NETWORKED KNOWLEDGE. CULTURAL SHARING AMONGST DISPERSED IMMIGRANTS 2017/2019 BY PRAKRITI MUKHOPADHYAY SUPERVISOR: DR. MARIA LANTIN NETWORKED KNOWLEDGE:Cultural sharing amongst dispersed immigrants. By Prakriti Mukhopadhyay BDesign,NIFT, New Delhi,2013 2019 Prakriti Mukhopadhyay,2019 01 02 03 04 05 06 Abstract……………………………………………………………….8 Keywords………………………………………………………….10 Glossary of terms………………………………………….12 List of Figures…………………………………………..………14 Introduction………………………………………………….…….16 Literature Review…………………………………..…………….17-22 >Existence in Cyberspace…………...............…………………………………………….17 >Virtual Community building, how ‘real’ is it……...…….……….17-18 >Mindful Globalization and affordances……………………………….18-20 >Problem Space and Precedent Review……..……………………..…21-22 /5 07 08 09 10 11 Process development……………………………………..……….23-30 >CHIT CHAT CHAI”-The workshop………………………………………...23-26 > Primary research analysis……………………..………………………....…….28-30 Design synthesis and application….…………………………32-46 >PHASE 1(Prototype Development)…………………………….….…32-34 >PHASE 2(Testing and feed-Back loop)………………………….35-38 >User-testing, logic flow and Re-Design………..………………39-44 >General Considerations……………………………………....……………….…45-46 Conclusion………………………………………………………….48-52 Bibliography……………………………..…………………………53-54 Appendix……………………………………………………………..55-66 /6 Global immigration and population displacement are happening now at rates higher than ever before in modern society. There is a compelling opportunity to take advantage of networked technologies to preserve cultural identity in the face of immigration while addressing problems of cultural integration. Personal devices such as cell- phones and laptops that let us connect to the internet and one another are now widely affordable and available. There is potential here that one might exploit by sharing a network of knowledge that brings immigrant populations in touch with one another and with the culture of their new “chosen” homeland. This document presents a design research-based approach to possible future explorations in the field of service design that promotes culture preservation. It explores how a personally accessible mobile application can help to create and more importantly, visualize a network of peers one can depend on for culturally relevant information. The application was co-designed via a collaborative workshop with members of PICS: Progressive Intercultural Community Services,Surrey (British Columbia), a non-governmental organization that has been serving the community since 1987. The article also explores how building a virtual community can be the node to forming real-life communities and aid in cultural integration for recent Indian immigrants to Vancouver. Furthermore, the article proposes subjective solutions and their implications for a future of mindful globalization . N.B.This work does not seek to address immediate issues faced by refugees, religious minorities or any other persecuted group of people, since their requirements are more pressing and beyond the scope of this research. However, it may be adapted to address needs of cultural integration faced during settlement by such groups. /8 KE Y W OR DS /9 Network Knowledge, User Experience, Service Design, Social Innovation, Immigrant Communities, Globalization. /10 GLO SSARY OF TERMS * Recent immigrants (also known as newcomers without refugee status), are landed immigrants who have come to Canada up to five years prior to current date, (source: newyouth.ca) **In 1988, Donald Norman appropriated the term affordances in the context of human-machine interaction to refer to just those action possibilities that are readily perceivable by an actor.Through Norman's book The Design of Everyday Things, this interpretation was popularized within the fields of HCI , interaction design and user-centred design. It makes the concept dependent not only on the physical capabilities of an actor, but also on their goals, beliefs, and past experiences. /11 CULTURE: SHARED CUSTOMS, ARTS, SOCIAL INSTITUTIONS, SYSTEMS, LANGUAGE AND BELIEFS OF A PARTICULAR NATION OR GROUP OF PEOPLE. NEWCOMER: AN IMMIGRANT WHO HAS BEEN IN CANADA FOR A SHORT TIME, USUALLY LESS THAN 5 . YEARS.* NETWORK KNOWLEDGE: INTERCONNECTED ACCESSIBLE DATA BASE CREATED BY THE SHARING OF INFORMATION ON THE INTERNET. CYBERSPACE: TERM ORIGINALLY USED BY WILLIAM GIBSON IN HIS SCIENCE-FICTION NOVEL ‘NEUROMANCER’ IS A CONCEPTUAL SPACE CREATED BY COMPUTER MEDIATED TECHNOLOGY. INTERFACE: POINT OF EXCHANGE OF INFORMATION BETWEEN HUMANS AND MACHINES. AFFORDANCE: THE QUALITIES OR PROPERTIES OF AN OBJECT OR SERVICE THAT HINT AT ITS POSSIBLE USES OR MAKE CLEAR HOW IT CAN OR SHOULD BE USED.** VIRTUAL COMMUNITY: SOCIAL AGGREGATIONS THAT ALLOW PEOPLE TO HAVE DISCUSSIONS AND FORM RELATIONSHIPS IN VIRTUAL SPACE CREATED BY COMPUTER MEDIATED TECHNOLOGY. MINDFULNESS: “MINDFULNESS IN ITS MOST GENERAL SENSE IS ABOUT WAKING UP FROM A LIFE ON AUTOMATIC, AND BEING SENSITIVE TO NOVELTY IN OUR EVERYDAY EXPERIENCES.”-DANIEL J. SIEGEL. (SOURCE-HTTPS://POSITIVEPSYCHOLOGYPROGRAM.COM/WHAT-IS-MINDFULNESS-DEFINITION/) REAL-LIFE:DESCRIBE EVENTS, PEOPLE, ACTIVITIES, AND INTERACTIONS OCCURRING OFFLINE; OR OTHERWISE NOT PRIMARILY THROUGH THE MEDIUM OF THE INTERNET. * Recent immigrants (also known as newcomers without refugee status), are landed immigrants who have come to Canada up to five years prior to current date, (source: newyouth.ca) **In 1988, Donald Norman appropriated the term affordances in the context of human-machine interaction to refer to just those action possibilities that are readily perceivable by an actor.Through Norman's book The Design of Everyday Things, this interpretation was popularized within the fields of HCI , interaction design and user-centred design. It makes the concept dependent not only on the physical capabilities of an actor, but also on their goals, beliefs, and past experiences. /12 LIST OF FIGUR ES /13 Fig 1.Conceptualizing the context of Research(April, 2018,Author) Fig 2.Redefining Maslow’s Hierarchy of Needs(access date December 2017, source: www.whatsthepoint.com) Fig 3.Factors influencing design process(February 2018 ,Author) Fig 4.Wordlens(access date April 2018, source:https://mashable.com/2015/01/14/google-translate-wordlens/#lm9V23lQJOqc) Fig 5.Conference room where the workshop was held(July 2018,Author) Fig 6.Images of participants at the ‘CHIT CHAT CHAI’ workshop at PICS.(July 2018,Author) Fig 7. P.osters of the workshop at Surrey Central Station.(.(July 2018,Author) Fig 8.Images of participants at the ‘CHIT CHAT CHAI’ workshop at PICS.(July 2018,Author) Fig 9.Presentation at the ‘CHIT CHAT CHAI’ workshop(July 2018,Author) Fig 10.Illustrated notes submitted by the participants at the workshop(August 2018,Author) Fig 11.Examples of word-clouds created based on the frequency of words used by participants.(August 2018,Author) Fig 12.’Easyimmi’, a map-based way finding application designed to help immigrants explore a new city based on information provided by culturally similar users.(September 2018,Author) Fig 13.1-2.Images of participants at the ‘Share your city project’ held at Emily Carr University of Art + Design(November,2018,Author) Fig.14..Images of presentation slides and participants at the ‘Share your city project’ held at Emily Carr University of Art + Design (November 2018, Author) Fig.15. Key issues with previous prototype(December 2018,Author) Fig.16.(top)-previous tab with “like, follow and comment option” (bottom)-low-fidelity sketches of network visualization(December 2018,Author) Fig.17User-testing on participants according to given scenarios using paper-prototypes of Immigreat application screens(February 2018, Author) Fig.18.Tentative Business model (Trampoline : RADIUS LAB project*, March 2019, Author) Fig 19. IMMIGREAT log-in screen ,(March 2019, Author) Fig.20. Value Proposition and testing human centred design methods(Trampoline : RADIUS LAB project*, February 2019, Author) /14 /15 EXTERNAL INTERNAL Fig.1.Conceptualizing the context of Research (Author) I N T R O D U C T I O N Communication platforms such as Presently, as of March 2019, 55.6%** of Thankfully you exist in a time and books, radio, cinema, and television the world’s population has the privilege space where your cultural homeland have all been a trigger to social of easy access to information exchange and people scattered around the world revolutions in the past. However, we are on a decentralized and participatory who are culturally similar to you are presently witnessing and actively platform made possible by the Internet. nestled in an all-inclusive bubble of participating in the all-encompassing The Internet has opened doors for cyberspace. This ease of access, which social revolution, yet, as the founder of another form of existence in the virtual the present generation has the Fiverr.com , Micha Kauffman states in dimension, what we often refer to as privilege to enjoy, gives a new his article for Forbes, “today almost ‘Cyberspace’. dimension of existence. A new space. everyone and everything is just a digital Can this space be an opportunity to handshake away.”*(2012) help dispersed immigrants access The roots of today's digital/social Imagine yourself in a new place, very culturally relevant knowledge in media revolution first began in the different from where you grew up. You matters of geographic relocation?Can 1960s when it was discovered that may be here for many reasons. the cyberspace be that third node of computers can be connected via the Everything is new and fascinating! But, connect that gives you cultural ARPANET. Further developments in the if you stay long enough, slowly this comfort whenever and wherever you computer-aided communication feeling of newness fades away and you need it and help make real-life technology paved way for the Internet. start having a feeling of disconnect communities stronger and more The Internet rapidly bridged the gap instead. A sudden fear that everything meaningful? between the producers of public you grew up with, sights, smells, information and the consumers of the sounds, tastes are becoming unfamiliar. same. *https://www.forbes.com/sites/michakaufman/2012/10/05/the-internet-revolution-is-the-new-industrial-revolution/#2a2002f47d5b **https://www.internetworldstats.com/stats.htm /16 Existence in Cyberspace Virtual Community building, how ‘real’ is it? Very much like 'real-life', in the virtual world, we create an identity and we exist in the form of clusters or communities So how does one form communities in cyberspace? based on interests, commonalities, likes or dislikes. The word community comes from the Latin word communis, Here, our identity is not based on physical markers unless we which means "shared in common”(source:Wikipedia). chose to make them seen. Howard Rheingold*, a critical writer Unlike 'real life' communities, geographic proximity, of modern communication media, clarifies that “We cannot see physicality, and ethnicity cease to be factors that are shared one another in cyberspace, gender, age, national origin, and in common for creating ‘Virtual communities’.(a term coined physical appearance is not apparent unless a person wants to by Rhiengold) ‘Virtual communities’ are formed based on our make such characteristics public.” (1993,p.26). What then is choices. As Rheingold (1993) observes: “‘virtual communities our identity beyond the pre-determined realms of attributes of treat them[users] as they always wanted-as thinkers and physicality and ethnicity? Political theorist , Darin Barney, transmitters of ideas and feeling beings, not as carnal helps us understand human identity by introducing us to a vessels with a certain type of appearance and a way of different set of identity markers. Barney (2004) explains, walking and talking(or not walking and not talking)” (p.26) It “When we name something we identify it, by classifying it with is often argued that ‘Network’ communities are pseudo other things that it is like, and apart from other things that are communities that weaken ‘real’ communities and may unlike.”(p.143) Thus according to Barney, identity is appear to be meaningful but instead isolate us from the ties associations of similarity and dissimilarity. This relatively fluid of genuine interactions that are supported by geographical concept of identity can help explain what he calls ‘Network proximity. Identity’ that marks one’s presence in cyberspace. The idea of The shortcomings considered by Barney (2004,p.160) are, inherited identity ceases to exist in cyberspace due to the firstly, dislocation and disembodiment results in no sense of non-existence of its physical form. Instead, it becomes a belonging to a place or with people, which is crucial for a dynamic blend of who we are and constantly changing notions robust community experience. Secondly, withdrawal from of who we want to be. Barney**(2004) observes, “Postmodern real life experiences causes isolation in the offline world. identity is artificial, fluid, contingent, multifaceted and Thirdly, social interactions may be so customized to suit mutable.”(p.151) ones wants that platforms for general interest discussions So, in cyberspace, you can be whoever you want to be and you may soon diminish. have the freedom to create ‘pseudo identities’ This may give rise to a dystopian fear that ‘virtual people’ are not ‘real people’. However, platforms such as Wikipedia, twitter, facebook, and Instagram thrive due to this trust amongst virtual peers.Also, we are quick to associate anonymity with immorality. Being anonymous online does not mean one is untraceable anymore. You are still accountable for your virtual identity and possibly, identity fabrication maybe a little overrated. However, the difference here is that our community building is no longer based on geographical proximity. As it is in real life, one cannot live in isolation in cyberspace. Cyberspace is an Fig.2.Redefining Maslow’s Hierarchy of Needs (source: www.whatsthepoint.com) opportunity for conversations and thus a potential space for community building. Communities share intent, belief, resources, preferences, needs, and risks, but primarily thrive by sharing conversations. *Rheingold, H. (1993). Chapter 1 and 2. In The Virtual Community; Homesteading on the Electronic Frontier (pp. 1-64). New York: Harper Perennial. This book questions whether a distinction between "virtual" communities and "real-life" communities is entirely valid when our “real-life” identities are almost indistinguishable from our “virtual” identities. In fact, he argues that one can be more “real” and choose to communicate upon the virtual common ground. Rheingold also discusses the far- reaching implications of technology on our social constructs. ** ** Barney, D. (2004). Network Identity. In The Network Society (pp. 143-175). Polity Press. In this chapter, Barney discusses the emergence of global information technology and its effect on identity. /17 Lastly, the cyberspace promotes minimal moral binding and As designers, it is important that we imagine the future of thus promotes irresponsibility. These arguments are based globalized societies and how we might mindfully contribute on the earlier mentioned assumption that when a person is to building them (see glossary of terms). unaccountable he is immoral. The two may not be correlated At present we, as the users of the internet, are networking at all. Rheingold’s article provides us with a clearer picture of on collaborative knowledge cyber pools and building trust the reality of online communities. His documentation of amongst our peers and creating a sense of openness in being part of one of the pioneer virtual community called the these virtual communities. Innovations, such as wikipedia, Whole Earth ‘lectronic Link (abbreviated as WELL-a google-maps etc. in cyberspace are harnessing the potential computer-mediated conferencing system for public of knowledge databases and connectivity. However, while conversations and exchange of private email) provides us with designing these platforms there are certain affordances that insightful observations that are free from over-generalized dictates its usability. prejudices against virtual communities. His vivid descriptions Affordance-a term coined by J.J Gibson in 1999 and of relationships that he forms in cyberspace and their effects popularized later by design guru Don Norman, plays a key on his real life makes seemingly dystopian fears regarding factor when one questions the design of globalized services virtual communities seem unwarranted. Additionally, it is and systems. Affordance determines inclusivity and difficult to draw hasty conclusion knowing that ‘real’ exclusivity, and also the users and the usability. So who are communities do not guarantee meaningful connections either. we including in future societies and who are we excluding? Barney(2004) addresses network community as being In his book, ‘Ethnopolitics in Cyberspace’(2010) , convenient since: “they are mediated by devices that are Geopolitical researcher,Dr.Robert Saunders optimistically accessible in the private sphere of home, and because points out that, “Cyberspace offers a great promise for the networks enable 24-hour asynchronous communication-are preservation of identity and national culture. Through also often presented as more convenient than other forms of computer-mediated communications, nations have the community engagement. It is often suggested that virtual ability to maintain and reinforce their identity in new and communities are more meaningful than other forms of a compelling ways. Anthems, legends, genealogies, histories, community because they are volitional (i.e. people seek them photographs, manuscripts and other tangible assets of out).” (p.160) national culture are being protected, distributed and accessed in cyberspace. The internet in conjunction with Mindful Globalisation and affordances other information technologies such as satellite television and inexpensive mobile phones has significantly contributed Now that we have established how one chooses to exist in to the so-called ‘death of distance’, thus lessening the need cyberspace, let us now consider the ‘real-life’ scenario of for individuals or communities to have face to face contact globalization. According to one of the definitions proposed by in order to build and maintain strong ties. These UNESCO*, globalisation is “The acceptance of a set of technological advances have been especially welcome economic rules for the entire world designed to maximise among stateless nations, ethnic minorities, and dispersed profits and productivity by universalising markets and immigrant communities who have historically lacked access production, and to obtain the support of the state with a view to many of the tools possessed by elites acting in the name to making the national economy more productive and of nation-states.” (p.58) competitive”. One may often forget, with this limited What you may ask now is, why should we care? definition of globalization, are the human element associated Vancouver is a cosmopolitan city and is ranked amongst the with it. top most livable cities around the world. A truly ‘global city’ With globalization comes human relocation and dilution of recent statistics show that 52% **of the city’s population long-established ‘real-life’ communities and the need to has a first language other than English, this means that the integrate into different ones. The term ‘globalisation’ city is a welcoming haven for many culturally diverse indubitably sparks the image of widespread standardization in immigrants. one's mind and cultures to disappear into a future ‘Global village’. Much like natural selection in evolution, cultures that cannot thrive, fade away. *http://www.unesco.org/new/en/social-and-human-sciences/themes/international-migration/glossary/globalisation/ **Statistics Canada. 2017. Greater Vancouver, RD [Census division], British Columbia and British Columbia [Province] (table). Census Profile. 2016 Census. Statistics Canada Catalogue no. 98-316-X2016001. Ottawa. Released November 29, 2017. /18 However, a survey by Vancouver foundation in 2017 shows that 1/4 ***of its people find themselves feeling more alone that they would like to be. So are we shying away because of our cultural differences instead of celebrating them? The problem of feeling isolated is real, and these are not the numbers you wish to associate with ideal future cities. It is when you do not feel accepted that you start to distance yourself from the company of others and society. Can cyberspace be that third node of connect to build upon? To form virtual communities that provide you with the strength of weak ties, a concept illustratively discussed by Sociologist, Granovetter, in his book The Strength of Weak Ties: A Network Theory Revisited.(1983).Maybe this can give you the cultural comfort whenever and wherever you need it? Can it help make our real-life existence and societal integration stronger and more meaningful? This led me to my next step, to try and have a better understanding of all the services newcomers presently rely on to look for information during their settlement process. /19 fdp.troper-egagnE-tcennoC-FV/selif/egagnennoc/semeht/lla/setis/ac.noitadnuofrevuocnav.www//:sptth ,7102,revuocnaV orteM fo yevruS A-egagnE & tcennoC,1 hpargaraP,sgnidniF yeK:ecruos ***Key Findings,Paragraph 1,Connect & Engage-A Survey of Metro Vancouver,2017, https://www.vancouverfoundation.ca/sites/all/themes/connengage/files/VF-ConnectEngage-report.pdf 1/4 OF VANCOUVERITES Find themselves feeling more alone than they would like to. /20 Fig.3.Factors influencing design process(Author) /21 The research led to some key insights with respect to the problem space and directed towards the precedent review. These insights were based on: >The current platforms that immigrants use to rely on for information? >SWOT analysis >Barriers to entry and design opportunities (i.e. patterns or any issues that are not being addressed?) >Possibilities of a virtual platform. PROBLE M SPACE & PRECED ENT REVIEW With reference to the current media context, there are a number of resources for newcomers to choose from to find information about settling into a new country.The most popular are facebook groups to share information. However, it is important to note the risks attached to such platforms with regards to privacy and manipulation. Personal information can be used for many reasons on platforms such a facebook, and the user may or may not be the beneficiary. There are many websites and Apps available that cater to immigrants in a host country. Websites such as Quora (an example of computer mediated communication can help answer a wide variety of questions. Although these forums are popular, answers are not received in real time. Wordlens (Fig.4) is a Google application that helps translate road signs to your language of choice in real time. This is one of the most advanced examples of technology taking advantage of a networked data pool. Meetup is an app and a website that brings together like minded communities virtually and that can extend to real-life meetings as well. Existing official immigration website by the Govt. of British Columbia, are informative and extensive. However, more work needed here to prove due diligence and focus on being sensitive to specific immigrant groups. The most recent development as a digital resource is an application called Arrival Advisor, built by Peace Geeks and funded by Google.It was launched in April 2019 and is only available in the province of British Columbia. It is a guide to aid newcomers get through various paperwork necessary to settle in Canada and understand the Canadian Society.Arrival Advisor goes a long way when it comes to solving immediate problems faced by newcomers , however, it lacks the opportunity to build networks and create a sense of acceptance of one's own cultural traditions and how to balance the transition. From the precedent review, it is apparent that while the immediate needs of newcomer immigrant communities are partially served by multiple sources, there was a lack of resource to rely on when it came to the cultural and social integration faced during the transition. This led to the first phase of primary research. To understand the problem space better, I got in touch with an NGO in February 2018. PICS or Progressive Intercultural Community Services Society.PICS is a non-profit society that provides settlement services to assist new immigrants to Canada. It is located in Surrey and has been serving the community since 1987.PICS organizes many workshops and discussion sessions for new immigrants to Vancouver and greater Vancouver area to educate them on various topics such as education, taxes, healthcare etc. Fig.4.Wordlens(source:https://mashable.com/2015/01/14/google-translate-word-lens/#lm9V23lQJOqc) /22 Fig.5-8(clockwise) 5)Conference room where the workshop was held.(Author) 6)mages of participants at the ‘CHIT CHAT CHAI’ workshop at PICS.(Author) 7)Posters of the workshop at Surrey Central Station.(Author) 8)Images of participants at the ‘CHIT CHAT CHAI’ workshop at PICS.(Author) /23 With help from Dr. Kang, (settlement Program Manager at PICS ) and Ms.Kamaljeet Bharya (Settlement Counsellor) a better understanding of the kind of formation that newcomers seek in settlement NGOS was gathered. Additionally, it was also important to understand the various services similar settlement NGOs provide for their members and recognize the potential for design opportunities. The specific needs of the community were studied and how these needs are different and in some cases similar to needs of other groups such as more settled immigrants, refugees, and the general population. These needs include: >Access to employment, including higher rates of unemployment, >Poor recognition of foreign diplomas, certification and work experience, >Education system not adapting to the diversity of the population (at the level of the educators), >Inadequate support for parents and students to know how the school system works here(in terms of how different the education system is), >Need for more affordable housing, >Services offered by large organizations do not reflect the diversity of the population nor the individualized needs of the community member, >Significant language barriers for non-official language speakers Additionally, when it came to social integration, most newcomer families are transnational, meaning that they maintain connections across borders, with family and friends.This creates a constant comparison between the lives they live in a new country and the one they had back home. They find themselves constantly balancing the need to preserve values and practices from the home country and fitting in with practices and values in the new country.It is most common to find youth figuring out “who they are” – balancing their heritage and their roles in a new society since they tend to acculturate faster than their parents, creating stressors within the family. Changing roles for men and women and also of different members of the family become apparent By the end of summer 2018, a workshop was organized at PICS called 'CHIT CHAT CHAI’ to have a deeper understanding of the problem space.It was held in the community center itself. It was scheduled from 10 am to 12 noon on the 26th of July 2018. Posters such as the one on the left were stuck near the community centre as well as other relevant locations. Electronic fliers were also personally emailed to some of the community centre members.The workshop was created keeping in mind a casual atmosphere where the participants felt that it was more like a social gathering than a workshop. Participants were provided with light refreshments. The total count of participants that attended the entire time of the workshop was 12. The community center helped in arranging childcare for some participants. A student-volunteer who was a translator was also assigned. Most participants were of Indian origin since the community center is located in a primarily Indian locality. Other ethnicities were also welcome, however, this helped me focus my research on a specific ethnic group. After a brief presentation regarding the interests of the research and about the workshop, participants were given invitation and consent material. They were also required to sign a media release form. “CHITCHAT CHAI” -THE Fig.9..1.Presentation at the ‘CHIT CHAT CHAI’ workshop.(Author) /25 Fig.10.Illustrated notes submitted by the participants at the workshop(Author) Fig.9..2.Presentation at the ‘CHIT CHAT CHAI’ workshop.(Author) The workshop was conducted in two parts. PART 1: Where do you find information related to immigration and settling down in a new country? Then they were invited to share where they find information related to immigration and settling down in a new country with reference to different categories i.e -Family, -Friends, and acquaintances, -Community centers/NGO’s and Government offices, print media, -Apps/online networking and others. They were asked to then clip them together in order of preference. PART 2: Then and Now: Participants had to illustrate their social life 'then'(homeland) and 'now'(after immigrating to a new country). Participants were encouraged to use a variety of methods to express this and were provided with stickers, colored pens, paper cut outs and various craft material. Much was observed in the process. Data was collected in the form of hand-written cards and illustrations created by the participants themselves. Note-taking was also a primary part of the data collection process. Some participants gave consent to being photographed. Additionally, some of them gave consent to using pseudonyms for direct quotes. Although ethically similar, these participants had varied cultural and socio-economic backgrounds, as well as age groups, which made the workshop quite fruitful and informative. /26 PRIMARY RESEARCH ANALYSIS The workshop was designed in such a way that People have seemed to rely on information at it would help identify and analyze a few key places of worship, counsellors, language points. schools, other NGO’s and even park benches! Additionally to have a wider understanding of Some also mentioned facebook, yelp and the already existing platform for community craigslist. It seemed that most relied on building that recent immigrants physically existing communities as use. It was designed to identify pain points that compared to virtual ones. However, the idea of recent immigrants have with regard to culture being part of a virtual community was not loss and whether they have been adequately uncommon. Neither was the idea of depending addressed and which platforms of community on crowd-sourced knowledge. Everyone in the building that were already popular and also the room seemed to already have access to a ones that had potential. The data collected was smartphone, but it seemed that this potential exclusively qualitative than quantitative in was not being fully recognized. Why was this nature. To better visualize my analysis, the so? data was visualized in the form of word clouds. The group that participated had a variety of The clouds helped to understand the human questions with regard to immigration. jobs, network one relies on. Family is the most policies, schools, transport, pension laws, important. Some chose to be more specific taxes, housing etc. While they all had shared about the family member and the kind of help concerns, they had different approaches to that they received. It is understandable that them. Many seemed to have already contacted new circumstances bring families closer NGO’s and government offices for help. They together. Conversations led to ask, what if the seemed to agree that the process was family is far away? Friends and colleagues were confusing but it was reassuring to know that also popular answers and so were neighbours. they had support. But somewhere mid-way in the workshop, complete strangers began to help each other and share their experiences. In fact, it seemed that the ability network and help others were in itself rewarding. People had networks that they wanted to share and felt a sense of happiness not only in finding networks but in providing them too. It gave them a sense of empowerment. What seemed to become apparent is; was there a way to visualize these networks better and to share them in a more accessible format. The mobile network of cell-phones and the accessibility of the internet were two easy nodes to build upon. /28 Fig.10.Illustrated notes submitted by the participants at the workshop(Author) Fig.11.Examples of word-clouds created based on the frequency of words used by participants.(Author) /29 /30 PHASE 1(PROTOTYPE DEVELOPMENT) The primary research analysis led to To log in to the application the user had to fill developing a tentative platform as a working in their standard personal information such as base for the final design.This prototype was Username, age ,sex etc.Additionally, the log-in designed keeping in mind the following key also required the user to fill in the following attributes: information. Native country(drop down menu with options) 1)Culturally relevant: which implies that it Date of arrival empowers the users cultural ideals of everyday Reason (drop down menu with options) experiences. (* optional for signing up)Based on what the 2)Easily available: It was important to identify user fills in the application will sort and ensure the population and position it in such a way that users can interact with those of similar that the users can have access to it whenever cultural background as per their mentioned they wish to. native country . 3) Adaptable: means that even though it is They can then browse through maps based on specialized for certain immigrants, it has the different categories such as food, shopping, scope to modify for other such populations. community meetups, grocery etc. The information that they receive will have more This initial medium-fidelity prototype of an probability of having cultural validation application was a platform for newcomers to depending on the trust amongst virtual peers. browse and share maps based on their cultural i.e if you were Malaysian looking for a certain interests. type of community experience your ethnically Fig 12 shows the wireframe for this similar virtual peers may be able to guide you application, and illustrates the UI of the to it. Additionally you can choose to create application.’Easyimmi’, a map-based way your own map and share it. You have the finding application designed to help option to follow and like your peers too. immigrants explore a new city based on Additional feature would include real-time information provided by culturally similar language translation and direct peer to peer users. support. This platform could be used by newcomers to connect with one another to share ideas and This tentative design was it was helpful in the experiences. ideation to the platform. Later phases included analyzing this platform and recognizing alternative approaches. /32 EAS Y IMM I Fig.12.’Easyimmi’, a map-based way finding application designed to help immigrants explore a new city based on information provided by culturally similar users. (Author) /33 Loading Homepage/User Profile Log-in Page/User Info Tab with follow and Chat feature Way-finding modifier Translation,Visual and verbal Browse Map /34 Fig 13.1.Image of participant at the ‘Share your city project’ held at Emily Carr University of Art + Design (Author) /35 PHASE 2(TESTING AND FEED-BACK LOOP) The most important feedback received from With help from a group of Graduate students the a few potential users during the first phase in the MDes 2017-19 cohort at Emily Carr of testing the design prototype is that the University of Art + Design the idea was further design lacked: tested via a studio experiment called the “Share your City-Vancouver Project”.13 out of A) Tangibility of a real-life community 17 students in the cohort were newcomers to Canada. This project was designed to B) Feelings and emotions associated with a real understand the kinds of stories people wished life community to share and read about when there are new to a city. It was found to be quite insightful. C) Nuances of a real-life community. Participants were given a map of Metro Vancouver and were asked to locate spots around Vancouver that reminds them most of So far, the designed platform consisted of home and pin them on maps given to each. groups of people (having similar cultural These spots were based on cultural nuances of backgrounds) allowing them to share their their homeland such as: favourite spots in the city via a map sharing Tastes application and this way grow followers and Systems popularity. Symbols Soon it was realized that what the design Languages considered secondary, was exactly what recent Smells immigrants are looking for, the tangibility of a Beliefs real-life community.It was important to Habits explore this idea further, and not simply Sights conclude that this cannot be possible in the Sounds virtual form. /36 Participants were given 15 mins to locate them. The maps were then cut up into 10 parts and randomly distributed till each person had a collection of pieces and could create a collage of a map. Then they were, invited to sit around a table and discuss their later maps. Every map around the table consisted of a morphed version of the owner's original map intermingled with the story of someone else around the table at random. Everyone talked and shared stories about home and Vancouver city, things that fit and things that do not. By the end of the session, everyone seemed to know each other and the city better: where the city smells like a Hunan village and where to find authentic Ecuadorian food. This session helped in realizing that it was important not only to map out these spots on a map but also to share the personal story behind them each. Can there exist a platform that took advantage of the accessibility of a virtual community and the embodied connect of a physical one, making the knowledge exchanged more relevant? Fig.13.2.Images of participants at the ‘Share your city project’ held at Emily Carr University of Art + Design (Author) /37 Fig.14..Images of presentation slides and participants at the ‘Share your city project’ held at Emily Carr University of Art + Design (Author) /38 /39 USER-TESTING, LOGICFLOW AND RE-DESIGN The studio explorations led to further re- What the previous design considered designing of the application that was initially secondary and comfortably contained in a proposed. During this process, the need for the narrow tab on top of the screen for users to application where one could incorporate assess how many people “like, follow and understandings of empathy, virtual comment” became the most important aspect communities, and culture was felt. in the redesign of the application. Previously, the application was a map sharing platform that was populated by culturally similar immigrants when they travel to a new country and could share and browse maps. It now became important that through the application the users could visualize their progress through a certain time period of moving to a new city. The analysis would be based on the user's feelings and how much the user's network has grown since. The need for the user to visualize their network of friends, family, colleagues, strangers etc. better, needed to be incorporated (just like how one feels to be sitting around the table with them. As the user's network grows, more chairs are added to the table.) This visualization was necessary to serve as a reminder to assure that there is support the user can reach out to. /40 Fig.15 Key issues with previous prototype (Author) Fig.16. (top)-previous tab with “like, follow and comment option” (bottom)-low-fidelity sketches of network visualization(Author) /41 Sharing and browsing maps still remain key A secondary feature that was considered were aspects of the application, but the people and prompts that the users can use to track their their stories behind them were now more mood over a period of time,This helps the user important. The application allows the user to understand how they are feeling and have felt. browse through stories that people who are This may make the user feel a sense of culturally similar to the users have shared. assurance or empowerment if they see that they are doing better or prompt them to actively seek support if not .However during Some of the primary features of the application user-testing, this feature seemed intrusive and are: distracting as users could not accurately a) Users can filter maps according to the describe the exact mood they felt and ‘mixed- experiences they wish to seek in the new city, feelings’ was the usual answer. This made the i.e. experiences of smell, tastes, sounds etc. ‘mood-tracker’ redundant. b)They can follow other users and add them to their network, c) They can virtually contact them via the app, Participants also wanted to see more options d) Users can request to meet them in real-life when it came to “culture-categories” i.e taste, e) The application is designed to make meet- smell, sound, sight etc. ups in groups very convenient.ie easy selection It was felt that an ‘other’ tab needed to be and creation of virtual groups and filtering added to make the idea of culture more fluid. availability of connected users for meet-ups. (avoiding it from becoming a dating app). f) Lastly, users can request other users to form The name of the application was changed from virtual groups to share commonalities. ‘Easyimmi’ to ‘Immigreat’ Participants during the user-testing were given different personas and scenarios. During the testing, it was felt that being able to connect in groups instead of one on one meetup was found to be successful. Participants were more relaxed, felt encouraged to share their information and required lesser information about the other users for them to connect. /42 Fig.17..User-testing on participants according to given scenarios using paper-prototypes of Immigreat application screens(Author) /43 /44 Fig.18.Tentative Business model (Trampoline : RADIUS LAB project*, March 2019, author) *Trampoline, a refugee livelihood program, is a12-week program for people who have an idea for a social business or non-profit that will address problems faced by refugee and newcomer communities in Surrey.It is funded by The City of Surrey, Surrey Local Immigration Partnership, SFU International, Innoweave, Mowafaghian Foundation, and The Ministry of Social Development and Poverty Reduction /45 Tentative models of FUNDING GENERAL CONSIDERA TIONS Opportunity to meet in real-life: i) Advertising 1) Free, But With Ads (In-Service Advertising) 2) Sponsorship (Incentivized Advertising) ii) User-funding 1) Freemium (gated features) 2) In-service Purchases (Selling Physical/Virtual Goods) 3) Paid to access (Costs Money to Download) iii) Blended- model Step 1-BUILD USER-BASE Step 2-RELEVANT LOCAL ADVERTISING Step 3-ULTRA PREMIUM PAYWALLS The platform provides with the opportunity for users to connect face to face in real life.One of the features of the platform is to promote group activities and meetups instead of one on one meet up. The choice to meet up in real life depends on the users, as well as to share any contact information via the app (users can choose to connect via the app or if the user chooses to share personal contact information) Additionally, users have ‘user rating’ on the app, based on the frequency of their activity and how useful the information they share is for other users.This will help determine the credibility of the user. Additionally, users can report fraudulent activity. Concerns regarding privacy: Online privacy is a cause of concern for many and rightfully so, since it involves having to disclose your personal information that is placed in ever-increasing number of databases that can be accessed by a number of other companies.While tech companies argue they need personal information to offer individualized services, they often fail to strike a balance between invading privacy and providing targeted user-customized advertising and fighting to grab the users attention but not being able to hold on to it with non-relevant advertising. Privacy preservation and relevant local advertising would be very important for an application such as this, especially because of the user-base in concern. Some of the ways in which user privacy can be respected is by understanding how much information is required for a user to provide to be able to use the application. This in turn can also help build trust amongst users.Any contact information that is shared will the user’s discretion and not a requirement. Restricted collection of data on individuals, requiring consent from them before gathering information, allowing customers to opt out of the service, providing consumer access to correct information, and requiring security of those databases would be important steps to ensure user privacy. /46 This thesis presents the application in its preliminary stage of research and testing of its design.The application will be further developed at the RADIUS lab.* *RADIUS is a social innovation hub based out of the Beedie School of Business, SFU /47 08 CONCLUSI ON Cyberspace has many attributes, and is essential to recognize that accessibility is one of them. An important question to ask is, can this ease of access be that third node of connect to build better virtual communities that can give you the cultural comfort whenever and wherever you need it, and in turn make 'real-life' communities stronger and meaningful? And can this comfort make 'real -life' social integration for newcomers easier? My work helped me gain a deeper understanding of the risks and benefits involved in building virtual communities and their effects on new immigrants. The idea of this research is not to build isolated clusters of virtual communities that shy away from real interactions, instead, it is to help users visualize a network of peers they can depend on for culturally relevant information when they find themselves in unfamiliar environments and do not have real-life communities to depend on. In conclusion I would like to share that during the course of my work, one of my professors passionately pointed out , "How can you feel you are sitting around a table with friends in the virtual world?" It is my understanding now, as a designer, the question to ask is, rather than if we can, whether we should create a table of friends in the virtual world. There are many risks involved with the idea of building virtual communities, but the benefits of the internet and its reach must not be overlooked.The application may not the solution to breaking barriers of social segregation and help solve the complexities involved in social acceptance, but instead it must be viewed as a modest step towards it. As Robert Saunders correctly observes, “One cannot experience the heat of the jubilant crowd, the eerie sense of connection that comes from a thousand voices chanting in unison, or the smell of one’s homeland on a spring morning on the internet-in other words the lived is still the exclusive property of real space”(2011, p.61) /48 FUTURE OF RESEARCH, *Trampoline, a refugee livelihood program, is a12-week program for people who have an idea for a social business or non-profit that will address problems faced by refugee and newcomer communities in Surrey. It is funded by The City of Surrey, Surrey Local Immigration Partnership, SFU International, Innoweave, Mowafaghian Foundation, and The Ministry of Social Development and Poverty Reduction /49 This project is currently in its incubation phase at RADIUS Lab,Trampoline* program (part of Beedie School of Business at Simon Fraser University.)The programme schedule helps to develop ideas, create business models, provide advice on finance , recognize and develop teams and work with advisors in similar areas of interest. It finally leads to a presentation pitch to potential investors or collaborators on May 7th 2019. The 3-month programme schedule is as follows: 1, Tuesday February 12th, 5:45-8:45 : Purpose and Value Proposition 2. Tuesday February 19th, 5:45-8:45 : Human Centered Design methods 3. Tuesday February 26th, 5:45-8:45: Advisor session 4. Wednesday March 6th, 5:45-8:45: Minimum Viable Product and Business Models- Room 418 5. Tuesday March 12th, 5:45-8:45: Business Model Canvas 6. WednesdayMarch 20th, 5:45-8:45: Advisor session- Room 418 7. Tuesday March 26th, 5:45-8:45: Finance and Modeling 8. Wednesday April 3rd, 5:45-8:45: Advisor session- Room 402 9. Tuesday April 9th, 5:45-8:45: Leadership and Team Development 10. Tuesday April 16th, 5:45-8:45: Design Challenge!! 11. Tuesday April 23rd, 5:45-8:45: Q& A and Co-working session, prepare for presentations 12. Tuesday April 30th: Your Final Presentations! Make an ask to potential funders and supporters with influence in the systems you are trying to change. /50 TRAMPOLI NE: RADIUS LAB Fig.19. IMMIGREAT log-in screen ,(March 2019, author) /51 Fig 20. Value Proposition and testing human centred design methods(Trampoline : RADIUS LAB project*, February 2019, author) /52 BIBLIOGRA PHY /53 McCoy, K. (2000). Information and Persuasion: Rivals or Partners? Design Issues, 16(3), 80-83. doi:10.1162/07479360052053342 Marcus, A., & Gould, E. W. (2000, August). Crosscurrents: Cultural Dimensions and Global Web User-Interface Design. New York: ACM Digital library Collins,H. (2010). Creative Research, The Theory and Practice of Research for the Creative Industries. New York: Bloomsbury Rheingold, H. (1993). Chapter 1 and 2. In The Virtual Community; Homesteading on the Electronic Frontier (pp. 1-64). New York:Harper Perennial. Publishing Plc Oppenheim,H.L(2013)Globalization, Mindfulness and Community. American Barney, D. (2004). Network Identity. In The Network Society (pp. 143-175). Polity Press. Jewish University, USA.Vol. V, No. 2Gl Kelly, E. P., & Rowland, H. C. (2000, May). Ethical and Saunders, R.(2011). Chapter 2. Ethnopolitics in Cyberspace: The Internet, Minority Nationalism, and the Web of Identity (pp. 58). Maryland: Rowman and Littlefield Publishing Group, Inc. Online Privacy Issues in Electronic Commerce. Business Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011). Social media? Get serious! Understanding the Functional Building Blocks of Social Media. Business Horizon, 54(3), 241-251. Granovetter, M. (1983). The Strength of Weak Ties: A Horizons, 43(3), 3. Retrieved from https://link.galegroup.com/apps/doc/A63736746/AON E?u=googlescholar&sid=AONE&xid=b9918659 Network Theory Revisited. Sociological Theory, 1, 201.doi:10.2307/202051 Best Practices In Supporting the Integration of Mullet, K. (2003). The Essence of Effective Rich Internet Applications. San Francisco, CA: Macromedia. Immigrant Families Through Small Ethno-cultural Fogg, B. J. (2003). Prominence-Interpretation Theory: Explaining How People Access Credibility Online. CHI: New Horizons,722-723. https://www.spcottawa.on.ca/sites/all/files/pdf/2010 Organizations. (2010, December). Retrieved April 24, 2019, from /Publications/Best-Practices-Supporting-ImmigranFamilies-English.pdf /54 ANNOTATED BIBLIOGRA PHY N.B. THE FOLLOWING HAVE BEEN REFERENCED AS ANNOTATED BIBLIOGRAPHY FOR PRELIMINARY RESEARCH. /55 Key Findings. (2017, November 29). Retrieved February 22, 2018, from https://www.vancouverfoundation.ca/ connectandengage/key-findings This current report continues the conversation that was started in 2012, revealing more about who is experiencing challenges of building “bonds and bridges” • Saunders, R.(2011). Chapter 2. Ethnopolitics in Cyberspace: The Internet, Minority Nationalism, and the Web of Identity (pp. 58). Maryland: Rowman and Littlefield Publishing Group, Inc. As book discusses the rise of cyber nations forming in cyberspace.Although, this concept remains largely debatable, what one may be compelled to wonder are the possibilities of inclusion the cyberspace provides for minorities and immigrants. • Barney, D. (2004). Network Identity. In The Network Society (pp. 143-175). Polity Press. In this chapter, Barney discusses the emergence of global information technology and its effect on identity. Barney emphasizes on the fact that network technology not only changes the way we live, but our combination of choices also determine who we are. In this technological network, identity is more than physicality, geographic location or other culturally imposed factors. What one may ask, is ‘Network identity’ truly disconnected from geographic location and cultural factors? within and between communities in Metro Vancouver. It also discusses groups that are prone to being more vulnerable to social isolation.Since 2012, the main obstacle people identify to participating has shifted from ‘not having anything to do’, to ‘not having enough time’. Has life speeded up in the last five years? Why aren’t we more aware of opportunities to connect? The survey does not discuss alternative methods but instead provides with factual data.With the explosion of connected devices and social media, we’re sure it has never been easier to find out more about recreational activities.We wonder if people know where to look, and are there other more conventional barriers – like time and money – prevent them from participating? • Rheingold, H. (1993). Chapter 1 and 2. In The Virtual Community; Homesteading on the Electronic Frontier (pp. 1-64). New York: Harper Perennial. • This book questions whether a distinction between "virtual" communities and "real-life" communities is entirely valid when our “real-life” identities are almost indistinguishable from our /56 • Fogg, B. J. (2003). Prominence-Interpretation Theory: referencing. McCoy, K. (2000). Information and Persuasion: Rivals or Partners? Design Issues, 16(3), 80-83. doi: • 10.1162/07479360052053342 The author mentions ,’Persuasive rhetoric is as simple as the boldface type highlighting a name when we scan a newsmagazine paragraph. But screen-based electronic media create both the opportunity and imperative for a far deeper application of persuasive rhetoric through interactivity, sound, and motion.’ The concept that interests me the most is if cultural persuasion can be used to draw attention to certain information. Data Management, processing and interpretation has often been considered as a dry and tedious task, however the process be made more compelling and relevant by using a persuasive cultural techniques? Explaining How People Access Credibility Online. CHI: New Horizons, 722-723. In this article Fogg discusses the credibility of websites; if users think a site and its information and services can or cannot be trusted. He discusses the ProminenceInterpretation theory which states that if something is made prominent on a site, the user will have a judgement. However the judgement may differ depending on assumption, knowledge and context. Thus these interpretations are highly influenced by the user’s culture. Profitability of a site depends on user involvement, site topic, user task and user skill. • Mullet, K. (2003). The Essence of Effective Rich • Marcus, A., & Gould, E. W. (2000, August). Crosscurrents: Cultural Dimensions and Global Web User-Interface Design. New York: ACM Digital library The text illustrates with interface examples of comparative websites and how they differ based on the culture dimension index, carefully dissecting values and yet not stereotyping.The author discusses many relevant habits of cultures very quantitatively instead of qualitatively. This helps to map out a clear image of how different communities interact with interface. It also helps to draw subjective conclusions to interfaces that appeal to certain communities simply because of the way that N.B. The following have been referenced as annotated they have been designed. bibliography for preliminary research planning. Since this is a project in progress, it will include in depth literature review and thus will require further Internet Applications. San Francisco, CA: Macromedia. The article talks of the positive connotations of ‘seamless, focused, connected and aware’ interaction of software which has now become a privacy threat in present times. Can interface design somehow help pave way for the opposite? Make users be connected seamlessly and aware of their digital footprints? • Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011). Social media? Get serious! Understanding the Functional Building Blocks of Social Media. Business Horizon, 54(3), 241-251. The text reflects an objective categorization of user generated information which one chooses to share on specific social interaction websites which I feel is a reference to how much it is relevant in different cultures. /57 APPENDIX /58 APPENDIX /59 APPENDIX /60 APPENDIX /61 APPENDIX /62 /63 APPENDIX /64 APPENDIX Excerpts from this document were discussed a the Tedx event on March 16th 2019 at Emily Carr University of Art + Design. /65 APPENDIX /66