Material production technologies are inherently about the process of making-—the transition of inspired idea into material form—and it is this intersection of the How with the why that defines what Material Matters is. HOW DO WE DO? Ideas drive inquiry, and responsibilities flow freely across partici- pants. Our individual strengths, and a studio—based methodology have the latitude to be applied to their best advantage as synergies between partners develop organically as project grow and diversify. Conceived as a symbiotic methodology—rather than a plan fora discreet service bureau for Rapid Prototyping—we are examining pathways to production through social make spaces and forums for reciprocal knowledge transfer. “Our work explores how new technological means of production that can interconnect with and carry forward legacy process (rather than simply supplant them); create scalable fabrication methods that capitalize on 3D printing’s innate link to custom- ization; engaging a broad spectrum of practitioners on both an industry and personal/individual level.” [7] Material production technologies are inherently about the process of making—the transition of inspired idea into material form—and it is this intersection of the how with the why that defines what Material Matters is. APPLIED PARTNERSHIPS Industry partnerships drive an innovative spirit (and pragmatic calendar) in the lab. Faculty, students and industry converge in what can be described as a third-space, a cooperative learning envi- ronment that is mutually beneficial to all and reciprocal in nature. Students, or HQP (Highly Qualified Personnel) research alongside, and by the guidance of teaching faculty, they research matter of fact problems, true-life problems of design, development, manu- facture and commercialization. Material Matters projects pull on a unique mix of practice-led design research, technical expertise and facilities residing within the institution (Emily Carr) and the complimentary portfolio of technology and processes all residing in one location. REFERENCES [i] Anderson, Chris. Makers: The New Industrial Revolution. New York: Crown Pub- lishing Group, Penguin NYC. 2012 [2] Hurst, Nathan. 3-D printing giants stratasys and objet merge to create $3 billion firm. Wired. 2012. http://www.wired.com/ design/2012/12/stratasys-objet-merger/ [3] Hoskins, Stephen. Issues of tacit knowl- edge, within 3D printing for artists, designers and makers.. Nip & Digital Fabrication Conference Proceedings, 2014. 426-431 [4] Pearce, Joshua M. et al.3-D printing of open source appropriate technologies for self-directed sustainable development, Journal of Sustainable Development. Vol.3, No.4, 2010, pp. 17-29 Retrieved 2013-02-09 [5] Pearce, J.M. The case for open source appropriate technology. Journal of Environment, Development and Sustainability. 14(3). 2012. 425-431. [6] Randerson, J. Put your feet MATERIAL MATTERS 3DP FORUMS From the very beginning of the Material Matters 3p Print Forums (a monthly meet-up style event) we have actively engaged with: Small to Medium Enterprises, Industrial Designers, Manufactur- ers, Resource Enterprises, Filmmakers, Animators, and Venture Organizations & Entrepreneurs. Over the past 4 years, the 3DP Forums have been facilitating a wide range of dialogues and work- shops that have added to, informed, and furthered our own critical yet creative approaches to design, development and material pro- duction. This hybrid of pure and applied research within a creative context has created a space that offers the ability to freely explore ideas, technologies and material innovation to the greater benefit of the University, our faculty and our partners: GUARD RFID Vancouver BC, HEL exploring rapid prototyping and co-creative research practice in wearable security bracelets, OFFLOAD STUDIOS, Abbotsford Bc, developing innovative 3DP recipes for legacy print feedstock, FP INNOVATIONS investigating more sustainable material options for 3D printing through value added products for the building trades, BOLSON MATERIALS, cost effective print materials innovation and distribution, RAYNE LONGBOARDS, North Vancouver BC, sporting equipment devel- opment and additive manufacture, INDUSTRIALIS, Vancouver BC, hardware development, LIFEBOOSTER INC, Vancouver BC Wearable technologies, LULULEMON ATHLETICA (Whitespace Innovation lab) innovating fashion design methods, THE PLAS- TIC BANK, Vancouver BC, sustainable (recycled) print materials, PLANTIGA, North Vancouver, Smart Shoe development, MIRAGE SCREEN SYSTEMS, Surrey BG, Innovating retractable Screen door hardware, GOFIGURE! Vancouver Bc Direct sizing and manufac- ture of garments, GREENTHUMB TECHNOLOGIES, Squamish Bc, indoor gardening, BLUE MARBLE LABS, Vancouver BC, wearable environmental sensor, TOTICS, Vancouver BC, innovative digi- tal manufacture of ankle foot orthotics for children, CANADIAN MANUFACTURERS & EXPORTERS (Ottawa & BC), CANADA MAKES & THE ECN/EEN, National Additive Manufacturing Net- work and the Enterprise Canada Portal for research up, Santa, the Christmas machine has arrived. The Guardian. 2006. https://www. theguardian.com/science/2006/nov/25/frontpagenews.christmas2006 [7] Robbins, P. Day Fraser, H. Doyle, K. (2014). Material Matters. Autonomatic Conference Paper. Falmouth: Falmouth University. 2014. [8] Singer, Peter W. Direct digital manufactur- ing: The industrial game-changer you never heard of. Brookings. 2011. http://www. brookings.edu/research/articles/2011/10/10-digitalmanufacturing-singer [9] Troxler, P. (2011). Open Design Now: Why Design Cannot Remain Exclusive. Amsterdam: BIS Publishers Amsterdam. 2011. 86-97, [10] Wakkary, R., Doyle, K., Robbins, P., Mortimer, S., Lin, H. Low, L. Desjardins, A. Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research. 2016. MATERIAL PRACTICES