Figure 3. Final Product in Square Format REFINING THE CONCEPT// The main headlines of pleasure and pain were divided into sections that facilitated the organization of content along cultural reference points. For instance, pain was divided into war, discrimination and social control while pleas- ure was divided into inspiration, lifestyle and culture. Although contextual content was generated as a class, considerable editorial material added another layer of interest to engage the user in the human aspects of design. Editorial offered analogies that related design to subjects outside of the discipline. The emphasis was to move away from relying on the informed eye of those with “prac- tical experience of spatial forms” towards those with more tacit knowledge of “conventional literate forms” (Swann, 2002). PRECEDENTS, USERS AND CONTENT AS DICTATORS OF FORM// From the outset the class was discouraged from assum- ing the product’s final form. As such, the concept of Pleasure and Pain was chosen before the idea of a book was determined. As part of the brief, the final form needed to support the concept and respond to the way the user was intended to interact with the content. The final product was not confined to being a static piece of design; it could have taken the form of a website, motion graphic, poster, pamphlet, etc. The decision to use the form of a book was primarily based on users. A static form of design enabled a certain amount of control in terms of how the user navigated through the images and saw them in relation to the text and categories. Further to this, it was considered that a book could more fully support oppositional sides and the broad categories of pleasure and pain. Various formats and prototypes of the book were circulated to a small survey group of non-designers to gauge reactions. In the end, the popular choice was a square format (Fig. 2). This format again supported the concept of expressing sides or poles whilst also removing it further from resembling a ‘textbook’. Debark- ing further from the art history model, dates and artists receded as secondary pieces of information through typographic choices and layouts. Exploring how a static piece of design could support a non-linear flow of information whilst imparting extensive historic information was a compelling challenge. REFLECTION// This journal article is not a defense of a second year level design project’s ability to rival some of its undoubtedly more comprehensive precedents. As an excerpt from the introduc- tion of the book sets out: 14. CURRENT “For someone interested in design [...] there are a plethora of relevant books out there. [...] This book will not serve those who are interested in gaining practical skills in graphic design or those seeking to learn details about its broad history. This book offers those interested in design a novel way to consider [...] the function of design over time” (Guimond, 2008). Like any other undergraduate design project, there are elements that could be improved given more time and research. Upon ref- lection the main failure of the book is that, despite best efforts and intent, it continued to appropriate an art history approach to design by over emphasizing the emotional impact of the design pieces instead of focusing on their performative role. This could perhaps have been improved with more extensive user-group sur- veys and comparative literature research. CONCLUSION// In Basic Concepts of Human-Centered Design, Krippendorff discusses a discrepancy in the perception of design between “outsiders who see design as an applied art having to do with aesthetics” and “insiders to design [considering them- selves] advocates for users, and trying to balance social, political, cultural and ecological considerations” (Krippendorff, 2006). This disparity was one of the key learning outcomes of this project. Increasingly in design discourse and teaching there is an emphasis on user-centered design and the importance of involv- ing non-designers in the design process. However, the majority of literature on design, particularly that relating to its history, reinforces the outsiders’ perspective making it largely unappr- oachable to the uninitiated. The intention for the book was to challenge the popular view of design as applied art and in doing so encourage a relational understanding of design as a primarily cultural activity. + REFERENCES// 1. Eskilson, S.J. (2007). Graphic Design: A New History. New Haven CT: Yale University Press, 10. 2. Frascara. J. (1996). Graphic Design: Fine Art or Social Science. In Vic- tor Margolin & Richard Buchanan (Eds.), The Idea of Design: a Design Issues Reader. London & Cambridge: MIT Press, 44-55. 3. Gerber, A., and Triggs, T. (2007). Comment. Retrieved November 27, 2009, from http://Icc.arts.ac.uk/ docs/o80_BLUEPRINT_OCTOBER.pdf 4. Krippendorff, K. (2006). Basic Concepts of Human- Centered Design. The Semantic Turn: A New Foundation for Design. Boca Raton: Taylor & Francis Group, 39-75. 5. Margolin. V. (2000). Toward a History of Graphic Design (Interview). Retrieved December 5, 2009, from http://tigger.uic.edu/~victor/articles/ interview.pdf 6. Guimond, M., Prakash, N., and Tsang, K. (2008). Pleasure and Pain: 70 Years of Graphic Design. Emily Carr University of Art and Design. 7. Swann, C. (2002). Action Research and the Practice of Design. Design Issues, 18(2), 49-61. 8. Wilkins, B. (2001). Design History’s Obsession with Appearance: No More Heroes. Retrieved November 20, 2009 from http://eyemagazine.com/ opinion. php?id=35&o0id=175 IMAGE REFERENCES// Fig. 1. Guimond, M. (2008). Fig 2. Guimond, M. (2008). Fig 3. Guimond, M. (2008). Fig 4. Guimond, M. (2008).