviews  with  professional  hospital   personnel  along  with  co-­‐creation  workshops  aim  to  foster  a  better  understanding  and  appreciation   of  the  needs  of  patient  advocates.  Results  will  inform  the  development  of  a  web,  mobile  app,  and   way-­‐finding  support  system  that  aims  to  support  the  patient  advocate  in  caring  for  their  patient   with  the  hospital  system.         In  signing  this  release  it  is  my  understanding  that  the  material  is  to  be  used  solely  for  educational   purposes  and  that  the  major  outcome  will  be  public  critique  of  the  final  project.  The  critique  will   involve  members  of  the  University  community.  I  understand  the  risks  and  contributions  of  my   participation  in  this  project  and  agree  to  participate.  I  agree  to  allow  use  of  images,  clips  of  video   footage  and/or  audio  clips  for  documentation  and  display  of  the  project  results  as  identified  below.   I  understand  that  the  material  may  be  used  in  the  Emily  Carr  University  of  Art  and  Design  Website,   future  academic  papers,  thesis  report,  case  study  reports,  and  thesis  presentations.  Furthermore,  I   understand  that  the  images  and  video  footage  will  be  identified  by  the  workshop  phase,  and   location,  and  that  the  names  of  participants,  including  mine,  may  be  used  in  the  documentation  of   the  interviews  and  workshops.       Please  check  all  that  apply:     ANONYMITY  -­‐     0  Yes,  I  consent  to  the  inclusion  of  my  identity  (name)  in  all  documentation  and  publications   0  No,  I  do  not  consent  to  the  inclusion  of  my  identity  (name)  in  all  documentation  and  publications.   I  choose  to  remain  anonymous.     DIRECT  QUOTATIONS  -­‐     0  Yes,  I  consent  to  being  quoted  in  all  documentation  and  publications     0  No,  I  do  not  consent  to  being  quoted  in  the  documentation  and  publications     IMAGES  AND  RECORDINGS  OF  ME  OR  OF  MY  PROPERTY  -­‐   0  Yes,  I  consent  to  the  use  of  digital  images  (photos  or  video)  or  audio  recordings  taken  during  the     56   research  user  trials  to  be  used  for  research  and  publication  purposes.   0  No,  I  do  not  consent  to  the  digital  images  (photos  or  videos)  or  audio  recordings  taken  during  the   research  user  trials  to  be  used  for  research  and  publication  purposes.     0  Yes,  I  consent  to  my  photo  being  published  in  any  of  the  final  publications     0  No,  I  do  not  consent  to  my  photo  being  published  in  any  of  the  final  publications       0  Yes,  I  consent  to  my  photo  being  converted  to  a  line  drawing,  with  all  personal  identifiers   removed,  as  seen  in  the  example  provided  below.   0  No,  I  do  not  consent  to  my  photo  being  converted  to  a  line  drawing,  with  all  personal  identifiers   removed,  as  seen  in  the  example  provided  below.                                         I  will  indemnify  and  hold  the  student,  and  the  University,  and  its  employees  safe  and  harmless   against  any  legal  prosecution  or  suit  arising  from  or  prompted  by  the  use  of  all  or  any  portion  of  the   material  in  which  I  am  quoted  or  appear.     I  am  signing  this  release  freely  and  voluntarily  and  in  executing  this  release  do  not  rely  on  any   inducements,  promises  or  representations  made  by  said  student  or  Emily  Carr  University  of  Art  and   Design.   Name:_____________________________________________Date:_______________________________   Signature:_____________________________________________________________________________   Witness  Name:______________________________________Date:_______________________________   Signature:_____________________________________________________________________________     Thank  you  for  your  participation.     Research  Ethics  Board  Approval  #  2011051203     57