CHRONIC ILLNESS TRANSITION, YOUTH COMMUNICATION DESIGN DESIGN RESEARCH YOUTH IN TRANSITION “Children [...] are not necessarily well equippe d to make the transition from child-centred to adult-centred health care.” / JONATHAN AITKEN A 3RD YEAR COMMUNICATION DESIGN CLASS considered the problem of youth with chronic illness transitioning from child-centred to adult-centred healthcare. Current systems have focused on paper or web-based education and information recording, but compliance rates are low. In conjunction with the British Columbia Children’s Hospital the class conducted primary and secondary research and proposed solutions. CONTEXT / Children with chronic illnesses are well cared for in British Columbia; they receive excellent care at the British Columbia Children’s Hospital (BCCH) in Vancouver. Children, however, are not necessarily well equipped to make the transition from child-centred to adult-centred healthcare. As children, they have access to many supportive environments; adults are responsible for their care. As adults, they are expected to manage this care on their own—a task for which many have not been adequately prepared. Various initiatives are in place to ease this transition, but none are completely satisfactory. Much of the materials are print-based, with many charts and tables that need to be completed by the youth. Some of the materials seem designed for a younger or older audience. None of it seems to “fit” today’s 18 year old. Other initiatives are online-based, but they too have had only partial “buy-in” from youth. Representatives from the BCCH approached me in the summer of 2011 with the goal of considering this problem from a communication design perspective. I agreed to offer it as a major research project for my 3rd year communication design class. DESIGN PROBLEM / The class was asked to consider the following problem: using any of the tools and techniques of design research discussed in this class or others, consider solutions to the problem described above. If you find that media preferences are fundamentally different between youth and their caregivers, what media would you choose? To whom should your design be directed? Are you leading the group or following their preferences? If your research suggests that youth engagement is the problem, how could you change the design to effect that engagement? In other words, how will you ensure the “buy-in” from this demographic? This complex problem has no single simple solution; it has many conflicting perspectives and requirements. Decide how you would proceed to solve the problem. METHODOLOGY / Using a variety of techniques—primary and secondary research; co-creation; human-centred design; brainstorming; emotional probes; demographics; etcetera—students considered the problem. While access to youth with chronic illness in transition was limited, students did create co-creation toolkits and ethnographic probes. These were used with a more general population, so results will need testing and further research, but the process itself is valid and revealed many different possible design directions. These included: gaming metaphors in a web site to maximize usage and retention; expansion of health self-care education to the general population in high school; community- focused websites that facilitate the creation of support groups and communication with others with similar issues; parent-centred education; customizable iPad apps that facilitated self-care. Two of these directions are outlined below by student creators.