events login at eee Canada’s most expensive cities, which can limit people’s social activities and stifle new creative growth. Although this problem still plays a role in my project, | failed with this solution to truly explore the breadth of possible outcomes. By merely highlighting one function (searching by price) in an already established format, | limited myself and my project, which made further developing the concept into a community-chang- ing, interactive experience initially very frustrating. | had not yet embraced the “fuzzy end” of design — the beginning phases of Elizabeth Sanders and Pieter Stappers design process, illustrat- ed in Figure 3. [6] This stage includes the “many activities that take place in order to inform and inspire the exploration of open-ended questions.” [6] This front end is meant to be ambiguous and chaotic, with the final form of the deliverable often unknown. Because | had already tightly defined my problem (the high cost of living in Vancouver limits the cultural interactions people can have) and the form of its solution (a website listing events by price), it was frustrating to go back into the design and ask: “How can | improve people’s interactions with music in Vancouver?” “How can | make these interactions new, exciting and dif- ferent?” “How can the artists and the audience grow from one another?” Only once | let go of the standard format of an events site was | able to go back and explore answers to these questions. Opening up my design process to my peers was an important element in opening up my design’s application. The classroom environment helped facilitate conversation-based research and brainstorming sessions, which became a very fulfilling way for me to ideate (Figure 2). By becoming less possessive of my ideas, | was able to let them grow in interesting new directions. Mirroring modern trends in design research, | tried to include more public participation in the informing, ideating and conceptualizing of my design. [6]