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Designing Games For Teaching Typography
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Author (aut): Khurana, Puja
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Degree granting institution (dgg): Emily Carr University of Art and Design. Graduate Studies
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Abstract
This thesis investigates interactive and engaging learning experiences to teach fundamentals of typography to anyone who otherwise does not have any formal education of typography. The thesis uses two different approaches to do so–one where learning outcomes and objectives are direct, and another in which they are indirect. The first approach explores games that can be used to effectively educate users about the fundamentals of typography, like anatomy of type by understanding the structure of letterforms, and classification of typography. The second approach investigates how an app might be used to learn about typography from a user’s surroundings. Design research methods include a studio-based approach, where evaluative testing and observational trials were core sources of insights. Other methods include interviews, surveys and precedent reviews. These insights further inform studio prototypes of varying fidelities and ultimately, final mockups for the proposed forms of engagement. Thus, this project hopes to make typography accessible to everyone who is interested in learning about typography by using a variety of physical and digital mediums. |
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147 p.
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10.35010/ecuad:12930
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Use and Reproduction
This thesis is available to view and copy for research and educational purposes only, provided that it is not altered in any way and is properly acknowledged, including citing the author(s), title and full bibliographic details.
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ecuad_12930.pdf3.85 MB
2125-Extracted Text.txt80.47 KB
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English
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Designing Games For Teaching Typography
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application/pdf
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4041715
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