Bf TRITACE@ Prevent 10. Ramipril Bf TRITACE' 25.5 Ramipril ¢Aventis Questa é una bozza di testi. Le figure sono puramente indicative del fatto che, nelle 4 | facciate, qualcosa -in i di pazienti e medici) Ci sara uno slogan GLI ANTIBIOTICI SONO UNA RISORSA PREZIOSA PER TUTTI NON USIAMOLI A SPROPOSITO Perché? ... * | potrebbero non funzionare pitt quando serviranno davvero € possono dare effetti indesiderati Figure 3 Package insert for a pharmaceutical product: 6 pt type set solid, printed in blue ink, challenges the best sighted people. Two sides of a 16 x 30 cm paper. involves an improvement of something tangible or intangible for the interested parties, a change that centers on people. This often involves changes in objects, habits and behaviours, and represents the most difficult challenge design- ers confront. The only way to face this chal- lenge is by involving representation of all people involved in different aspects of a project, so as to capitalize their collective intelligence, because as designers we do not work for clients and users; we work with them. [24] To do this, we apply a wide variety of design and research methods that support the work at four stages: 1) generation of ideas through an understanding of the problem, the objective, the users and the situation of use; 2) development of prototypes; 3) Implementation; and 4) Evaluation. [25] [26] [27] [28] [29] [30]. AN INFORMATION DESIGN EXAMPLE Working in Italy with Guillermina Noél for a campaign to reduce antibiotic abuse, the client gave us a model to use as a basis for our design. The key message of this model was: “Let's leave the physician decide when (the antibiotics) are necessary.” (Figure 5) This type of message positions the doctor as an authority, turning the patient into a passive receiver of an order. Our cover’s text (Figure 6) was simplified, to explain clearly which was the problem to contend with, as opposed to the mixed messages of the proposed cover. Our type of solution keeps present the limitations of people's cognitive capacity. However, making things easily understandable is not only a cognitive choice: Figure 4 Railway timetable from the UK. Easy to read and understand printed on good paper, it folds down to 7.5 x 10.5 cm and shows all the fast trains from London Paddington to Oxford and back. (Red bits in the original facilitated navigation) it is also an ethical choice, because it allows the user to feel competent and comfortable, and therefore respected and confident, in front of the information. This is emotionally important for the reader, because, deep inside, not understanding a text is like not understanding one’s environment, an indispensable condition for survival. Unfortunately, we were not able to convince the client to use just one message, not two: “The antibiotics can be good, but they can also be bad.” Defenders of antibiotics in the client's group did not allow that. At least we managed to simplify the cover's message. With regards to the inside, the proposed solution was as figure 7. We changed the brochure into a shared decision-making tool, something that supports a conversation between patient and physician, helping patients see that there were three possi- ble scenarios: 1, when the antibiotics are useless; 2, when it is better to wait two or three days to assess whether the infection is viral or bacterial; and 3, when antibiotics are required. Explana- tions follow each heading. The patient, in conversation with the physi- cian, is to understand under which conditions the antibiotic should or should not be used. Our final design (Figure 8) showed these three sce- narios clearly, as opposed to the sketch that was proposed to us, which had 14 paragraphs. This change brings to mind the concept of the design- er as “transformer,” coined by Michael Macdon- ald Ross and Robert Waller when working at the Open University in England in the late 1960s [31]. QUANDO SERVONO Figure 5 "There will be a slogan’ "Antibiotics are a precious resource for everybody’ "LET'S NOT USE THEM WRONGLY ' “Why? 2.2" "Because they might no longer work when they would really be necessary, and could produce undesirable side effects’ "LET'S LEAVE THE PHYSICIAN DECIDE WHEN SHOULD THEY BE USED' Our solution was designed in the context of seeing the relation of the physician-patient as a social exchange, instead of a top-down authoritarian situation that requires obedience instead of v. This alternative mode of communication based on mutual understanding is ethical, has deep implications for human relations, personal responsibilities and social life, with all the sharing that it implies. In addition, research shows that when patients understand the reasons for their therapy, adherence to treatment and health outcomes improve. This design process can be summarized as follows: 1. Define with clarity and precision the main objective of the project (in this case, reduction of antibiotic abuse aimed at reducing the development of resistant bacteria). 2. Understand why the problem comes to exist (in this case why physicians prescribe an antibiotic even in cases where they know that it is not necessary or useful. This requires understanding social and other factors that affect their decision). 3. Understand the needs, perceptions and expectations of the full spectrum of users (in this case healthcare providers, patients and families). 4. Plana set of tools (Figure 10) that make use of the different opportunities that exist to make an impact on the current situation and achieve the stated objective (in this case: a) a brochure/ prescription fold-out to help the dialogue between physicians and patients, b) a pocket size brochure to leave in waiting rooms and - FH ODO oO DM =z=owxe Aa FP f= OF Zz H