14 CURRENT ¢ DESIGN PROCESS Insight Knowledge -— DESIGN = — WISDOM = Information Data O O Qo O O O The world as it is today design fiction (e.g., Dunne and Raby [2]). Here, designers make things (e.g., objects, prototypes, events, etc.) in order to make people think. To make them think about, for example, the prevail- ing and failing approaches to the tactical application of new technology. Or we could work both sides simultaneously. Let’s look more closely at the large space between the left and the right sides. Think of that space as a fabric that weaves the results of analytical activities together with the results of generative activities. If we can work both sides simultaneously we can see the emergence of a new fabric. We can see that the generative side stirs and provokes the body of knowledge that grows on the left. From the generative side we can see doodles, sketches, probes, provocations, prototypes and provotypes that weave into the fabric. And we can see that the analytical side raises questions and challenges that perturb the generative activities taking place on the right. From the analytical side we can see patterns, principles, themes and insights that weave into the fabric. So how will we work together to weave the new fabric of design wisdom? There are certain to be different types of people on the two sides who are out of their comfort zone when trying to adapt to each other’s ways of working. I propose that the iterative cycle of making, telling and enacting can be used to facilitate the weaving [4]. This is a design language that everyone understands and can use. It is simultaneously visual, verbal and enacted. The iterative cycle of making, telling and enacting can be put into action by: REFERENCES Ackoff, R. L. From data to wisdom. Journal of Applied Systems Analysis, 16. 1989. 3-9. Dunne, A., and Raby, F. Speculative Everything: Design, Fiction and Social Dreaming. Cambridge, Massachusetts: MIT Press, 2013. Lombardo, T. The future evolution of consciousness. World Future Review: A Journal of Strategic Foresight, 6.2014. 322-335. Sanders, E. B.- N., and Stappers, P. J. Convivial Toolbox: Generative Research for the Front The world in the future » Making, telling and enacting new kinds of stories, » Using people’s stories about their futures to evoke their making of new stuff, - Telling about and sharing ideas about future stuff, and - Putting the stuff that people make back inside their future stories, etc. BENEFITS OF EXPLORING THE NEW FABRIC On the bridge between research and design in the future we will see the transdisciplinary collaboration of people with very differ- ent world views. We will see people who seek to understand the world as it is today, others who strive to make sense of the future as well as people who are driven to give shape to the future. The framework for design wisdom reveals that the role of designers and design researchers is continuing to grow in scope and relevance for our collective futures. They are becoming the facilitators of participation, provocateurs and activists. They will continue to be the makers of stuff for the future. In the near future practitioners, including designers, will be seen on equal but different standing with the academics. Both perspectives will need to be intertwined in weaving the new fabric on the bridge between academics and practice. The bridge/gap will serve asa place for the remixing of ideas from both sides. The bridge is the fabric upon which we make sense of and give shape to the future. The fabric of design wisdom. End of Design. BIS Publishers, 2012. [5] Taleb, N. N. Antifragile: Things That Gain from Disorder. New York: Random House Trade Paperbacks, 2014. Wisdom. In Merriam-Webster online dictionary. http://www.merriam-web- ster.com/dictionary/wisdom. [7] Wisdom. In Urban Dictionary. http://www. urbandictionary.com/define.php?term=Wisdom. Wisdom. In Wikipedia: The Free Encyclopedia, 2015. http://en.wikipedia.org/wiki/Wisdom.