hipelago of Possibilities ‘ool for reflection, discussion _ and discovery of what teachers _ hold dear Figure 3. The Archipelago of Possibilities guide for facilitators. A simple show of hands could have communicated what aspects teachers’ hold dear, yet this quick move would fail to lead anyone to invest in substantive change. This expanded notion of making does not diminish the value of crafting things so much as ask us to be mindful of what we are making—to consider how we make space for collaborating, make space for new thinking, make space for future action. The scale and complexity of the social problems we face can lead disciplines down a path of intractable analysis and potential paralysis. Otto Scharmer presents mindful action as the counter to an action-less mind [9]. Critical making is a key affordance of design, it defines our humble capacity to make a move, to propose, to enact, to pro- voke. In our quest for sustainable change let us be mindful that beyond the apps, trackers and data-visualization there are mind- sets to be transformed and design has a role to play in helping to make that happen. ACKNOWLEDGEMENTS I would like to acknowledge my collaborators: Mai Kobori for the Riverdale Country School project and Yi Zhang for the B’twixt Record of Learning. The student team behind the design of the Archipelago of Possibilities are: Isabella Brandalise, Ricardo Dutra, Sophie Riendeau, and Ker Thao. The projects would not have been possible without generous support by the project partners: Riverdale Country School, the d.school at Stanford University and Melbourne School of Graduate Education at the University of Melbourne. Figure 4. Teachers craft a “souvenir” during the workshop. REFERENCES fi] Aronson, Joshua. Fried, Catherine and Good, Carrie. Reducing the effects of stereo- type threat on African American college students by shaping theories of intelligence. Journal of Experimental Social Psychology. 38, 113-125. 2002. [2] Dunne, Anthony and Raby, Fiona. Speculative Everything: Design, Fiction and Social Dreaming. MIT Press, 2013. [3] Dweck, Carol. Mindset: The New Psychology of Success. ist ed. Ballantine Books, 2006. [4] Gottschall, Jonathan. Storytelling Animal: How Stories Make Us Human. New York: Houghton Mifflin Harcourt, 2012. [5] Grocott, Lisa and Kobori, Mai. (2015). The affordances of designing for the learning sciences. In Proceedings of the 3rd International Conference for Design Education Researchers, 3:1180-95. Chicago, uSA: Aalto University, Finland. doi:10.13140/RG.2.1.2904.6880. [6] Hattie, John. Visible Learning for Teachers: Maximizing Impact on Learning. New York: Routledge, 2012. [7] Kegan, Robert. Lahey, Lisa Laskow. Immunity to Change: How to Overcome It and Unlock the Potential in Yourself and Your Organization. Boston: Harvard Business School Publishing, 2009. [8] Prochaska, J., Norcross, J. and DiClemente, C. Changing for good: the revolutionary program that explains the six stages of change and teaches you how to free yourself from bad habits. New York: William Morrow Reprint, 2007. [9] Scharmer, 0. Presencing toolkit: Prototyping PDF. 2009. https://www.presencing. com/sites/default/files/tools/P1_Tool_Prototyping.pdf [10] Schon, D. The Reflective Practitioner: How Professionals Think in Action. New York: Basic Books, 1983. [11] Tonkinwise, C. Prototyping risks when design is disappearing. Current Issue 06: Designing Wisdom. Vancouver: Emily Carr University of Art and Design, 2015. [12] Wrzesniewski, A. et. al. Multiple types of motives don’t multiply the motivation of west point cadets. Proceedings of the National Academy of Sciences. 2014. SOCIABILITY & COMMUNITY