RE-DESIGNING A VERSATILE MOBILITY AID ABSTRACT// The objective of the project discussed in this article is the re-design of an existing standard axillary crutch. The axillary crutch is a versatile prosthetic device, but has limited function and little aesthetic value as a mobility aid for people living with lower limb amputations. Here, designers work co- creatively with a thirty-four year old female with an above the knee amputation and consult with physiotherapists at the G.F. Strong Rehabilitation Centre. The project considers the goal of improved portability in the axillary crutch through explorations in collapsibility. Tailored solutions for a specific co-creator, such as providing personalized aesthetics in the device, are also defined. KEYWORDS// Axillary Crutch, Re-design, Co-creation, Collaps- ibility, Amputation, Prototyping, Aesthetic, Mobility Aid INTRODUCTION// This project was part of a medical and assis- tive care design course at the Emily Carr University of Art + Design. In collaboration with professionals at the G.F. Strong Rehabilitation Center, our team worked to redesign an existing axillary crutch to better meet the needs of our co-creator, a thirty- four year old female living with an above the knee amputation. Through qualitative investigations of such a disability, including co-creative activities with both a disabled individual and medi- cal professionals, we intended to improve upon the design of the axillary crutch. Methods// In order to investigate and understand the physical and emotional experience of a person with a disability, we engaged in an exercise that meant temporarily disabling a limb over a period of time. Our design team cast their bodies to inhibit limb func. tion and then attempted to go about daily activities. This exercise mentally prepared us to meet with our co-creator, whom we interviewed to understand her needs and desires in a mobility aid and her criticisms of existing products. We visited her home to educate ourselves regarding her daily life, routine and needs from this project. To further investigate mobility aids, we met with medical professionals and conducted a literature search to 36 CURRENT Angela Henderscoit —— explore existing options, including pertinent side effects and standard criticisms. We created numerous prototypes which helped direct the physical outcome of the product. Through these methods, several prominent constraints were identified. These included navigating the potential for stress injuries associated with extended axillary crutch use as well as considering portabil- ity, collapsibility and crutch aesthetics. FORMATIVE RESEARCH// Current Mobility Aids// Mobil- ity aids for people living with lower limb amputations include crutches, hinged prosthetic devices and wheelchairs. Pros- thetics, wheelchairs, and crutches have unique functions and enable those living with disabilities to navigate an able-bodied environment. After some investigation, we realized that crutches fall into two main categories: forearm and axillary. A visit to G.F. Strong enabled us to examine both types of crutches, better understanding the benefits and problems associated with each of them. In discussion with a physiatrist at G.F. Strong we understood that while the forearm crutch enables a longer stride and a faster pace, many patients experience stress on the wrist, resulting in fatigue with extended use. This is particularly com- mon, given that forearm crutches are considered standard for those with permanent disabilities. On the other hand, axil- lary crutches are considered standard for those with temporary injuries and are discouraged for those with permanent disabili- ties. While they are easier to use, axillary crutches are associated with brachial plexus injury, a condition colloquially known as Crutch Palsy (Raikin and Froimson, 1997). Understanding the positive and negative elements of the crutch was essential to glean useful information from our co-creator in her experiential under- standing of crutch use. Collaboration// Co-creation and collaboration educates designers while helping them manage constraints (Sanders and Stappers, 2008). The effectiveness of co-creation depends in part on the setting in which one gathers information (Buchenau, 2000). We chose several settings for collaboration and co-creation. An