@ e ODAY THE TYPES of services, forms Ter media, and methods of creation a designer will confront in their future career are as broad in scope as they are uncertain. It’s no longer reasonable to study only a discrete area of specializa- tion that may, four years later, be largely outdated. Design education has begun to focus more on fundamentals, design thinking, and design research, partly in response to this uncertainty, and with the belief that it will prepare students for unknown challenges. Specialization can’t be overlooked completely, though learning to learn independently and for life will prepare students to be respon- sive to the changes certain in today’s industry. Institutions must also adapt to these changes, as financial and physical constraints impact the delivery of cur- riculum; these rapid changes challenge decisions that assign limited resources to ever evolving needs. Meta-design offers a new way of conceptualizing how we teach, what we teach, and with what resources. Asa form of design practice, meta- design places significant emphasis on the process side of design, and the need fora model that is dynamic and adaptable. It involves the creation of socio-technical environments in which people can be cre- ative, and has been clearly characterized as the “objectives, techniques, and pro- cesses for creating [...] environments that allow the owners of problems to act as designers” [2]. Central to the concept of meta-design is that these environments enable users to “engage in informed par- ticipation rather than being restricted by the use of existing systems” [2]. Meta- design does not define a product or spec- ify an outcome; rather, it defines and designs the conditions for a process of interaction [2]. By focusing on the gen- eral structures and processes, rather than on fixed objects and contents, meta-de- sign seeks to better anticipate unforeseen changes, with an eye toward adaptation [4]. Christopher Hethrington Meta-designing Design Education Many of the principles upon which meta-design is based have pedagogical applications for post-secondary educa- tors, particularly in the context of art and design universities, where creativity and innovation are highly valued. I’ve often applied meta-design principles to my class curriculum, in a process that allows for improvisation, iteration, reflec- tion, adjustment to individual student strengths and challenges, and collabora- tion with both students and community stakeholders. While this method can pose many challenges to students who are more familiar with structured regimens, it encourages invention, autonomy, responsibility, and even play. All of these levels of engagement are central for developing the skills needed to prepare students for what Horst Rittel refers to as wicked problems [5], that are “ill- formulated, where the information is confusing, where there are many clients and decision makers with conflicting values, and were the ramifications in the whole system are thoroughly confusing” [1]. Meta-design principles provide tools for students in approaching design prob- lems, but also provide tools for instructors in teaching students about design. One important aspect of meta-design is the development of systems that enable the creation, evolution, and dissemi- nation of shared bodies of knowledge. systems + 31 John Thackara refers to this as conviv- iality, and quotes NYU law professor Yochai Benkler’s description of this com- mons-based peer production: We are seeing the emergence of anew mode of production, distinguishable from the property and contract-based modes of firms and markets. Its central characteris- tic is that groups of individuals successfully collaborate on large-scale projects following a diverse cluster of motivational drives and social signals—rather than market prices or managerial commands [6]. Wikipedia and open source soft- ware are some well-known examples of the results of meta-design. The Mozilla Foundation develops a wide range of open source computer applications, from web browsers and mail programs to some- thing called Jetpack. The Jetpack project was created to make the development of browser plug-ins and add-ons accessi- ble to a wider group, ostensibly facilitat- ing the development of these add-ons by