SOCIAL + INTERACTIVE INTRODUCTION / MEDIA CENTRE THE SOCIAL + INTERACTIVE MEDIA CENTRE (SIM) helps BC companies tap the design, creative and technical expertise of Emily Carr faculty and students. Funded by a 5-year grant from the Natural Sciences and Engineering Research Council (NSERC), SIM supports a wide range of applied social, interactive and design projects. The Centre’s research program engages BC companies as collaborators in uncovering new ways to use social technologies and tackle interactive design challenges. The applied research capacity of the SIM Centre gives BC companies direct access to the innovative thinking, design skills and research expertise of BC’s most creative faculty and students. Our partners span the technology and creative sectors, including everything from web and software developers to film publishing companies. SIM Centre projects have included: For web developer Work at Play, testing the potential of their DEQQ social software tool by using it to support online conversations in an English class. The insights Work at Play got from this test helped them position DEQQ for its successful launch as the social platform for all the Canadian teams in the NHL. For broadcast producer Paperny Films, developing the concept for a web and mobile app to support their Food Network Canada show, Eat Street, and connecting them with Vancouver’s Invoke as a development partner. Together, Paperny and Invoke received significant funding from the Bell New Media Fund, and have made Eat Street one of the top Lifestyle apps on the Apple iOS app store. For the web mavens at Mozilla, creating an ebook version of Learning, Freedom & the Web, a book about the future of learning and education. This enhanced ebook was designed and largely built by Emily Carr students, with technical support from Steam Clock Software. For web developers Affinity Bridge, partnering to build Participedia, an innovative research platform that convenes world leaders in the research and practice of deliberative democracy and democratic innovation. For epublishing startup BookRiff, developing a set of ebook prototypes that represent the eclectic possibilities for ebook ideation and design. As the SIM Centre grows, epublishing has emerged as one of our core areas of research. The advent of tablet computing has opened the doors to new kinds of books that integrate rich media, touchscreen interactivity, nonlinear storytelling and social interaction. Companies in a range of industries, including not only publishing but also software, film, and gaming, are moving toward ebooks as new medium for their work. But the creative and implementation challenges of creating enhanced books requires a diverse set of skills and expertise. Emily Carr’s varied strengths, which run from print and interaction design to film and animation to illustration, are helping BC companies explore this new medium. / ALEXANDRA SAMUEL