40 ¢ INTERACTIVITY CURRENT Exploring the Verso Engine A 2D PHYSICS DEVELOPMENT PLATFORM FOR MOBILE INTERACTIVE CONTENT Celeste Martin Adam Cristobal INTERACTIVE EBOOK APPLICATIONS continue to rapidly grow not only in sales but also into a sophisticated design discourse that has begun to establish best-practices of user experience design. These practices, however, are always in flux. As early as 2002, researchers defined “Electronic Textbook Design Guidelines” and suitable gestural affordances for an ebook learning environment [7]. Yet publishing processes since then have radically shifted not only in production methods and tools, but also in the relationship between authors, designers, editors, and developers. Froma traditional linear model of authorship, editorial, and design, the publishing process continues to shift to a “seamless intersection of the written word, visual design, cinematic storytelling, educational multimedia, and game mechanics” [5]. This shift is still in process, and has enabled designers to define a textual artifact beyond form and into the very parameters of engagement to such an extent that the designer might be considered a co-author of the text [8]. Within the confines of this project, designers were the prime originators and instigators of the artifacts, and worked either with existing texts or primarily visual material. The key collaboration in this process between is designers and developers. In this partic- ular scenario, designers embraced authoring and editing roles, in a process that shares similarities with video game design and development. PROJECT OBJECTIVE The objective of this project was to further refine and expand Loud Crow’s mobile and tablet application development engine, Verso. Loud Crow Interactive is a leading agency in the creation of children’s content for mobile platforms. Their 2D physics engine allows readers to manipulate objects on the screen with highly realistic physical effects. Although they have eschewed the ebook term in reference to their work, and have only just abandoned codex metaphors in their design language within the last three years, Loud Crow’s products can be understood as enhanced