toys and what made them special. We grew attached to our new teammates very quickly. After this encounter, we realized the implications of an all-girl co-design team which were noticeable —they had talked about many toys, but none more than their fashion dolls. RESEARCH QUESTION// The primary question in front of us was, “What exactly would make a Barbie™ doll sustainable and still be of interest to our girls?” Sustainability never seemed to be of concern to Mattel, short of a few clumsy gestures of doll reclamation and outfits made of repurposed fabric that had only provoked accusations of greenwashing (Mitchell, 2008). The people who continued to buy Barbie™ did not seem to mind her plastic figure, synthetic clothing and blister-pack shell; she was fashionable, desirable and aspira- tional. Any solution we proposed had to at least match these qualities, if not exceed them. Sustainable design offered us a number of design solutions, including material reduction, recycling, repurposing, and re-presenting (Wa- Iker, 2007). The challenge was in figuring which solution would be the most successful. Another question posed was the nature of the end of life of the doll, or how this plastic figure became garbage. We speculated girls who discarded Barbie™ simply moved on to something more age-appropriate or fashionable, or whether they had an encounter with the doll that hastened their displeasure with it. The question was raised as to whether the sociological issues of body image, Barbie’s”™ falsely plastic adult world or her mass-production and consumption could provoke anger, dissociation and rejection. Finally, we posed the question of where the value in the doll was created — it seemed logical that the doll would only become garbage once her perceived value had been lost. METHODOLOGY// The following processes and methods were employed in order to deconstruct the design problem and arrange information. These mainly took the form of activities, games and other collaborative practices used commonly in co-design, as well as informational mind mapping and surveys. Scenarios// To test the theory of constructed value, we decided to run scenarios with the children to understand how they told stories with their dolls. We wanted to determine whether these stories helped preserve value in the doll even when it was dam- aged. After discussing the childrens’ own experiences with broken dolls, we combined their stories and solutions into three scenarios and documented the activity in photos. These photos were later adapted into three short comic strips, we hoped to take advantage of the comic form’s ability to “amplify through sim- plification” (Scott, 1993) and to construct an emotional layer to the narrative. Card Sort Activity// While working with the children, the team began a very broad research process, which was followed by numerous discussions as we tried to make sense of everything we “WHAT EXACTLY WOULD MAKE A BARBIE™ DOLL SUSTAINABLE AND STILL BE OF INTEREST 10 OUR GIRLS?” had read. Barbie™ has fifty years of documented history, much of which lies largely in the sphere of pop culture and is poorly docu- mented, yet prevalent. It seemed that introducing the sociological aspects of Barbie™ into our project presented us with a wicked problem and an indeterminate outcome. This had the potential to halt the project as we grappled with an overload of information (Buchanan, 1992). To address this problem, we asked ourselves, “What do we know about Barbie™>” and wrote short answers on index cards. Each card had space for three answers, allowing each team mem- ber to react and elaborate on each other’s observations. After we had exhausted our knowledge, the cards were split so that each idea was on a single sheet of paper and then fastened to a blank wall. We sorted the cards, slowly allowing clusters to develop. Eventually, those clusters were formalized as overlapping topics in an adapted Venn dia- gram (ours was in the shape of a heart, which seemed appropriate given the subject matter). Though this exercise took hours to complete, it gave us some clarity as to what we actually knew about the world of Barbie”, and con- vinced us to start looking into craft practice, and its value in constructing meaning. Craft Practice// Craft seemed to be an essential part of our sustaina- ble approach and was a response to the design problem that Barbie™ presented us with. Craft has fallen out of use during the modern era in favour of industrial efficiency and distribution, but it is again being recognized as an invaluable resource in sustainable design. Craft is a pragmatic approach to local production, person- alization, materiality and the skill of the creator (Nay, 2008). We believed that these elements would be a major source of the value we were hoping to embed in our doll solution. To test these theo- ries, we created a number of craft-based prototyping activities, which we hoped would reveal some interesting behaviour from the kids as they worked (Poggenpohl, 2002). These involved the creation of doll outfits and of a “maker-space” while exploring pro- totypes at doll-scale and at a full human scale. SURVEY// We were inspired by another team in our class to cre- ate a visual survey tool that we could present to the children to get some concrete advice. The survey was composed of twelve ques- tions, and we asked them which of the four options they preferred. All of the questions tried to present options that would give them a choice between a doll experience tied to a large company like Mat- tel, and to a local brand. To our surprise, the local option was the clear winner, though our co-designers were clear that whatever we created had to be just as glamorous as Barbie™. Most significantly, they placed a high priority on the doll being presented as “new”. BRAND STRATEGY// We decided to play off of the children’s interest in local things by creating a name that a six-year old would immediately connect with: VancouverGirl. With such strong com- petition from Barbie”, Liv and Moxie Girls™ (the latter being two new fashion doll brands launched in 2009 by very large toy manu- facturers), it was vital that we were unambiguous about our local SUSTAINABILITY 23