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Game-Play and Dialogue Synthesis in an RPG
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Author (aut): Lin, Charles
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Degree granting institution (dgg): Emily Carr University of Art and Design. Graduate Studies
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Abstract |
Abstract
This thesis details a design process that generates a synthesis between active-driven game-play and dialogue within a computer role playing game (RPG). I intend to generate a process where the player co-evolves with the narrative aspect of an RPG to increase his opportunity to engage and effect the narrative of the game experience. By introducing design methodologies into a game development context, I created adaptive tools through participatory design methods in order to better understand and alleviate points of negative friction during game-play in an RPG. My goal is to facilitate a smoother and more immersive game experience by combining game-play and dialogue together, with both spaces governed by the same cause-and-effect mechanism. |
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51 p.
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access
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Digital Origin
born digital
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DOI |
DOI
10.35010/ecuad:2732
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Use and Reproduction
This thesis is available to view and copy for research and educational purposes only, provided that it is not altered in any way and is properly acknowledged, including citing the author(s), title and full bibliographic details.
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Rights Statement
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Keywords |
Keywords
Psychology
Interaction Design
Design
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ecuad_2732.pdf9.03 MB
4229-Extracted Text.txt121.36 KB
Cite this
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English
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Game-Play and Dialogue Synthesis in an RPG
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application/pdf
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9472122
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