concrete Pinhole Gallery By: Daryl Kirkham New imagery through pinhole photography. Ideas, forms and materials existing in the sphere of practice. Glazed Over By: Christina King Selected writings on the art vs. craft debate. 4 Art as In [7 by Sean Rorison I think it will only be a matter of time before every artist is lured into hooking up to the internet by potentially large numbers of viewers and cheap and easy advertisement for their work. Indeed the internet has become a dream come true for motivated entrepreneurs - and for the motivated artist as well - as possibilities seem endless for promotion and marketing. Still, using the internet as a central medium in artmaking remains more vanguard than simply using it as another form of advertisement. Does the internet allow for as many possibilities as an artistic medium as it allows as a form of self-promotion for the artist? Let’s see. Perhaps the single most effective element of using the internet as an art medium is the fact that internet art can be immediately delivered directly to the person who wishes to experience it. There is no need to walk down into the rough part of town and view it at the gallery; it makes the art convenient to experience. As well, it makes the art far more intrusive than ever before; instead of the art being confined to the sterile operating room of the gallery, the art shows up in your own home as a part of one of your most expensive appliances (your computer). Even though the art can be just as easily terminated (either leave the gallery or close the web browser), the internet as medium has the potential to make the artwork an invasion of your own privacy. I_ will state here that so-called interactive art on the internet is based upon the groundwork done in early computer games - you are given a starting point, and then have limited decisions from that starting point; it’s a kind of choose-your-own-adventure- setup. This sort of x0 construction of the “interactive” experience has existed since the early eighties, when the so- called “adventure game” genre was pioneered. Back then the mouse had not been invented yet, but the method of interaction was the same: you typed in a key word and what you wanted to do with it, and then pictures were loaded and text was displayed. Now the words have become icons on which you simply click to load images and display text. Since the technology to create a basic “interactive” style of art has become more accessible and easy to use, much of the art on the internet is using this basic flow-chart style of interactivity; it gives the interactee a limited number of choices to arrive at a limited number of conclusions. It may also be possible that the artist creating the “art” may be fearful of allowing - users too much control over what is happening, as the results may be unexpected: Undoubtedly giving any stranger carte blache with the groundwork you have set up may be an intimidating thought to some artists, but I believe that this is based in the thought that the art the artist creates on the internet is still simply a tool of his or her own self- promotion and not something simply contributed to the internet without expecting any sort of reimbursement. By putting a piece on the internet, it is also susceptible to all of the unsavoury things which occur to all other software - piracy, hacking, deletion, seeing all of the images you worked so hard to produce showing up as the motif for someone’s personal homepage - but this is the nature of the beast. It does not matter how many copyrights exist on the piece, once it is on the internet and can be read by anyone, a good internet piece can eventually disseminate itself through second hand. sources. This is something that should not be feared, but embraced; the internet is the all-knowing equalizer. The Catholic Church is put on the same level as the Cult of Satanic Skinheads who believe that they are from Mars, and the only thing that separates one from the other on the internet is who has hired the flashiest web page designer. This is either or both a good and bad thing. As well, anything put on the internet is immediately consumable and easily copied. “Selling” your internet. art becomes the same as selling admission to any other private internet site. But since the admission which would usually be charged for someone to experience your internet. art would be so small for experiencing it once, the ZU. Cc g S = by 3 yn = = = $ ® i wwf Decem infrastructure required for collecting the money may be more trouble than it is worth - as well as the fact that it would be more widely viewed if it was free. By using the internet as medium, the artist is creating a time-based piece, or rather, several interconnecting time-based pieces. But it is not necessarily required that there be a beginning or an end; the web-based “interactive” art piece exists with time, but is not bound by it like a film or sound recording. A good place to start sampling a few well fleshed out internet art pieces is the web page Incomplete Dislocations: Web and Interactive Digital Art Exhibition (http://www.chebucto.ns.ca/Culture/ID/). This is the web page for an exhibition funded by the Canada Council, and it has an initial listing of artists’ pieces. Unfortunately only a few of these are actually on the web. The rest’ were only installed on the computers in the gallery, thus removing the possibility of their butchering through internet dissemination. One of the pieces which exists on the internet and is linked from this site is The Simulator by Gernet Hertz. “Interactive” is one of those overused terms in the world of computers that doesn’t mean much of anything anymore - in the context of the piece, the layout is a flow-chart styled interactive “get ready for work” scenario; the person interacting is given options such as “wake up and have a shower” or “hit the snooze button”; with driving to work one is given the option of driving slow, medium or fast. Applicable pictures and animations are loaded. There are a few surprises in the imagery, such as discovering that the workplace is McDonald’s. The repetitive nature of hamburger building is represented by having to click on the “make hamburger” button over and over, as well as pressing the buttons for adding the pickles, cheese, and lettuce; but you can’t change the order in which you would put these on the hamburger, as there is only one option given at this point. At the end of the day you can drive back home and eat dinner (picking how much meat, potatoes and carrots you want on your plate), then watch TV, write in your diary (which is actually text you can send to the artist - sort of a built-in exhibition book, if you will) and go to bed. The limited interactivity offered by this piece was exactly the artist’s intention. In his statement, Hertz states that by “reverting physicalness into digital space, one is alerted to discrepancies between physical and digital existence. Physical concepts of linear time and space - when re-created in digital format - seem odd or humorous. Writing, working, and physically relaxing do not translate literally into a digital realm.” Gernet Hertz’s opinion of the “interactivity” of the internet is also poignant: “Utilized to market everything from phone-in radio programs to corporate websites, ‘interactivity’ has become so overused that the concept is prima facie meaningless. Playing off the meaningless of ‘interactivity’, The Simulator offers a completely ‘interactive’ world - in which hundreds of choices can be made, but none offer -any choices of significant consequence.” continued on p.18 ber 1998 e@ influx 26053 SS ; : Cg é c-O¢ i 44-6-A4,59 Blas & Art as Internet as Art concrete Pinhole Gallery by: ary kirkham ‘New imagery through pinhole photography. Glazed Over sy: christina king Selected writings on the art vs. craft debate, Ideas, forms and materials exist ig in the sphere of practice. 14 17 by Sean Rorison Thin i il only be a mater of tne before every arti is ured nto hookingup tothe Jmernet by potentially large numbers of viewers tnd cheap and easy advertiement for thee work, Indeed the internet has become a dream come true for motivated entreprencure ~ and for the motivated artistas well - as possiblities sem tndles for promotion and marketing. Stil, sing the internet as central mediom in artmaking remains more vanguard than simply using it a8 nother form of advertisement, Docs the internet allow for as many possiblities as an artistic medium asi allows a a form of sel promotion forthe arti? Let's se, Pethaps the single most effective clement of using the internet as an art medium is the fact that intemet art can be immediately dalvered directly to the person ho wishes £0 ‘experience it Theres no need vo walk down into the rough part of town and view iat the galery, ie makes the art convenient to experience, As swell it makes the art far more intrusive than ever befor; instead ofthe art being confined tothe sterile operating room of the gallery, the art shows up in your own home a8 a part of one of your most expensive appliances (your computer. Ben though the art can be just as easly terminated (cither lave the gallery or close the ‘web browser, the internet as mectum has the ‘Potential to make the artwork an invasion of your Twill state here that so-called fgerntve art on the internet is bared upon the ‘groundwork done in ealy computer games - you fare given a starting point and then have limited. Aeesions from that raring points a kind of ‘hoose-jour-own-adventure- Setup. This sort of| construction of the “interactive” experience has existed since the easly eighties, when the #0 called “adventure game” genre was pioneered Back then the mouse had ot been invented yet, ‘but the method of interaction was the stm: you typed in'a key word and what you wanted to do with i and then pictures were loaded and text tras displayed. Now the words have become cons fn which you simply click t load images and deplay tex. Since the technology to create a basic “interactive” syle of art has become more accesible and eaxyt use, much ofthe at onthe ieret is using this basic Now-chart sje of interactivity it gives the interactee 2 limited umber of choles to arrive ata limited number of conclusions. Ie may also be posible thatthe frst creating the “ar” may be fearful of allowing ‘ser foo much contol over what is happening, a the eeslts may be unexpected. Undoubtedly Biving any stranger carte blache with the Broundwork you have set up may be an Insimidating thought ro some ats, but Ibleve that this i Based in the hough that dhe art he artist creates on the {ernest simply tol ofhis or her own sf ‘promotion and not something simply contributed fo the internet without expecting any sort of ‘reimbursement. By putting apiece om the interne, itis also susceptible to all of the unsavoury things Which occur to all other software ~ piracy, hacking, deletion, seving all of the images you worked 50 hard to produce showing up as the ‘moti for someone's personal homepage = Bt his fs the nature of the beast, Ie does not matter how ‘many copyrights exist on the piece, once iis on the intemet and can be read by anyone, «good imernet piece can eventually disseminate self through second hand sources, This something that should not be feared, but embraced; the internet is the alknowing. equalizer, The Catholic Church is put on the same level 3b the CG of Satanic Skinheads who believe that they are from Mars, and the only thing tha separates ‘one from the other om the internet who has hired the Mlashist web page designer "This is ‘either of both a good and bad thing. As wel, ‘anything. put onthe internet is immediately ‘consumable and easly copied. “Selling” your Imtcrnet art becomes the same ar selling ‘admission to. anyother private fnternet site, But since the sdmission which would usualy bbe charged for someone to experience your internet art ‘would be 30 small. for the I i ? December 1998 © influx 26053 infrastructure required for collecting the money may be more trouble than i is worth ~ aswell 8 the fact that it would Be more widely viewed it seas fe, By using the internet as medium, the artist is creating a umebased piece, or rther, Several interconnecting time-based picces. But it is mot necessarily required that there be beginning or an end the web-based “interactive” ar plece exists wih ime, but isnot bound by it Iike'a film or sound recording ‘A good place to start sampling few wll fleshed our internet art pices i the web page Incomplete Dislocations: Web and Interacive Digital Art Exhibition (hp chebuctoss.caCultre 1D). This is the web page for an exhibition funded by the ‘Canada Council, and it has an inal sting of ars’ pieces Unfortunately ony afew ofthese fare actually on the web. The rest were only installed on the computers in the gallery, thus removing the possiblity of their butchering {hough internet dissemination ‘One of the picces which exists on the internet and is linked fom this site is The Simulator by Gernet Hert “Interactive” i one of those overused terms in the world of Computers that does't mean much of anything fnymore = in the context ofthe piece, the layout isa Now-chart sed interactive "get ready for ‘work scenario; the person interacting it given ‘options such a “wake up and havea shower” or “hit the snooze burton”; with diving vo work one is given the option of diving slow, medium of fast. Applicable pictures and) animations are loaded. There ate afew surprises in the imagers, such as discovering that the workplace is ‘MeDonald’s: The repetitive nature of hamburger bul i represented by having to click on the “make hamburger" button over snd over, ae well as pressing the buttons for adding the pickles, cheese, and lettuce; but you can't change the ‘order in which you would put these on the hamburger, as there is only one option given at this point. At the end ofthe day you can deve back home and eat dinner (picking how much meat, potatoes and carrots you want on your Plate), then watch TV, write in your diary (which S actualy text you ean send tothe artist sor of 8 builtin exhibition book, i you wil) and go to bed “The limite interactivity ofeed by this Piece was exactly the artis intention. In is Statement, Hertz states that by “reverting ‘hysialnes into digital space, one alerted to Siscrepancies between physical and. digital ‘existence. Physical conceps of linear time and space ~ when re-created in digital format - seem ‘odd or humorous, Writing, working, and Physically relaxing donot translate Iiteraly nto gal alm” Gemet_Heru’s opinion of the interactivity" of the internet ako poignant “Uli to market everything fom phone-in radio programs to corporate webster, “imeractvty has Become so overused that the concept is prima facie meaningless. Playing off the meaningless of ‘interactii’, The Simulator oles completely ‘interactive’ world -in which hundreds of choices can be made, but none offer any choices of signiiant consequence” continued om 8 v z 8902 4 ; concrete 13