LAST CHRISTMAS I bought myself an activity tracker. The wearable represented not a reward for the exercise I was already doing butin preparation for what I was about to start doing. I realize this reads like a setup for failure—but not so—I set out to do10,000 steps a day and I did. 1am not sure what helped the most: the utility of the wearable or the notifications that primed my motivation. The thing is, even though my research is about behavior change 1am not interested in tech-driven behavior design. This essay is about research projects that explore the role of design for engaging the person whois not even contemplating changing their behavior... yet. For decades my education and practice was in communication design. I believed my capacity to negotiate Donald Schon’s reflec- tive conversation with the materials of a design situation defined my expertise [10]. My world was making things. This changed five years ago when I began to teach ina graduate design program that frames the large-scale, systemic challenges society faces as transcending disciplinary boundaries. Today my students and colleagues see themselves as designers (usually), researchers (sometimes) and doers (always). In a transdisciplinary context the capacity to facilitate generative conversations with diverse stake- holders defines the expertise of the designer. In Schon’s day the architectural model was at the heart of negotiating the materials of the situation. Nowadays navigating the social context is what drives future action. This new world may be less about things, but I would argue it is still about making. At the heart of the thesis in the Parsons School of Design MFA in Transdisciplinary Design is an attempt to improve the human condition one humble project at a time. Whether it be a civic inno- vation pilot, a response to a humanitarian crisis, or a K12 learning initiative all projects are attempting to shepherd people through some kind of change. However we soon concluded that positing plausible theories of change is easier than interrogating how real behavior change is enacted. As designers we master the ability to sell: to promote, inform, and seduce customers to want a product, to be brand loyal. But what do we know about getting pre-diabetic kids to change diets or to persuade busy households to compost food waste? How might we lead people through substantive, sticky change without resorting to calls to action that read like PSA campaigns? The recent increase in design research methods publications show how design methodology is adapting and evolving. In addi- tion we need new ways to evaluate the traction and impact of the interventions we design. Once, I believed that the material- ity of artifacts embodied the critical contribution of design. But today, the imperative to make things happen trumps the making of things. The role of making no longer focuses on the artifact but instead everything is considered in relation to the future scenario afforded by the artifact. Every-thing is designed yet no-thing can be designed in isolation. Critical making in this world comes with a liberating definition. Design is not reduced to the thing that is made but in the spaces the making-of-things opens up. Think about how prototyping and piloting are methods we use to make believe so that we can make real. Disruption and provocation are tactics we use to make waves, troubling the status quo in a quest to make right. At the heart of a designer’s iterative process is recogni- tion that we make shifts so we can make possible. This is how we use critical making to craft new habits, new futures, new ways of being. TRANSFORMING MINDSETS: 3 CASE STUDIES Teaching in a social design context reoriented my experience of design. My research into 21st century learning tilted my alle- giance from design to the learning sciences. The theoretical and methodological exchange that came from working with cognitive psychologists, neuroscientists and education researchers required me to be humble about the limitations of design and clear about the value of collaborating with designers. The projects introduced here are recent research or teaching projects into the challenge of transforming learning mindsets. The snapshots illustrate how my collaborators and I positioned the role of making by negotiating the reflective and generative conversations with the materials and stakeholders of the learning situation. The Transtheoretical Model (TTM) integrates insights from multiple disciplines to propose a staged behavior change process that takes someone from not recognizing a need for change right through to establishing an ongoing practice of the new behavior [8]. In TTM the purchase of the activity tracker would be seen as starting in the middle of the 5-stage process at the “preparation” phase, the stage before “action” and “maintenance.” Many social design interventions operate at these latter stages since mobilizing action lends itself to the persuasive rhetoric and functional utility of products and communication. However, an underlying question for my research is what can design bring to the earlier precontemplation and contemplation phases of behavior design? In the learning sciences, John Hattie’s SOCIABILITY & COMMUNITY