S 0 0 4.2 process book THESIS RESEARCH 10 n ti a m e c di a r a P gm page no.2 SEMANTIC PAR ADIG M study of Language Arts. It would be of typography often needed to be abstract an independent semantic exploration compromised, in order for the end I am exploring the possibility of the within the language itself, which result to appear realistic, which raised implementation of an interactive, three would allow students to engage their questions for me about what today’s dimensional language domain for intuition, empathy, logic and curiosity. standards actually were, what the possible application to Middle School The stimulating semantic realm students in North America, for the would keep students engaged with purpose of learning Language Arts. the material presented to them by an purpose of the study The goal of this study is to develop a new learning environment, which aesthetic actually was, and how they were relevant in the design process in this current day and age. instructor, as an alternative to the This was part of what had led me to traditional forms of learning Language the subject that I initially wanted to Arts. pursue for my thesis research project. I wished to study the relevance of would be more suitable for the study background generation growing up with all the While working for the past 10 current technology that is available to and how the standards of typography, years as a Graphic Designer in them, and who have in turn developed and our perception of it, were the motion picture industry, I’d different thinking patterns from those impacted by our society through noticed a tendency in regards to of the previous generations. our media, the digital world and our how typography was utilized in the everyday lives. The proposed environment would design process. When designing a serve as an educational tool for the film, the standard and the aesthetic Introduction typography in our cultural framework, However, after some primary research, page no. 3 I became more interested in the into a different kind of communication, typography in our cultural framework, relationship between language and not only typographically, but also into the hypothesis of a semantic modern technology, in particular, symbolically and linguistically. domain creation with its application to digital technology, such as the Internet. I researched people’s current methods a language arts class. of communication, correlated I began my first semester Master I began the study researching the to life style and to linguistics. Thesis Research by studying digital technological impact of our current I also analyzed technology as a technology and its effect on people’s lifestyle on the English language, as historical means to advance people’s communicative habits. well as its effect on people’s everyday connectivity, researching as far back communication. As the way we as 1130 BCE communicate is encountering major technological modifications, so to is the English language encountering major modification, in order to make it work with our current communicative technology. The written form of language, which is still today’s prevalent form of communication, has been evolving Introduction In this process book, which begins with the definition of communicative issues occurring within the digital domain as a result of a constant exposure to a technologically dominant environment, I showcased my ideation process. This process shaped my original idea of investigating the relevance of page no.4 CO LO U R Researching digital technology and its effect on people’s communicative habits, has made me realize that despite numerous advantages, digital media, in the form of electronic messages, emails, and social networking in general, has one major deficiency – it is missing the paralingual factor of speech. To study emotions, and their application to digital technology, I have commenced my visual explorations by examining colour. I analyzed specific work, by Artists who are known for their colour expressions. I examined their application of colour to communicate an emotional aspect of a narrative. One of the main artists, whose work I focused on, was Wassily Kandinsky. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.5 WASSILY K AN DINSK Y F1 . Painting with Three Spots Visual Refe re n ces F2 . Red Spot II page no.6 CO LO U RITE X T Colour is complex. Colour is always evolving and is in constant motion. It is emotional and endless. Colour becomes even more expressive with the application of random text. Even if letters do not spell a specific word, they can still say a lot. They speak with emotion. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.7 CO LOU RITE X TITE X TU R E While exploring, I used colour, variations in letter sizes and different type faces to create complex emotional textures. The question that I came across during the process of exploration, was the actual application of this emotional complexity into the digital world. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.8 CO LO U RITE X TICO M PLE XIT Y In recent years, our environment has become incredibly complex, due to the overwhelming dominance of technology. People, in their daily lives, experience a tremendous cognitive load. In this particular visual analysis, I have attempted to isolate meaning by putting it on three different levels: text, color and density. I tried to navigate through these levels to understand which one is more prominent, and why. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.9 CO G NITIVE LOAD F3 . Zappos Visual Refe re n ces F4 . Heaven Works page no.10 CO LO R , TE X TU R E AN D CO M PLE XIT Y F5 . Textures for Inspiration Visual Refe re n ces page no.11 R EBUSESILO G O G R AMIID EO G R AM First introduced through mobile devices, and later, through the Internet application Twitter, short, coded and heavily abbreviated messages became a very popular method of fast communication. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.12 I feel that this method, along with other text based applications and electronic messaging systems, is altering the fundamentals of written communication, such as form, structure, grammar, and spelling, by allowing people to express complex meaning in a short and fast form. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.13 Striving to detect whether or not as early pictographs, ideograms, a writing system could be designed logograms, and early rebuses to sustain complex meaning (Egyptian hieroglyphs). in a short form without affecting fundamentals of written communication, I have discovered that writing, being a graphical form of speech and representation of language, is a system that I also spent quality time studying ligatures, experimenting with Devanagari, Hebrew and Arabic writing systems, all of which are consonant based scripts. can only mature within a culture The visual explorations that derived prepared to sustain it. from this research appeared static Does this mean that our culture is prepared to sustain a new writing system heavily based on abbreviated forms of spoken language? To answer this question, I began to look at ancient written forms such P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T at first, but then acquired kinetic properties, as I decided to fold meaning (electronic messages) into logograms, ideograms and rebuses. page no.14 E AR LY WRITIN G F6 . Hebrew Script F9. Dipylon Vase F7, 8 . Devanagari and Aramaic Scripts Visual Refe re n ces F10 . Inscriptions from 3rd Century BCE F11 . Development of Alphabet page no.15 N EW FO R MS O F “ L AN GUAG E ” F12 . Twitter Abbreviations F13 . Leet Speak Visual Refe re n ces page no.16 SCH EMATIC “A” To better understand this technological impact on our society and its connection to language and typography, I created a diagram. In this diagram, I displayed language development and factors contributing to its changes. This diagram shows MAIN ISSUES LIFE STYLE, LIMITED DISPLAY SPACE LIMITED DATA TRANSMISSION, LIMITED WEB FONT SELECTIONS T EC H N O LO GY LANGUAGE EVOLUTION INTERNET & MOBILE DEVICES ORAL PICTOGRAPHIC AND SYLLABIC FORM LOSS OF EMOTION + TONE PHOENICIAN SYLLABIC WRITING SOCIAL NETWORKING OPEN SOURCE GREEK ALPHABET Twitter, Facebook Flickr, Youtube Linkedin, Myspace Blogs Self Publishing Free Fonts eBooks Books via Email THE LATIN ALPHABET L A N G UAG E SPOKEN WRITTEN LOSS OF GRAMMAR, NEW DIGITAL VOCABULARY, LACK OF TONE, ABBREVIATIONS – NEW DIALECT, CODING T Y P O G RA P H Y Schematics AUTOMATED TYPOGRAPHY LINOTYPE MACHINE, TYPEWRITER the basis for my preliminary research. Preliminar y E x p l o ra t i o n s DOCUMENT FORMAT DEVELOPMENT INTERNET/MOBILE DEVICES page no.17 VARIATIO NS – TH E ELEM ENTS O F EU CLID This study took a different approach after experimenting with the illustrating principle of Oliver Byrne’s The Elements Of Euclid, which describes complex information with color. First, I intended to analyze how many different combinations could be derived from a segmented simple form by using different color and arrangement. Then, I applied a deducting approach, in which each combination self deducts, becoming a new form, more complex than the previous one. I tried to apply this approach to the idea of communicating complex information by using a simple rule. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.18 VARIATIO NS F14 . Piet Mondrian, Composition with F15 . Redrawn from Oliver Byrne, The First Six Yellow, Blue, and Red, 1921 Books Of The Elements Of Euclid Visual Refe re n ces page no.19 CO M PLE XIT YISIM PLICIT Y My Oliver Byrne’s The Elements Of Euclid based examinations eventually led me to Stephen Wolfram’s theories of complex patterns derived from a simple rule. How can one create a visual code by applying a simple approach, which could be easily decoded? P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.20 S CO G NITIVE LOAD My next set of visual explorations led to the analysis of cognitive load that people experience within the digital domain on a regular basis. I became interested in navigating text, as well as navigating within text. To support my idea of motion as a solution for simplifying navigation through complex cognitive load, I studied complex static compositions of text and their evolution into a kinetic state. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.21 CO G NITIVE LOAD IPAT TER NS To find a visual solution for navigation through cognitive load, I looked into patterns, applied to text. I explored the idea of chaos preceding order, which echoed my ideas of simplicity and complexity and theories of simple rule by Stephen Wolfram. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.22 The result of these visual studies on ideas of complexity and simplicity, led me to my next exploration – the study of applying kinetic elements to text. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.23 CO G NITIVE LOAD AN D G EO M ETRIC PAT TER NS F16 . Patterns from Stephen Wolfram’s A New Kind of Science book Visual Refe re n ces page no.24 CO G NITIVE LOAD AN D PAT TER NS F17. Ants Visual Refe re n ces F18 . Textures for Inspiration page no.25 KIN ETIC TE X T In non-verbal communication, the absence of emotional indication, within plain text, transmitted back and forth through the digital domain, has resulted in the emergence of a solution known as emoticons, that have in fact, added even more abstruseness into an already complex codified and abbreviated language. To me, this suggests that despite its many communicative advantages, modern technology does not excel in sustaining the fundamentals of written communication, possibly due to its linear and two dimensional treatment of text. Through my exploration and with the help of kinetic typography, I was planning to find a solution to convey emotions, bring simplicity and open up new communicative possibilities within electronic messages. I began to gradually introduce kinetic elements to static text. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.26 The following portion of research was aimed at developing a way to convey meaning by “folding” signified (message) into a signifier (word, symbol) as a moving, three dimensional form, carried over the digital communicative system as a message. I also wanted the user, by kinetic application of a concept into a symbol or word, to be capable of constructing his or her own visual identity, which would reflect feelings, intentions and emotions. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.27 I was examining whether or not kinetic typography was the correct direction to take for improving the missing paralingual factor of oral speech within instant messaging. I questioned how the traditional elements of typography can be utilized, by employing user controlled text within digital communicative systems, to help deliver complex meaning in a condensed form. Can we utilize kinetic typography to create a personalized visual identity, which could be used within social networking & instant messaging technologies? Would the development of new kinetic typographic characters aid visual communicative expression in electronic messages by providing consistency and clarity, which therefore would allow the ability to extract meaning quickly from symbolic representations of language? P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.28 KIN ETIC TE X TIP OTENTIAL B EN EFITS One potential benefit of the proposed concept of kinetic symbols, is the solution that it could provide for the hearing impaired community, as an aid to overcome the linguistic barrier that they often encounter. Since text messaging has, to some degree, liberated this community from being limited to the use of a telecommunications device and has helped provide them with more of a feeling of independence, I saw an opportunity to help them communicate with others on a much deeper emotional level by visually communicating an otherwise lacking paralingual factor of oral speech. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no.29 I was researching various work by artists such as John Maeda, kinetic projects from Carnegie Mellon University, Russian Constructivism, Wassily Kandinsky and various animated movie titles. The question I was constantly asking myself was, what is the reason behind animating text. I agreed that animation was providing an emotional factor and could possibly open up some new communicative possibilities, yet, I was not convinced whether this kinetic approach was the right way to bring clarity to electronic communication. P reliminar y E x p l o ra t i o n s VISUAL CO N T E N T page no. 30 KIN ETIC TE X T F19. CM University, Generation and Visual Refe re n ces Application of Affective, Animated F20 . Roy Lichtenstein, Sweet Dreams Text Baby page no. 31 F21 . Emoticons Visual Refe re n ces page no. 32 KIN ETIC TE X T F22 . Vladimir Mayakovsky, For The Voice Visual Refe re n ces page no. 33 M OTIO NISTO RY B OAR DS In the next phase of my research, I wanted to continue exploring kinetic properties of text, but I wanted to delve deeper into my original idea of combining linguistics with typography. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no. 34 Note: These are selected steps from the storyboard. I began to research people’s internet habits to see how they read and relate to language in our technologically dominant environment. I created storyboards to understand at what point legibility is compromised by moving text. I wanted to try and navigate through text. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no. 35 IN FO R MATIO NISTO RY B OAR DS While reading various writings about people’s internet habits, I discovered that due to the universality of text on the Internet, and the prominence of textmessaging on cell phones, people are reading more today than they did in the past, but it is a different kind of reading. Internet users’s communicative habits suggest some difficulty to comprehend or write long paragraphs, as well as the development of quick text “scanning” tendencies (rapidly moving from one source to another and rarely returning to Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no. 36 any source they had previously visited), “bouncing”, and “flicking” activities. I developed storyboards for informational graphics, that would potentially help to navigate through a large volume of text. I tried several variations to see if a solution could be found, in which only the desired selective information could be retrieved from a large and complex text. This approach, abstractly, was intended to prevent a user from having to view pages that do not have the desired relevant content for that particular user, which would therefore eliminate “scanning”, “bouncing”, and “flicking” activities, during which no information is properly comprehended or processed. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no. 37 IN FO R MATIO N , TIM E AN D SPACE F23 .Ludwig Strecker, Richars Wagner als Verlagsgefährte Visual Refe re n ces F24 . Pierre Rameau, Le Matre à Danser page no. 38 SCH EMATICS “ B ” AN D “ C ” Investigating how technology has changed people’s behavior, I came to the conclusion that despite the fact that everyone is affected by technology, it is in fact children, ages 10 to 12, who were born after 1993 and growing up in a world where the using Written Form of Language Internet is fully established, who are the ones most susceptible to its negative effects. employing POSITIVE aspects of technology addressing NEGATIVE effects of technology TECHNOLOGY Studies show that children’s developing cognitive skills are being compromised due to a constant exposure to technology. Studies also suggest that children Little Time Spent On Evaluating Information TECHNOLOGY Viewing Pages Many Of Which Have No Real Content negative Use Of Natural Language Expression Horizontal Search Activity GOOGLE GENERATION - NEW SKILLS EMERGING Accessibility Quick “Scanning” Tendencies No Interest In Text Reach Readings “Bouncing”, “Flicking” Machine Dependency Self Investigation Multidimensionality Interactive Instant positive Collaboration Self Thoughtfulness Preliminar y E x p l o ra t i o n s Schematics are developing new skills from this exposure, which could be used to benefit their cognitive development. This figure shows both positive and negative attributes of technology as well as its effect on children’s cognitive abilities. affecting GOOGLE GENERATION page no. 39 PAR ADIG M learning process. Research shows that as a generation Research also indicates that North that grew up in a complex and American students in the traditional interactive environment, the Google educational system are experiencing I came across different learning Generation (children born after 1993, a significant decline in their GPA’s theories that point to the value of aka GG) is a versatile generation because the system does not take gaming principles implemented into that is in need of a new learning into account the technologically teaching methods as a solution for methodology, which would sustain dominant environment these students GG’s versatile intellect, since the its unique characteristics, like are subjected to. This environment traditional learning system is not as multidimensional visual-spatial skills, has altered the GG’s cognitive engaging for them any more. learning “on-the-go” (learning while development, which has resulted in exploring an unfamiliar environment) students’ inability to be engaged with and fast response to stimulation. an outdated learning system. However, left on their own and There are studies, which suggest that semantic exploration within language. not properly developed, these students are not the same kind of It would allow students to engage characteristics could end up students our traditional educational their intuition, empathy, logic and having a more negative impact on a system was designed for. Today’s curiosity and help to sustain their child’s development, like difficulty students understand and process unique characteristics while learning concentrating, slowing down the information differently from their language. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T predecessors, for whom the current educational system was originally developed. Thus, I have decided to create an interactive environment, which would serve as a tool for an independent page no.40 The following explorations were intended to develop a visually ambiguous, inviting and interactive environment. This particular work was aimed at evoking curiosity and was meant to visually stimulate students, while leading them into a semantic exploration. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no.41 PAR ADIG M F25 . Textures for Inspiration Visual Refe re n ces page no.42 CELL SIU N D ERWATER By creating a cell structure within an underwater environment, I have attempted to evoke students’ intuition and spatial navigation skills. This exploration was partially inspired by Char Davies’ Osmose interactive installation, in which a participant uses principles of diving, like using breathing techniques to ascend or descend in water. The way Char Davies merges a “body” with computer code and virtual reality, was also of interest to me. I was trying to determine what elements students would like to explore? How would typography fit in this realm? Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no.43 F26 . Textures for Inspiration F27. Textures for Inspiration F29. Cells Pattern F28 . Charlotte Davies, Osmose Visual Refe re n ces CELL S AN D U N D ERWATER page no.44 PAR AD IG MITE X T Other explorations focused on implementing text into the paradigm to evoke different feelings. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no.45 PAR ADIG MITE X TICO M PLE XIT Y This particular exploration was investigating text as the inhibitor of a realm. Legibility was an aspect of my inquiry. For more ideas, I went back to my preliminary sketches and revisited some of the early probes that I had done. I started by revising this particular sketch: Secondar y E x p l o ra t i o n s VISUAL CO N T E N T Which led to these series: page no.46 Although I was quite content with the end result after revisiting my old material, I strongly felt that something important was missing from all this newly produced visual analysis. What was missing was the method, or the mechanics, for which one would actually learn language in this semantic realm. I had to decide how to improve the language learning process by using the language itself, as the subject of an interactive environment. Secondar y E x p l o ra t i o n s VISUAL CO N T E N T page no.47 L AN G UAG EIM O D U LE SI Using modules, and the principle of RU B IK CU B E a rubik cube, I wanted the user to The next phase of my thesis research be able to move within the space by exploration was to find a method arranging different elements together for creating an interactive domain, in a logical pattern. by employing typographic elements The question that arose, was how to to communicate fundamentals of integrate this probe with the visuals language. that I have already created and wished I was having difficulty combining the to employ for my project. domain with the process of language One way of integrating these ideas, exploration. I could not envision the was blending this method with more mechanics of how it would work. colorful environments, like stained I created some probes, aimed at glass and mosaic artworks. This led developing interactive features me to discover the absence of another of typographic elements. To help key element that was missing in both myself move forward, I compiled my visual and theoretical researches. compositions, theoretically navigating which one can access different language related activities. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.48 B O DYICO NTENT At this stage, I decided to divide the visual components of my domain into two parts: the “body” – the host of the language activity, and the “content” – the language activity itself. I was not clear on whether both components should be interactive, or if only the “content” part should be. I brainstormed as much ideas as I could, through “hits” and “misses”, in order to achieve a more solid and clear understanding of how to create the interactive language domain I envisioned. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.49 M O DU LES , RU BIK CU B E F30 . Cells Pattern Visual Refe re n ces F31 . Rubik Cube page no.50 L AN G UAG EITRIAN G LE SI O RGANISM More visual investigation resulted in informational triangles containing text and unfolding as if the user was moving each triangle sideways. I also played with this same idea by creating an organic looking “organism”. This organic text exploration posed some potential for further study. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.51 L AN G UAG EITR EEI D IGITAL PAR AD IG M The organic text formations evolved into something that looked “treelike”, with multiple “branches”. Theoretically, each “branch”, upon being touched, would create more “branches”, ultimately resulting in the growth of more text. Still speculating about the idea of paradigm division, I concluded that a “tree” could only serve as part of the “content”, and I had to find the appropriate “body”. The experiments with the “body” have resulted in a digital looking paradigm. After this result, I now felt that none of these explorations had been Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.52 representing my target audience, who were children. These explorations would appeal more to a mature audience, not middle school students. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.53 M OSAIC , STAIN ED G L ASS F32 . Textures for Inspiration Visual Refe re n ces page no.54 O RGANIC F33 . Textures for Inspiration Visual Refe re n ces F34 . Octopus F35 . Tree Branches page no.55 L AN G UAG EIO RGANISM After completing all of these explorations, I realized that I needed to learn more about children’s visual preferences for interactive interfaces. This is where I would direct my research next. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.56 O RGANISM F36 . Textures for Inspiration Visual Refe re n ces page no.57 Side A Side B INTER AC TIVE INTER FACE S I began to work on the Interactive Interface of the domain. At this stage, I decided to keep the kinetic part of the domain to a minimum, to eliminate unnecessary visual stimulation and readability issues. In this exploration, I used colored bars to act as placeholders for future text. Students would be able to rotate the whole structure, in multiple directions. Each view will represent a different language learning activity. Side C Most Recent E x p l o ra t i o n s VISUAL CO N T E N T After researching different cognitive theories, a language acquisition page no.58 theory, and looking at grades 4 – 6 school curriculum material, I came up with 3 language activities, one of which would most likely be employed in the domain. I concentrated on the WORDS/LET TERS IN USE following topics: Exploring Language CLASSMATES WORKING SPACE With A Narrative, Exploring Language by Learning New Words and Exploring Language with Grammar. SHARED IDEAS I also worked on the navigational map to help visualize the logistics of the domain and integrate all of the elements into one working unit. LET TERS’ BANK Most Recent E x p l o ra t i o n s VISUAL CO N T E N T Navigational Map page no.59 This is another visual and navigational exploration, which combines the previously designed “organism” element for moving letters. I also experimented with the 3D rotation aspect and legibility of text. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.60 L AN GUAG E AC TIVIT Y AN D M ECHANICS F37. Patterns Visual Refe re n ces page no.61 CHILD R EN ’S INTER FACE D E SIG N These explorations arrived after researching children’s preferences in interface design and web portals. Studies indicate that elementary school children possess strong preferences towards bright colors, clear representative icons, simple instructions, and a non-overwhelming kinetic approach. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.62 It also suggests that students within the range of grades 5 – 6 are particular in regards to type face, with legibility being most important. Most Recent E x p l o ra t i o n s VISUAL CO N T E N T page no.63 CHILD R EN ’S INTER FACE D ESIG N F38 . Letters Visual Refe re n ces page no.64 In conclusion, I believe that my first engage the Google Generation with an importantly, a reflection of cultural year of Master Thesis Research has alternative English language learning and historical heritage, therefore been a success. After a long journey, I process, and provide a visual example resulting in proper language use and feel that I now have a solid ideation of to support my research findings. its preservation. my primary thesis question, which is: Aimed at providing a new learning Would a visually stimulating and environment, which is more suitable interactive goal-oriented environment for the generation growing up with that could produce instant outcomes technology and who have developed and feedback, aid a profound different thinking patterns from those and motivated language learning of previous generations, the final experience for the Google Generation? designed product would serve as a model of a new educational approach envisioned creative outcome for Language Arts study. My research will result in a creative outcome in the form of interactive, The successful outcome will typography-based, English language not only have the potential to explorations. improve students’ unique cognitive abilities, but also constitute their My conclusions will manifest in the understanding of language as a semantic paradigm, which would method of communication, and most Conclusion page no.65 Wassily Kandinsky F10 Inscriptions from the Temple of Minevra at Kinetic Text F1 “Painting with Three Spots”. 1914 year Prienne, third century bce F20 CM University, Generation and Application Oil on canvas, 120x111 cm F11 Development of alphabetic letterforms of Affective, Animated Text Samples, http:// Madrid. Collection Thyssen-Bornemisza www.cs.cmu.edu/~johnny/kt/ F2 “Red spot II”. 1921 year New Forms Of “Language” F21 Roy Lichtenstein, Sweet Dreams Baby, Oil on canvas F12 Twitter Abbreviations - www. twitter.com 90.4x65 cm, http://www.artnet.com/ 131x181 cm F13 Leet Speak – www. virtu-software.com artwork/425945309/496/roy-lichtenstein-sweet- Munich, Stadtische Galerie, Germany dreams-baby.html Variations F22 Vladimir Mayakovsky, For The Voice, 1923 Cognitive Load F14 Piet Mondrian, Composition with Yellow, F23 Emoticons – www.knowyourmeme.com F3 Site – www.zappos.ca Blue, and Red, 1921, oil on canvas, 72.5 x 69 F4 Site – www.heavenworks.com cm, Tate Gallery. London. http://www.ibiblio. Narratives Of Time And Space org/wm/paint/auth/mondrian/ryb.jpg Tufte, Edward R. Envisioning Information. Complexity F15 Tufte, Edward R. Envisioning Information. Graphics Press. 1990. Redrawn from Oliver F5 Textures – www.cgtextures.com/ Graphics Press. 1990. Redrawn from Oliver Byrne, The First Six Books Of The Elements Of Byrne, The First Six Books Of The Elements Of Euclid Euclid F24 Ludwig Strecker, Richars Wagner als Early Writing Drucker, Johanna, McVarish, Emily. Graphic Design History: A Critical Guide Prentice Hall. 2008 F6 Hebrew Script – www.michaellanglois.fr F7,8 Devanagari and Aramaic Scripts – www. linotype.com, www. catholicapologetics.org F9 Dipylon vase, 730 –720 BCE. Greek inscription Credits Verlagsgefährte, 1951, Mainz Cognitive Load And Geometric Patterns F25 Pierre Rameau, Le Matre à danser, 1734, F16 Wolfram, Stephen. A New Kind of Science Paris, illustration 84 Wolfram Media. 2002. F17 Ants – http://www.utexas.edu/features/ Paradigm archive/2004/graphics/ants1.jpg F26, 27 www.cgtextures.com/ F18 Textures – http://www.cgtextures.com/ page no.66 F28 Grau, Oliver. Charlotte Davies: Osmose. In Patterns “Virtual Art, From Illusion to Immersion” F37. Patterns. Photo by Slava Cambridge, Massachusetts: MIT Press. 2003 F29 Cells. Photo by Slava Interface Design And Children F38. Letters. Photo by Slava Modules, Rubik Cube 30 OFT Transformable House and plans. http://www.neublack.com/modern-home/ofttransformable-house/ 31 Rubik Cube –http://upload.wikimedia.org/ wikipedia/commons/3/30/Rubik_cube.png Mosaic, Stained Glass F32 Textures – www.cgtextures.com/ Organic F33 Textures –www.cgtextures.com/ F34 Octopus, http://static.howstuffworks.com/ gif/willow/octopus-info1.gif F35 Dry Branches, http://img1.eyefetch. com/p/qe/938617-79253025-a324-41f9-bd69aabdd6b0914bl.jpg Organism F36 Textures – www.cgtextures.com/ Credits