IDEATION ITERATION PROTOTYPING USER TESTING Figure 1. Design process: highlighting opportunities for improv methods to intersect with design. THEORY INTO PRACTICE My undergraduate thesis investigates opportunities of improv theatre techniques as a methodology for the early stages of design, which aims to create a platform for fashion designers to work with zwec. The research involves determining its optimal use and ability to provide value as a generative tool to facili- tate collaborative embodied cognition in material and design practices with less risk [4]. A series of co-creative sessions are activated by the facilitator (myself) guiding the group (design team) to gain cognitive collaborative flow, and progressively work through activities that: (1) highlight an aspect of ZwPc (2) the group can identify some key take away pieces (3) the group can later discuss, reflect and analyze. Thad the opportunity to facilitate a co-creation session with the design team at the Lululemon Lab. A 45 minute session, includ- ing warm-ups, ideation games and iterative ZWPC activities, including one called “Cutting and...” It involved each participant improvising their own cutting technique, and then collectively choosing one of the 5 new techniques to create a garment with. Divided into 2 groups, they each had 10 minutes to construct a garment and were then asked to do a “walk off” to explain their designs. The objective was for each individual to ideate a cutting technique through improvisation, then choose as a group one technique to iterate a garment with. Working in this way, the group can identify the most viable option to move forward with. Alls participants embodied a “yes and...” attitude of sponta- neity, creating collaboratively and engaging in the process. There was a significant increase in their energy with comments of delight and intrigue in the potential of this as a tool for fashion designers. Further research with user validation is underway and opportunities for material artifacts are still being realized. REFERENCES [i] Gerber, E. Improvisation Principles and Techniques for Design. San Jose, CA: ACM CHI, 2007. https://dschool.stanford.edu/sandbox/groups/k12/wiki/73bac/ attachments/4ffd 6Gerber_Design_Improv.pdf sessionID=4a0b9f72819331f- d36a92ede4be5c622d3af2923 [2] McQuallan, H. Using design practice to negotiate the awkward space between sustainability and fashion consumption. International Foundation of Fashion Technology Institute (iFFTI) Conference Proceedings, 2009. CONCLUSION Once designers begin to identify improv theatre techniques as a tool, they can adapt this as a methodology for their creative pro- cess that benefits their collaborators, users and end product. In closing, Gerber notes that “the value of improvisation is in the potential it holds to unleash creative action for individual design- ers and design teams... although there is much work to be done to blend the rich traditions of improvisation and design” [1]. Figure 2. The framework for the workshops is rooted on embodied collaborations within the creative process through both individual and group activities. http://www. ifftiiccom/downloads/past_conferences/ LCF,4202009/McQuillan_Holly. pdf [3] Rissanen, T. From 15% to 0: Investigating the creation of fashion without fabric waste. Creativity: Designer Meets Technology Conference, Copenhagen, 2005. https:// www.aca demia.edu/3762020/From_15_to_0_Investigating_the_creation_of_fash- ion_without_the_creation_ of_fabric_waste [4] Schleicher, PJ., Kachur. Badystorming as embodied design. Interactions Nov-Dec, 2010. 47-51. 31 SUSTAINABILITY & SOCIAL INNOVATION