CHANGING VIEWS ON RESEARCH: A DIALOGUE WITH MARIA LANTIN /cuew tower Before coming to Emily Carr to start up IDS, Lantin led the Visualization Lab within the Advanced Research Technology (ART) Labs at the Banff Centre, and she has an impressive knowledge of the interactive new media. Consequently, Lantin is well aware of the unique challenges involved in reformulating her work in relation to practices and processes creative inquiry. It is clear that she is excited about her work at Emily Carr and the potential to transform the “art school” context into a new space of creative and critial inquiry. “The opportunity to go into an art school was an opportunity for me to define for myself what it means to be a researcher.” For Lantin, the Emily Carr art and design research context is a space of possibility. Deciding what and how to publish in this new research environment, thinking about how “to integrate the practice and the research,” as Lantin suggests, is vital to understanding of the transformation of twenty-first century universities. The contributions of artists and designers have the potential to positively affect broader thinking about research methodologies and new modes of knowledge production and knowledge mobilization. Recognizing that the question of “art and design research” asserts an unstable monad that points to a disparate cluster of practices “It was a very conscious decision for me to merge into the art world...The innovation with digital media was happening and contexts; it is, nevertheless, a key point of entry into the transformation of academic with artists. Recently, I had the privilege of sitting down to video tape a conversation with Maria Lantin, the director of Emily Carr’s ground-breaking Intersections Digital Studio (IDS) and new Stereoscopic 3D (S3D) Centre of Excellence. Lantin’s particularly blend of energy and enthusiasm for contemporary art practice and background in Computer Science allowed her to speak eloquently to emergent areas of cross-disciplinary practice between creative practitioners (artists, designers, media makers) and more conventional academics. Taking her PhD in Computer Science into new areas of creative practice research, Lantin has built a strong reputation for working with artists to develop and code visual projects. Something of a refugee from the more obvious climes of the Computer Science Department, Lantin has worked inside the university and out. practices across disciplines and institutions. Trans-disciplinary collaborations among artists, designers and other academics, such as those staged with IDS and 83D, reshape knowledge production (and consumption) in this age of digital media, or what Communication theorist Henry Jenkins calls an age of “media convergence.” As Lantin’s work demonstrates, creative practice research is vital to ongoing discussions that are reformulating connections throughout the university, not only within Arts, Humanities and Social Sciences, but also across the fields of Science and Applied Sciences. In our conversation, Lantin and I touched on the opportunities and expectations one faces working with artists. Careful to avoid the pitfalls of an art/scholarship binary, Lantin reflected on her Computer Science training and the larger institutional context within which she sees this