4 =a mnmyvwx Cc Oo mo Mm wm Hw Crete, Knossos Palace, council room. Around 1800 BC. Information design is an ethically motivated approach to designing. It is ethical because it recognizes the people addressed as different from the groups that create the communications. Awareness of the differences, however, is indispensable but insufficient. It motivates the approach, but to execute it in an effective manner it becomes necessary to engage in user research. User research includes many aspects and involves many methods, tools and approaches that help overcome our usual ignorance about the real nature of other people, their motivations, their sensitivities, their needs, their perceptions, their possibilities and their limitations. There are two basic modes of user research in design: a) bibliographic, studying the perceptual, cognitive, cultural, behavioural and psychologi- cal issues involved in communication, as well as the kind of problem confronted; and b) interper- sonal, interviewing, observing, working together, meeting and analysing people in action. As designers that craft messages to be de- ployed in the public space, we have to be aware that our messages operate at two levels. One is conscious, and is the reason why a project comes to be: a need that has been perceived, identified and defined, and that has to be satisfied. The other is not conscious, and is connected to the way in which the communication is planned and crafted. Ways of communicating create models that eventually become assumptions and habits. Arespectful way of communicating creates a par- adigm that leads to positive processes of social- ization. The forms of things express the beliefs of the makers and affect people's behaviour. Aclear example is the comparison between the throne of the king of Knossos, a product of a minimally hierarchical commercial society (Figure 1), and the throne of Napoleon (Figure 2), a strongly hi- erarchical one. The difference between the seat for the leader and the seats for the members of council says a lot about the power differences they represent, and also affect the behaviour of the room users. [1][2] The same happens with information design: visual appearances elicit immediate emotional reactions. One feels welcome or put-off. This happens all the time with contracts, govern- ment forms, or many other legal documents whose content and presentation are cognitively and visually overwhelming. The visualization of information conditions our feelings and our behaviours: a bad solution to an information design problem (medicine leaflet, Figure 3) isnot information design, because it does not support reading and understanding, hence it does not facilitate access to information, nor does it sup- portmemorization and use. In addition, it makes users feel incompetent or visually impaired. A good solution to an information design problem (UK railway timetable, figure 4) is in formation design, because it supports quick ref- erence, has a comprehensible code, and comes in atype-size that responds to optometric values for comfortable reading. Human-centred, ethical and empathic design takes form in matters of principle, but also ina number of micro decisions that aim at facilitating the users tasks, making information accessible, attractive, relevant, readable, understandable, Paris: Napoleon’s Throne. Early 19th Century. complete, accurate, timely and usable [3] This involves considerations of human perception [4] [5] attention [6], cognition [7], reading [8], learn- ing [9] [10] and behaviour, just to mention the more important factors. These considerations affect type selection [11] [12] [13], type size [14], [15] [16] [17], layout, line length [18], visual hi- erarchies, language [19], information chunking [20], information sequence, language editing, use of color [21] [22], use of images, relations between images and text [23], document type, document size, and medium. Design decisions are developed in an iterative process that begins with a participatory approach to studying the problem and planning the design response, and reaches maximum interaction during the devel- opment and testing of prototypes. The first issue to think about when undertaking a project is its relevance. Does the project matter? Does it matter to users, to the commu- nity, to society? Relevance is a key issue in the ethics of design. Once that point is taken care of, my approach to design focuses on impact, not on objects; on performance, not on looks. Our task as design- ers is not that of “form-givers,” a term popu- larized as a direct translation from the German “Gestalter,” which now translates as “designer.” Objects, looks and forms are means that have to be used to help achieve the objectives pursued. One has to master them, but they are not the focus of designing. The focus of designing is to achieve the change one is pursuing, a change that